DOOM: The Dark Ages

DOOM: The Dark Ages

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The Cosmic Realm
Nearing the end and I’ve got to say—the Cosmic Realm is a welcome shift. We’ve moved from standard fantasy demon-slaying to full-on cosmic horror, and I’m all for it. The atmosphere is thicker, more unnerving. The audio design especially stands out here: gurgling, squelching, distant scratchy groans… very Cryo Chamber / Atrium Carceri vibes for anyone into dark ambient music. It finally feels like something different. Even the music surprised me—Finishing Move's work in this realm clicks in a way the earlier soundtrack didn’t. Maybe stepping away from “hell demons” helped them break the mold and put some distance with the previous composers. Now, I’m not naive—I fully expect a return to mediocrity when we leave the Lovecraftian realm—but for now, the Cosmic Realm has genuinely hooked me because of the visuals and soundscape.
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Showing 1-10 of 10 comments
Nihil May 30 @ 8:09am 
I personally hated it from a lore perspective. (Yeah well done level design technically, but from a lore point....)
I always hated crossover and references to other game franchises. Let this Lovecraftian thing to be it's own thing, and let Doom be it's own thing as well. I love both, but i want to love them for their own identity. As soon they get mixed up, both loose their uniqueness.

This is the same when Mortal Kombat begun to add all those fighters from other game/movie franchises. And feels way to forced and gives the feeling they are trying too hard.

But everyone for their own i guess....
Originally posted by Nihil:
I personally hated it from a lore perspective. (Yeah well done level design technically, but from a lore point....)
I always hated crossover and references to other game franchises. Let this Lovecraftian thing to be it's own thing, and let Doom be it's own thing as well.
HP lovecraft and his work are from the 1920's, not a video game franchise.
Last edited by UNBREAKABLE; May 30 @ 8:43am
The setting was nice in design from an art perspective.

In-game, it was just another stage to undermine the Doom Slayer's lore by making him the half-ass He-Man to Commander Thira's Old God Moon Princess Power.

Originally posted by UNBREAKABLE:
Originally posted by Nihil:
I personally hated it from a lore perspective. (Yeah well done level design technically, but from a lore point....)
I always hated crossover and references to other game franchises. Let this Lovecraftian thing to be it's own thing, and let Doom be it's own thing as well.
Video game franchise? HP lovecraft lived in the 1930's...

Lovecraftian is more of a Quake thing.
Last edited by Kindred Spirit; May 30 @ 8:43am
Originally posted by Kindred Spirit:
Lovecraftian is more of a Quake thing.
Lovecraftian is lovecraftian. It didn't come from Quake and not every instance of it has to be tied to Quake.

Cosmic Realm in TDA doesn't even have anything to do with Quake beyond that logo placed around as an Easter egg. It is its own unique take based off the roots planted in TAG2.
Last edited by UNBREAKABLE; May 30 @ 8:49am
Originally posted by UNBREAKABLE:
Originally posted by Kindred Spirit:
Lovecraftian is more of a Quake thing.
Lovecraftian is lovecraftian. It didn't come from Quake and not every instance of it has to be tied to Quake. Cosmic Realm in TDA doesn't even have anything to do with Quake beyond that logo placed around as an Easter egg.

DOOM = Hell
Quake = Lovecraft
These have been the themes of those settings for decades. Mixing them up for bad deus ex machina at best without any care about carryover lore IS definitely going to be questioned for good reason. As it should have been asked before they spent the resources that could have been put to use elsewhere.
Originally posted by Kindred Spirit:
Originally posted by UNBREAKABLE:
Lovecraftian is lovecraftian. It didn't come from Quake and not every instance of it has to be tied to Quake. Cosmic Realm in TDA doesn't even have anything to do with Quake beyond that logo placed around as an Easter egg.

DOOM = Hell
Quake = Lovecraft
These have been the themes of those settings for decades. Mixing them up for bad deus ex machina at best without any care about carryover lore IS definitely going to be questioned for good reason. As it should have been asked before they spent the resources that could have been put to use elsewhere.
Doesn't mean Doom can't have lovecraftian themes though - this trilogy obviously takes tons of creative freedom. Hell in Doom isn't even traditional hell as Eternal revealed and the angels are just fakes.

Lore wise, lovecraft themes already kind of fit in. Wraiths are cosmic horrors that have been around since 2016 and their home the Cosmic Realm was already hinted at in TAG2. Maykrs also turn into cthulu monsters when they don't get their argent juice... etc. The lore was already set up.

There is still no lore relation to quake though and I don't think the devs wanted there to be, which is fine.
Last edited by UNBREAKABLE; May 30 @ 9:29am
No doubt about the Quake vibe. Which is why one can only wonder why. Why did they have to make another DOOM game when they could have used this entire concept, even a shield, for Quake. Most likely because the DOOM brand was stronger than the Quake one. They could have called it Quake, and maybe Bethesda would have sweated bullets because "people want more DOOM". *Sigh*.
Last edited by Retro Slayer 💥; May 30 @ 9:04am
To me, the entire "cosmic realm" stuff reeks of lazy writing and that the story writers ran out of ideas, Doom doesn't need a story, it needs to have a decent combat loop.
Nihil May 30 @ 9:53am 
Originally posted by UNBREAKABLE:
Originally posted by Nihil:
I personally hated it from a lore perspective. (Yeah well done level design technically, but from a lore point....)
I always hated crossover and references to other game franchises. Let this Lovecraftian thing to be it's own thing, and let Doom be it's own thing as well.
HP lovecraft and his work are from the 1920's, not a video game franchise.
No sh**t Sherlock!
1. Where did I ever say it is?
When i wrote
Originally posted by Nihil:
I Ialways hated crossover and references to other game franchises.
i was speaking in generel.
2. There are still games based on Lovecraftian lore. A ton of games.

So your point is?

Edit:
Originally posted by Nitronumber9:
To me, the entire "cosmic realm" stuff reeks of lazy writing and that the story writers ran out of ideas, Doom doesn't need a story, it needs to have a decent combat loop.
Sadly have to agree with you completely. They created kind of a mess with all this multidimensional space knight humans thing and didn't know what to come up next with, and they were like...."hey let's throw in Cthulhu! Everyone loves Cthulhu, that will sell"
Last edited by Nihil; May 30 @ 9:57am
Nihil May 30 @ 9:59am 
Originally posted by UNBREAKABLE:
Originally posted by Kindred Spirit:
Lovecraftian is more of a Quake thing.
Lovecraftian is lovecraftian. It didn't come from Quake and not every instance of it has to be tied to Quake.

Cosmic Realm in TDA doesn't even have anything to do with Quake beyond that logo placed around as an Easter egg. It is its own unique take based off the roots planted in TAG2.
Dude!! The guy never said it came from Quake. He/she literally wrote "is MORE of a...."
Chill nobody wants to steal or take away the honor and glory from your beloved Howie!
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