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then don't do it. already beat it on pandemonium. it's not anymore difficult than nightmare setting itself. don't die, won't have a problem
You're misunderstanding, though I set the point very clearly, I feel like you're just looking to disagree for the sake of it.
Its not about difficulty, its about it feeling tedious and boring.
There are literally reasons to do it, for an extra challenge, for the milestone, for the skin, for the practice, so you can say "don't do it" all you want but that's a terrible argument, these extra modes are supposed to add good replay ability to the game, the game is supposed to be fun and majoritively successfully is, the point is this simple change turns a fun challenge into a tedious repetitive drag, and these things that can easily be changed are kinda important to talk about if you want the game to perform the best it can as a video game its primary objective is to entertain.
Eternal managed to do the same thing without it feeling so tedious, sure eternal was perhaps too forgiving, again I'll say I don't think you should just be able to die and just carry on from where you died, I don't think that should even be the case on other difficulties, I think it should reset your checkpoint, not the entire level, forcing you to slog through everything you've already successfully gotten through.
don't be smug, I've laid out reasons and If you've got an actual counterpoint to make then make it but "get gud" is a total misunderstanding of everything I've laid out.
additionally the guy who you replied to literally said he didn't do it because it sounded tedious, so why are you telling him not to do it when that's the action he already decided to take?
Also what you consider tedious I consider to be good practise. UN lives or dies on consistency after all.
I've already agreed to this, I think Eternal was far too forgiving, for sure, I don't think you should die and then carry on from where you died, that's not what I'm saying.
I also agree that it certainly serves as better practice for UN, this much is also true.
I think it should make you restart checkpoints, not the entire level.
the mode needs to hold and be fun on its own merits and it doesn't and isnt, unlike UN finishing a level or getting through a challenging area doesn't give you the same sense of achievement as UN does, UN has always been the same and is a gauntlet run in its own rite, dying in UN is much much different and in turn success also hits alot different in UN, mistakes hit harder and success hits harder, that tense and fun feeling you get in UN is simply not present here.
Pandemonium lacks all of this, dying doesn't make me feel like I've failed the great challenge posed, like I must practice a difficult segment repeatedly and try again after some real practice, it doesn't feel like a heavy price, it doesn't hit the same as UN, additionally the success isn't nearly as gratifying.
I agree Eternal is too forgiving, and I agree that it serves its purpose of being good practice, but at the cost of being very tedious and forcing you to drag yourself through the rest of the level you've already successfully done, without the same risk and without the same feeling of achievement for success.
again I think there are several ways you can practice for UN, I don't think the entire aim of pandemonium should be practice, I think it needs to feel fun as its own mode, and restarting you from checkpoints and still making you repeat encounters without dragging you through the entire level again would make the mode much more fun and far less boring.
Yeah unfortunately, You do, it drops all the progress you've made on the level, including challenges, secrets, collectables, upgrades, everything.
It essentially treats individual levels like its UN whilst failing to replicate the same sense of achievement or high stakes.
Restarting from checkpoints, making you have to restart encounters you have failed without having to track through everything you've been through successfully, honestly I'd argue the rest of the difficulties should be like this too, perhaps with the exception of the lowest difficulties, I think in general being able to carry on from where you died is just to forgiving.
They could even go a step further and set less forgiving checkpoints for this mode, just having to do the entire level, find all the secrets, do all the challenges ect repeatedly becomes a real drag, again, especially considering the hardest encounters are typically at a levels end.
Nope, you have to recollect on death.