DOOM: The Dark Ages

DOOM: The Dark Ages

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Ultra Violence: I die more to cannon fodder homing shots than anything else
I don't have much else to say, I think the fact that I lose like 80 health to the stupid homing wide double fireball that I can't see coming than anything else is harsh.

I also get caught out trying to switch weapons more often than I'd like, it's so painfully slow. Yes I guess I should wait for a shield parry but oh right a lot of times almost nothing is parryable in most cases (ie revenant).
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Showing 1-15 of 23 comments
Nihil May 26 @ 9:03am 
The issue with fodder enemies is that they are required to have to maintain the ammo and armor. But the way they spawn in is ridiculous. They always tend to spawn right next to me and in one moment i killed half of the screen, the next moment, some random pox walk...ehhh i mean zombie is smacking my butt.
Balder May 26 @ 9:05am 
For me the deaths are more random in this game vs. DE. The shield also draws you into unpredictable situations. Maybe I need to play DA more..
Last edited by Balder; May 26 @ 9:09am
The bullet hell is real. Turning on the attack indicator arrows does help let you know there are projectiles flying towards you off screen, both parriable or otherwise.
Last edited by UNBREAKABLE; May 26 @ 9:13am
Originally posted by UNBREAKABLE:
The bullet hell is real. Turning on the attack indicator arrows does help let you know there are projectiles flying towards you off screen, both parriable of otherwise.
oh man thanks for that tip, I completely forgot
dirtROBOT May 26 @ 9:13am 
Originally posted by Nihil:
The issue with fodder enemies is that they are required to have to maintain the ammo and armor. But the way they spawn in is ridiculous. They always tend to spawn right next to me and in one moment i killed half of the screen, the next moment, some random pox walk...ehhh i mean zombie is smacking my butt.
I don't even get that many resources from them... pox walker ref spotted ;)
Sometimes it feels like Im running towards enemy fire so I can parry it. A bit weird.

But yeah the potshotting fodder is a thing. You really have to manage fodder in this and can't just ignore it on the field.
Originally posted by Grampire II:
Sometimes it feels like Im running towards enemy fire so I can parry it. A bit weird.

But yeah the potshotting fodder is a thing. You really have to manage fodder in this and can't just ignore it on the field.
I would say more than sometimes, often. It's a way to kill and honestly feeding an enemy their own attack in the face is satisfying. I will sometimes do this to a distant enemy just as a f*** you while I'm fighting something else.

The potshots thing, I think it's all part of the "classic doom meets bullethell" aspect. You keep your head on a swivel and be ready to dodge, parry, jump over and eat some fire, jam what you can back down the enemy's throat, don't let anything red touch you, squish the fodder so it doesn't chip away at you. I agree it can be annoying sometimes but I factor in the need mitigate it by keeping on top of armor/health.
Last edited by Berserk Slayer; May 26 @ 9:43am
Mrtoast29 May 26 @ 10:17am 
throw your shield more it wipes out fodder easily and while its in the air if you press the block button it instantly recalls so you can parry stuff
It has always been like that statistically you will die more to imps than bigger enemies.
Decino got a video on that when he was talking about difficulties in Doom.
N00B May 26 @ 10:31am 
Originally posted by Nihil:
The issue with fodder enemies is that they are required to have to maintain the ammo and armor. But the way they spawn in is ridiculous. They always tend to spawn right next to me and in one moment i killed half of the screen, the next moment, some random pox walk...ehhh i mean zombie is smacking my butt.

That's the case for Doom Eternal.
The Dark Ages has the advantage that melee can get ammo without needed to kill, allowing you to get ammo from heavy demons and bosses. So actually, it doesn't even need to grunt enemies beyond health.
Heck May 26 @ 10:52am 
I've always killed the fodder first
The soldiers and imps throwing homing missles got kind of annoying
Leave the zombies for ammo
Originally posted by Nihil:
The issue with fodder enemies is that they are required to have to maintain the ammo and armor. But the way they spawn in is ridiculous. They always tend to spawn right next to me and in one moment i killed half of the screen, the next moment, some random pox walk...ehhh i mean zombie is smacking my butt.
This is an annoyance for sure. It's ridiculous to demolish a large group of fodder, only to have them respawn within 2-3 seconds (no exaggeration; this actually happens in some battles). The respawn rate is something I would love to see tweaked. Eternal did it much better.
Last edited by Chubzdoomer; May 26 @ 11:57am
Nihil May 26 @ 12:08pm 
Originally posted by dirtROBOT:
Originally posted by Nihil:
The issue with fodder enemies is that they are required to have to maintain the ammo and armor. But the way they spawn in is ridiculous. They always tend to spawn right next to me and in one moment i killed half of the screen, the next moment, some random pox walk...ehhh i mean zombie is smacking my butt.
I don't even get that many resources from them... pox walker ref spotted ;)
Yeah i was hoping melee kills would give more ammo. :)
Nihil May 26 @ 12:54pm 
Originally posted by Chubzdoomer:
Originally posted by Nihil:
The issue with fodder enemies is that they are required to have to maintain the ammo and armor. But the way they spawn in is ridiculous. They always tend to spawn right next to me and in one moment i killed half of the screen, the next moment, some random pox walk...ehhh i mean zombie is smacking my butt.
This is an annoyance for sure. It's ridiculous to demolish a large group of fodder, only to have them respawn within 2-3 seconds (no exaggeration; this actually happens in some battles). The respawn rate is something I would love to see tweaked. Eternal did it much better.
Yeah. Right? I mean it is good that the basic zombies spawn back to be end up as resource. But not in the way they did it. But yeah also the ranged enemies spawn back faster than you can kill them.
Originally posted by Nihil:
Originally posted by Chubzdoomer:
This is an annoyance for sure. It's ridiculous to demolish a large group of fodder, only to have them respawn within 2-3 seconds (no exaggeration; this actually happens in some battles). The respawn rate is something I would love to see tweaked. Eternal did it much better.
Yeah. Right? I mean it is good that the basic zombies spawn back to be end up as resource. But not in the way they did it. But yeah also the ranged enemies spawn back faster than you can kill them.
Yeah I find this really annoying, I love being able to systematically pick off enemies in shooters to make my approach.
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