DOOM: The Dark Ages

DOOM: The Dark Ages

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A brief discussion about the replayability of the game.
Currently, the game has no challenging goals, which greatly reduces the playability of the game.

If it is a multiplayer mode, what do you think would be more fun, or how can it be different from the previous multiplayer mode?
DOOM2016 Player vs. Player.
DOOM Eternal players battle demons.
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Showing 1-5 of 5 comments
Nihil May 26 @ 9:05am 
Not everyone is playing for challenging goals. A lot of people replay games just simply for the enjoyment of gameplay.
The challenging goal of Doom games however was always to finish the game on hardest difficulty. And then if that was done you set up your own challenges. Like....remember when Doom games have given you the freedome to do pistol only runs?

I see you can only imagine PvP as a replayability. But that is not even close to all what games can offer.
Balder May 26 @ 9:07am 
Hugo Martin has talked about releasing multiple master levels for DA, which would be nice. Then there's a DLC coming too.

I dunno, I think the gameplay mechanics in DA doesn't lend itself as well to super-difficult maps this time around.
Originally posted by Balder:
Hugo Martin has talked about releasing multiple master levels for DA, which would be nice. Then there's a DLC coming too.

I dunno, I think the gameplay mechanics in DA doesn't lend itself as well to super-difficult maps this time around.
If I have to say, there are some problems with the game mechanism, which makes it impossible to further increase the difficulty.
Many games and previous DOOM games have a design where monsters "behind" will not actively attack the player (this feature already exists in "Devil May Cry"), because the player cannot see them. In "DOOM: The Dark Ages", monsters from all directions will attack the player, so the player's attack range changes from any position to a relatively safe corner...
agasousa May 26 @ 9:47am 
real
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