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- the main one: as one of the rewards for progressing through the games, you uncover the story
- it adds to the gameplay possibilities as the series progresses, which combats stagnation
- it adds atmosphere, motivation and a "cool" factor for things like the slayer
I don't think it's essential to enjoying the games, nothing is really needed beyond "you kill demons: Go!". There are other games I play for the story, Doom not so much. But if we're really honest the franchise would have ceased to have anywhere new to go a long time ago if the story did not exist, and perhaps if the games themselves did not have this as an added reason to bother with the non-combat stuff it would be a little more stale.
So although to most of us (me included) it's Doom, who cares about the story I'm here to kill demons... in some ways I think it's probably ended up important to the series.
While I love Eternals game play but always hated how cringe they were at over explaining everything about ♥♥♥♥ that doesn't need elaboration. The worst offense was making Samuel Hayden a boring ass Angel. His speech in 2016 was amazing an individual who truly believes he's doing the best for humanity. Making him this interdimensional angel that had it all planned all along was some lame ♥♥♥♥. Less is better.
Cutscenes are skippable and lore scrolls don't need to be read for those who don't like it. Everyone should be happy.
This is exactly my position on it, well put. (Apart from the genX bit), Doom 2016 is better because its got story.
I just don't get the one introduced in modern doom games and i made this thingy in order to see if i was alone in that.
I absolutely do as a Doom fan - but a huge gripe about DA is they really did not make the codex very engaging or even try to explain the context of what is happening or why the characters in DA matter to potentially new players. I understood it very well is this basically picks up not to far off of Doom 64, but other would just be confused as hell.
But with The Dark Ages everything is very obvious and at the same time not interesting to think about. The story also barely revolves around the Slayer. Instead he feels like a side character that is just watching the story of some magic kingdom and its people.
Not some boomer-logic old-school bs.
Doom Eternal "lore" is already full of cringy fanfic type "omg so epic" stuff, it's just laughable. Seems like Dark Ages doubled down on that (I haven't played it though).
They are boring, tedious, without substance but you, you will ignore it.
Hold space to skip, until it is done.