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It is the greatest boomer shooter ever and besides some RPG fusions...it's the best SP FPS ever created
I feel differently - I think they played it safe.
Parrying as a mechanic is completely oversaturated in modern video games. It's everywhere, and now its here. And its completely overpowering the rest of the game.
Id didnt have the courage to make this a difficult game in the same way Eternal was. Nightmare was simple and if its what they designed the game around it feels like tourist mode compared to Eternal's nightmare. Sliders aren't going to fix that.
I dont really care what they do next, but I hope they ask more of the player than they did in TDA.
https://www.youtube.com/watch?v=cFD5v561Ga8
My biggest issue with Doom 2016 was that the presentation was all action with the protagonist aggressively ignoring anything story related but the game would lock you in place every chance it could while exposition monologues played out.
My biggest issue with Eternal was how intrusive the upgrading process was for everything. Being transported to the Fortress of Doom after every level to walk the halls and spend two batteries on every little thing is just bad for pacing.
My biggest issue with The Dark Ages is that sometimes a melee swing, glory strike or shield throw doesn't feel like it registers the first time its pressed, and end up pressing them a few times in a row which can queue them up and may end up wasting a melee shot.
The exploration, vibe and pacing are a big upgrade. In the combat and mechanics department, it's on par but a little different, as each one is mechanically unique.
I find 2016 and Eternal better than TDA when playing every three on Nightmare
TDA felt better than last two on Ultra Nightmare.
Edit: but in the end OG Doom 1 and 2 are still the best.