DOOM: The Dark Ages

DOOM: The Dark Ages

View Stats:
Why is this so barebones compared to Eternal?
No monthly challenges, no events, no unlocks, no meta progression whatsoever. Why such a downgrade?
< >
Showing 1-15 of 79 comments
TNX. May 24 @ 9:12pm 
It just released. I'd say give it time, it even has a story DLC coming
I mean it does have milestones and a couple unlocks in it.
Curious what you mean by no unlocks? Seems there's a lot of unlocks. But we don't have the cool base like we had in Doom Eternal. The base was fun to have.
Originally posted by Kacho:
No monthly challenges, no events, no unlocks, no meta progression whatsoever. Why such a downgrade?
You mean to tell me there is not a long list of monthly challenges for a game that is only a week old? How is that even possible?
Harumph harumph, I'll take my business elsewhere! Harumph harumph! Good day to you sir!
From what I recall, those things weren't added to Doom: Eternal until a short while after the game released. They'll probably add them soon to keep people playing and try to keep the community active. More numbers of active players, especially in a single player game, looks good to their investors, so they have an incentive to do so.
Tinfoil hat mode;

I suspect that Microsoft are very picky about what goes into the base game for these big day one releases. They would be very conscience that Gamepass isn't going to be making a financial return on these items anytime soon. I expect Microsoft have asked Bethesda to cut content in order to offer it later. Multiplayer, extra modes etc. For non-gamepass users, this may be paid DLC, but the goal is to keep big games like TDA fresh to users continue to subscribe.
Last edited by Brussels_Sprouts_Are_Not_Food; May 24 @ 9:57pm
Kacho May 24 @ 10:22pm 
Originally posted by jordyexists:
From what I recall, those things weren't added to Doom: Eternal until a short while after the game released. They'll probably add them soon to keep people playing and try to keep the community active. More numbers of active players, especially in a single player game, looks good to their investors, so they have an incentive to do so.
It’s been so long I can’t remember. I don’t think Eternal was this barebones at launch though. There’s nothing to play for after you 100% Dark Ages. Feels bad.
NIKENIT May 24 @ 10:26pm 
It is barebones because it was rushed. The game is basically unfinished, from chapter 10 onwards every mission was clearly rushed to production, without polishing or making enough cutscenes to explain what the hell is even going on. Most missions after 11 do not connect to each other, you just appear on the map and go do some tasks for some reason, who knows why. Dragon sections are all unfinished and basically have 1 mechanic. Same with mech sections. Some weapons are unpolished, a lot of upgrades are incredibly unbalanced or meaningless.

The whole game is just incredibly easy, the easiest of the modern doom games.

My theory is that they were making an open world doom game (similar to Halo Infinite), but had to completely cut it out, and remake the whole story campaign into chapters, removing like half of the story in the process. It would explain the large open-world-esque levels, high movement speed, and the abundance of weapons, upgrades etc.
Jester May 24 @ 10:27pm 
That's what happens when an IP becomes mainstream and turned into a flagship product. Doom is a shadow of its former self and is puppetted by corporate archviles
DeadSlash May 24 @ 10:44pm 
Originally posted by Jester:
That's what happens when an IP becomes mainstream and turned into a flagship product. Doom is a shadow of its former self and is puppetted by corporate archviles
Yeah definitely, when a game sells out they don't have a long history of monthly challenges issued in their first 8 days of release. 2016 have 24 months of monthly challenges at release, but Eternal only had 17. now Dark ages has release with no past monthly challenges.
This is a worthwhile discussion.
Last edited by DeadSlash; May 24 @ 10:44pm
$*Rancid*$ May 24 @ 11:05pm 
I sure enjoy it. I don't think it's meant just for critics. I absolutely love it!
Yeah its good fun. I don't understand people saying there is no replay value or no unlocks.
I'm glad they mixed up the formula again. I'd be annoyed if this was just more Doom Eternal.
Because FOMO inducing battle passes have no place in single-player games, simple as that.
Presumably because the meta progression was bad and stupid. What you should be asking is why they decided to take a principled and ethical approach to games instead of trying to squeeze you for more of your scarce and valuable time.
Tiberius May 24 @ 11:58pm 
who cares
< >
Showing 1-15 of 79 comments
Per page: 1530 50