Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Harumph harumph, I'll take my business elsewhere! Harumph harumph! Good day to you sir!
I suspect that Microsoft are very picky about what goes into the base game for these big day one releases. They would be very conscience that Gamepass isn't going to be making a financial return on these items anytime soon. I expect Microsoft have asked Bethesda to cut content in order to offer it later. Multiplayer, extra modes etc. For non-gamepass users, this may be paid DLC, but the goal is to keep big games like TDA fresh to users continue to subscribe.
The whole game is just incredibly easy, the easiest of the modern doom games.
My theory is that they were making an open world doom game (similar to Halo Infinite), but had to completely cut it out, and remake the whole story campaign into chapters, removing like half of the story in the process. It would explain the large open-world-esque levels, high movement speed, and the abundance of weapons, upgrades etc.
This is a worthwhile discussion.
I'm glad they mixed up the formula again. I'd be annoyed if this was just more Doom Eternal.