DOOM: The Dark Ages

DOOM: The Dark Ages

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Shredder ricochet not working anymore
Hello

I noticed since Wednesday that the Shredder ricochet modification does not work anymore, it's very annoying for me because i used it a lot, i noticed first that i don't see the nails going on others mobs anymore, so i used it almost exclusively looking at my mastery before, i was at 62, and after 20 min of wave i'm always at 62, and even after finishing the chapter..

Game have out of nowhere also feel significantly harder , at the start i tough it was me since you have day with and day without, but after some more close look, I've seen that the shield behaviour isn't the same as before, now you have to block some time before the projectile or attack , before (with the minimal block windows setting in the parameters, nightmare difficulty) you had to block almost exactly when the projectile or attack was done, i feel like tuning was done without being informed

It's not bad or good, more difficulty will make the game longer to beat but if we don't know what's happening we can't understand really why things are happening
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Originally posted by EndEffect:
Game have out of nowhere also feel significantly harder , at the start i tough it was me since you have day with and day without, but after some more close look, I've seen that the shield behaviour isn't the same as before, now you have to block some time before the projectile or attack , before (with the minimal block windows setting in the parameters, nightmare difficulty) you had to block almost exactly when the projectile or attack was done, i feel like tuning was done without being informed

It's not bad or good, more difficulty will make the game longer to beat but if we don't know what's happening we can't understand really why things are happening
You're correct in realizing that they did increase the difficulty: specifically, they increased the melee damage several units do (baron, agaddon hunter, komodo, etc.) and decreased the amount of forgiveness for attacks that would have otherwise killed you.

I'm glad that they're looking at balancing feedback but the only way you would know about this is if you either 1. watched the dev stream they just did where they brought it up or 2. checked the game's twitter account. Not sure why they didn't make an announcement post on Steam.
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