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Player numbers on steam or moot when the games primary purpose is to push a subscription service that isn't on steam (thus player numbers are not reflected). Sure more sales are the absurd price this is at Microsoft is happy at, but what they primarily want is more people subbed to gamepass. I have mixed feelings on that, but i'm not the one at Microsoft deciding the direction of there games division.
As for DA Veilgaurd. It opened large enough to be a hit, but the quality of the game meant people did not continue to play the game and recommend it, and others buying it as time goes on dropped to an extreme degree. It opened almost as big as witcher 3 on steam to put it into perspective. The difference is the gulf in quality between the two games (people kept playing, and others buying witcher 3 over time). It also looks like Veilgaurd did best on pc, and even worse on console, though specific numbers beyond the abysmal total players after a few months for a game ten years in development isn't available.
Despite the controversy, Veilguard peaked at nearly 100k players, which is a decent number even for AAA standards. So it's not a good comparison.
Plus, Dragon Age is a brand for the masses. Doom nowadays is a more niche game.
PS: It's not a TYPO, it is INTENTIONAL! ^_)
Microsoft gains nothing by having people pay for a month to play a game then dump it right after. People are essentially then just paying 10-15 bucks to play the game for a few days then ditch it.
could do better