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That'll teach 'em.
Its players not copies sold. Also even if they sold 3 million copies is pretty much nothing compared to development budget.
Copies sold is old metrics. Games that are on Gamepass or other online subscription services are calculated with different metrics to rank their success.
Captain Cope to the rescue again, because yeah I am sure the accountants will be able to multiply that by...oh wait how many dollars is that again? Since you know salaries and dividends and all of those pesky charges are paid in dollars, how many dollars is each player?
Hey I asked Captain Cope 1st
Even on steam there where 3 times that many players playing concurrently.
We get it you don't like ray-tracing or denuvo, so go play something that doesn't have them.
Sounds like you fully embraced cope metrics.