DOOM: The Dark Ages

DOOM: The Dark Ages

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Under The Mayo responds to TDA hate
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Showing 1-8 of 8 comments
I usually like him but in this video he just seems like he's simping hard for Doom. He made a 20 minute video rightfully complaining about yellow paint in games to mark interactable surfaces and here he's defending the AUTO climb walls with yellow lines on them, besides all the other hightlighted markings.
Last edited by SoundOfDarkness; May 22 @ 10:47am
>-FISH-D May 22 @ 10:52am 
Mayo is really reaching for views. The game is definitely dumbed down for the modern audience as we see in almost all modern game design.
Cozy May 22 @ 10:52am 
Originally posted by SoundOfDarkness:
I usually like him but in this video he just seems like he's simping hard for Doom. He made a 20 minute video rightfully complaining about yellow paint in games to mark interactable surfaces and here he's defending the AUTO climb walls with yellow lines on them, besides all the other hightlighted markings.

The markings are far less egregious than most yellow paint solutions. Its not an issue of signposting whats interactable being just bad innately (frankly youre ♥♥♥♥♥ stupid if you think some guidance is a bad thing), the issue is how that guidance is done. Yellow paint is obnoxious. Some light glow to some cracks and scratches is far less egregious.

If you actually wanted to bark up this tree with a point you would have mentioned the "grapple" points that use green blood as a marker (and even then I dont think thats that bad cause its dripping from a corpse)

At the end of the day we're going to continue arguing about this ♥♥♥♥♥♥♥♥ till were all dead, so I'd rather we just shut the ♥♥♥♥ up and enjoy what we do and dont enjoy what we dont in silence and peace, because there is no end point to this ♥♥♥♥♥♥♥♥.
Last edited by Cozy; May 22 @ 10:55am
Cozy May 22 @ 10:54am 
Originally posted by >-FISH-D:
Mayo is really reaching for views. The game is definitely dumbed down for the modern audience as we see in almost all modern game design.

I dont need every game to be Ultrakill complex. Not every game should be either. You have your complex doom. Eternal is right there. You can go play it right now.
Originally posted by Cozy:
Originally posted by SoundOfDarkness:
I usually like him but in this video he just seems like he's simping hard for Doom. He made a 20 minute video rightfully complaining about yellow paint in games to mark interactable surfaces and here he's defending the AUTO climb walls with yellow lines on them, besides all the other hightlighted markings.

The markings are far less egregious than most yellow paint solutions. Its not an issue of signposting whats interactable being just bad innately (frankly youre ♥♥♥♥♥ stupid if you think some guidance is a bad thing), the issue is how that guidance is done. Yellow paint is obnoxious. Some light glow to some cracks and scratches is far less egregious.

If you actually wanted to bark up this tree with a point you would have mentioned the "grapple" points that use green blood as a marker (and even then I dont think thats that bad cause its dripping from a corpse)

At the end of the day we're going to continue arguing about this ♥♥♥♥♥♥♥♥ till were all dead, so I'd rather we just shut the ♥♥♥♥ up and enjoy what we do and dont enjoy what we dont in silence and peace.
Ah, the classic "I don't agree with you so I have to insult you" approach. You don't need bright colored things to guide the player through your game. Look at older games, they were leading you with subtle things if at all. The original Doom games have nothing like that I still never got lost in a level.
Chris J May 22 @ 11:02am 
theres actually nothing with the game its just typical Crowd Psychology use your own judgement not what a biased Youtuber thinks. this is whats dangerous about the Internet and AI people arnt thinking for themselves anymore this is their goal.
Originally posted by SoundOfDarkness:
The original Doom games have nothing like that I still never got lost in a level.

To be fair, there was no jumping in the original Doom.
Also, no one believes you never got lost. ;)
Originally posted by Spectrum Fox:
Originally posted by SoundOfDarkness:
The original Doom games have nothing like that I still never got lost in a level.

To be fair, there was no jumping in the original Doom.
Also, no one believes you never got lost. ;)
There's a simple solution to not get lost. Always move clockwise along the walls, if you reach a locked door just walk past it and keep moving along the walls. Even the maze in Chex Quest that does not show up on the map is no problem that way.
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