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I would enjoy Mick G. to be back on the game and more difficulty ...
And in any case the gameplay is still best in class. The last time I can remember thinking a shooter flowed this well was in March 2020, and the last time before that was 2016.
Is it perfect? No. Is it seriously ♥♥♥♥♥♥♥ good? Yes. Yes it is. And that's enough for me.
The amount of players that completely missed the Combat Shotgun in DOOM (2016) was a stat I never knew was a thing, but people are...well, have varying levels of smartness.
Already in Eternal you had tooltips popping up in front of a bossfight, literally telling you where the weak points of a boss are and how to beat it.
In older games, finding out the weak points of bosses was part of the fun.
And now they literally spoil everything.
It has gotten to a point where they let the playable character narrate puzzle solutions 10 seconds after you encounter the puzzles, like in Forbidden West 🤢 or Ragnarok🤢🤢.
Why would you build a puzzle into your game and spoil the solutions the moment the player encounters said puzzle? How insecure of a game designer do you have to be ?
Or why make puzzles and parkour sections that are so easy that you beat them on the first try in 10 seconds........
Modern gamedesign makes zero sense. 😅