DOOM: The Dark Ages

DOOM: The Dark Ages

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Dying to partial parries?
Anyone else having an issue where a partial parry kills you?
I get the sound of a parry, the parry stuns the enemy, but then I take full damage anyways. This happens about 10% of the time I parry. Sometimes I even get the finisher prompt while my shield is broken or I'm dead.
I would say about half my deaths at this point are due to partial parries.
Is this intentional? It doesn't seem like it, wondering if this is a bug because I'm running the game at 200+ fps.
Anyone else have this issue?

Edit: Here are some examples
https://youtu.be/NQ1FE2cxYEk

This one is from day 1 so it wasn't the most recent patch
https://youtu.be/R0vqH0LgyH4
Last edited by Alexander; May 22 @ 9:46am
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Showing 1-15 of 22 comments
Destru May 22 @ 8:00am 
I'm encountering the same issue, I've lost multiple Pandemonium lives now to a parry (yes with the ding, enemies get stunned and everything) that still kills me.

The levels aren't that long to re-do but still really frustrating.
Last edited by Destru; May 22 @ 8:01am
It may be because of the direction. Although you can "parries" sideways, it will reduce HP.
This is the situation before the update. I haven't played it since the update today so I'm not sure.
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You mentioned shield damage, so...it's possible that you press defense at the same time as the attack.
You should press it before the attack hits you. The best time is about 0.5 seconds before the attack.
Last edited by MILKElikeCAT; May 22 @ 8:18am
SH41TAN May 22 @ 8:12am 
Another unfinished mechanic from fat manchild Hugo.
Originally posted by MILKElikeCAT:
It may be because of the direction. Although you can "parries" sideways, it will reduce HP.
Don't believe this is the case, I have clips of me getting a partial parry head on and also have accidentally entirely parried attacks with no damage that were no where on my screen at 120 fov.

I'm not sure but I think parries are a 360 degree radius. At the very least its 180 degrees because I've defiantly hit perfect parries off screen due to sound queues or pure luck and they don't do any additional damage.
Originally posted by Destru:
I'm encountering the same issue, I've lost multiple Pandemonium lives now to a parry (yes with the ding, enemies get stunned and everything) that still kills me.

The levels aren't that long to re-do but still really frustrating.
my assumption is it has something to do with frame rate. Maybe a really late parry has one frame that does the parry but another immediately after that doesn't recognize the black and causes damage? Will test next time I play.

Similarly a really early parry will break my shield but still stun the enemy and make a perfect parry sound.
Its that if you don't do a parry "correctly" you still get the damage and the green but you take damage, like its forgiving.
Originally posted by wishful_seer_angel:
Its that if you don't do a parry "correctly" you still get the damage and the green but you take damage, like its forgiving.
made a little clip of it happening last time as an example. To me it looks like the it was well timed, head on, no other enemies around, and even if it wasn't a perfect parry it should have counted as a block and not killed me out right.
https://youtu.be/NQ1FE2cxYEk?si=T5bQikwSFd9XcDkx
Last edited by Alexander; May 22 @ 8:37am
Originally posted by Alexander:
Originally posted by wishful_seer_angel:
Its that if you don't do a parry "correctly" you still get the damage and the green but you take damage, like its forgiving.
made a little clip of it happening last time as an example. To me it looks like the it was well timed, head on, no other enemies around, and even if it wasn't a perfect parry it should have counted as a block and not killed me out right.
https://youtu.be/NQ1FE2cxYEk?si=T5bQikwSFd9XcDkx
If you have adjusted the defense time.
You pressed it too early. You should press it before his hand hits the floor (when his hand swings down).
Last edited by MILKElikeCAT; May 22 @ 8:44am
Originally posted by MILKElikeCAT:
Then you pressed it too early, you should press it before it drops to the floor (when the hand swings down).

game is on nightmare at 150% speed but default parry window.
I went into my editing software and from the frame I activated my shield to the frame where the enemy hits me is 0.33 seconds. From the time my shield is fully up its about 0.28 seconds. And those are the top end estimates because I'm only recording at 60fps, in game it was likely even less time by a few frames. worth noting here that the average human reaction speed according to google is .25 seconds.

Besides the fact that in that example his arm swings up, turns green, and actually clips into my body before I can even get the block off (which is what I was actually reacting to thinking it was an attack) I think less than a third of a second is still well within the parry window, and again, even if it wasn't it would have counted as a block, broke my shield, and the next hit would have killed me.
https://www.reddit.com/r/Doom/comments/1kso02l/hugo_martin_confirmed_in_the_live_they_made_the/

This is what i found in the top comment.
The question is have people experienced this before yesterday.
Originally posted by wishful_seer_angel:
https://www.reddit.com/r/Doom/comments/1kso02l/hugo_martin_confirmed_in_the_live_they_made_the/

This is what i found in the top comment.
The question is have people experienced this before yesterday.

Lol love how the top comment is very confidently stating it only happens when you are too early, but the guy I just responded to is saying its because I'm too late. No one can just admit this might be a bug?

I've been playing the game since day one and I have definitely experienced partial parries even the first day of release, I figured it was just a quick patch away but after they still didn't fix it I felt it was worth asking. I have clips of it happening day 1 on default speed as well.
void May 22 @ 9:18am 
You're answering your own question. You managed a partial parry, so you take a fraction of the damage while still stunning the demon. Only a perfect parry negates all damage.
Supa May 22 @ 9:20am 
People who say that it is "forgiveness for missing the timing" are...... something.

If I am missing the timing then maybe the game shouldn't be stunning the enemy, playing the funny sounds and activating my shield rune. Like it's so clearly a bug and it's so annoying because all it does it makes you feel like you're being punished for hitting them "frame perfect".
Originally posted by wishful_seer_angel:
https://www.reddit.com/r/Doom/comments/1kso02l/hugo_martin_confirmed_in_the_live_they_made_the/

This is what i found in the top comment.
The question is have people experienced this before yesterday.
This is what I mean by being attacked and "at the same time" pressing defense.
( maybe not see the difference but I can see the difference in defense time )
(Defense time varies in different games, so it is necessary to judge based on the current game)
Last edited by MILKElikeCAT; May 22 @ 9:33am
This should probably give a little more feedback.
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