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Also looking forward to that update where you adjust the parry/melee slow-mo. Right now the only way to disable it is through a mod.
Other than the slow-mo adjustment, I really hope they add in the ability to switch to different areas of the map, like in later updates of Eternal, so you can go hunting for secrets easily. It's odd they forgot to add this into the game, especially the maps in TDA being a lot larger than Eternal's. They weren't lying when they wanted to bring back some elements from the classic game in terms of map design and exploring, but I feel like they went overboard there.
Oh well, I still had a blast. Personally I'd rank it around the same level as Doom2016. Eternal is still the best for me, especially with it's more high-octane action. Finished on Nightmare. Currently finishing up some stuff that I missed in previous chapters.