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100% I'm on chapter 18, and the amount of b.s. is driving me crazy. Mind you I'm not just trying to beat in on Nightmare. I make clips for fun and trying to do this no damage seems impossible. There's so much I can rant about, and while I still enjoy the game, it seems like they fell asleep at the while. Also, why they got rid of quick swapping in a game where they nerfed the movement is beyond my comprehension. You lose your shield and still take damage from blocking, and some projectiles are unavoidable do to amount happening at once. The skill of mastering quick swapping for a higher dps seems like a logical necessity in this game. It mitigates these issues as you just have to be more aggressive. It's a mechanic that seems like it would be more relevant now than ever in Doom. Don't get me started on the key binds. It's crazy you can only have key binds for weapon classes and not each version.
spoilers !!!!
the ending...was a let down and felt rushed, you fight Cthulhu, super easy fight, 2 seconds later the last boss (Azrhak?) and then next level you fight last boss again with an ad and that 2nd version of the fight is easier than the first and you just kick him to the ground like a normal enemy instead of having any cool in-game execution. Instead its in a cutscene.
Still liked the game but we need better than this for Doom.
Yeah plus the slow-motion effect for parrying, and color coded projectiles 🤮. Can't believe this is what they came up with.
Good idea to keep auto run turned on for that reason.