DOOM: The Dark Ages

DOOM: The Dark Ages

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WTF is this? What do you mean "ray tracing required to launch the game"?
I don't use raytracing and I have no interest in using it, wtf is this?
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Showing 1-15 of 222 comments
alka May 13 @ 10:49am 
4
It means you can't run the game. The game is made with Ray Tracing as an integral part.

Refund the game or upgrade your GPU.
Starl1ght May 13 @ 10:53am 
3
5
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Oh no, the 2025-made game needs at least 6 years old GPU
murakume May 13 @ 10:54am 
It means exactly what it says.

I remember upgrading CPUs wayyyyyy back in the day for Black and White 2 because one generation meant instruction sets that were vital to current games. Same issue here; will not launch because the hardware doesn't support it. It was annoying, but back then we didn't have a steam page and the internet at large throwing system requirements up like gang signs. You played yourself.
Syro System May 13 @ 11:11am 
3
RT is an OPTIONAL feature in every game that's ever had it, who decided to make it mandatory?
Edward H.B May 13 @ 11:14am 
"NVIDIA or AMD hardware Raytracing-capable GPU with 8GB dedicated VRAM or better"

did people do not read before buying? because this kind of posts I've seen it in other games too
NairBoT May 13 @ 11:16am 
The lesson to learn is never buy a game without checking the minimum requirements on the store page.
This mistake wasn't specific to Doom.
Last edited by NairBoT; May 13 @ 11:17am
Zimond May 13 @ 11:22am 
Originally posted by Syro System:
I don't use raytracing and I have no interest in using it, wtf is this?
RTX is not simply an effect that you can turn on and off like Bloom or Ambient Occlusion. It requires a different render path to be built. Providing both in an engine doubles the maintaince it takes to make the engine. With now 4 generations of Raytracing GPUs with the oldest being 6 and half years old, it simply makes more sense for devs to drop support for non raytracing GPUs.

This isnt new and it has always been like that. When the first 3D GPUs came out most games still supported software rendering next to Glide / OpenGL. Then a few years later you HAD to own a 3D GPU. Same for different DX versions. DX9 was supported for quite some time and then dropped and DX10/11 was required.
Would you demand that every Playstation game now also always works on a PS4 5 years after the release of the PS5? No of course not. But when support of over 7 year old GPUs is dropped people lose their minds *eyesroll*
Last edited by Zimond; May 13 @ 11:24am
the performance is absolute garbage, eternal was smooth af and even looked way better than dark ages what a letdown
Welcome to 2018, enjoy your stay 😊
Frostea May 13 @ 11:36am 
The future is now old man.
Daemia May 13 @ 11:55am 
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Originally posted by Zimond:
Originally posted by Syro System:
I don't use raytracing and I have no interest in using it, wtf is this?
RTX is not simply an effect that you can turn on and off like Bloom or Ambient Occlusion. It requires a different render path to be built. Providing both in an engine doubles the maintaince it takes to make the engine. With now 4 generations of Raytracing GPUs with the oldest being 6 and half years old, it simply makes more sense for devs to drop support for non raytracing GPUs.

This isnt new and it has always been like that. When the first 3D GPUs came out most games still supported software rendering next to Glide / OpenGL. Then a few years later you HAD to own a 3D GPU. Same for different DX versions. DX9 was supported for quite some time and then dropped and DX10/11 was required.
Would you demand that every Playstation game now also always works on a PS4 5 years after the release of the PS5? No of course not. But when support of over 7 year old GPUs is dropped people lose their minds *eyesroll*

It only makes sense for the Devs. Why? Because they have half less work. They are taking shorcuts everywhere. Filters, stupid AA, upscaling downscaling whatever TF. It's all lazy BS. I wouldn't even mind it if the said games would look any better.. But they don't. AT ALL. Especially looking at older games with added RT... Quake, Metro... They look absolutly awful, with completly destroyed ambience. Yaaaaaaay. And we should upgrade for that? Bahahaahahahahaha. And then they have the guts to increase the price of the game, because you know, soooooo much wooooooooooooork, buhuhuhu. Nop.

How can I play Doom 2016 and Eternal, on triple screens, I think 2016 maxed and DE on high, with 7-8 year old GPU, but yet can't even boot up this POS, which honestly, doesn't look that much better? It doesn't. How can I play RDR2 without any issues? HOW CAN I PLAY EVERY SINGLE GAME, but not this or Indy? Stop making excuse for ♥♥♥♥♥♥ developers taking envelopers under the table, stop making excuses for poor optimization, and stop looking down on people who don't upgrade every summer just because.

And all that... Without even going into how they completly destroyed what was once THE FPS game, and turned it into... Whatever this is.
Last edited by Daemia; May 13 @ 11:56am
vio. May 13 @ 4:08pm 
Originally posted by Zimond:
Originally posted by Syro System:
I don't use raytracing and I have no interest in using it, wtf is this?
RTX is not simply an effect that you can turn on and off like Bloom or Ambient Occlusion. It requires a different render path to be built. Providing both in an engine doubles the maintaince it takes to make the engine. With now 4 generations of Raytracing GPUs with the oldest being 6 and half years old, it simply makes more sense for devs to drop support for non raytracing GPUs.

This isnt new and it has always been like that. When the first 3D GPUs came out most games still supported software rendering next to Glide / OpenGL. Then a few years later you HAD to own a 3D GPU. Same for different DX versions. DX9 was supported for quite some time and then dropped and DX10/11 was required.
Would you demand that every Playstation game now also always works on a PS4 5 years after the release of the PS5? No of course not. But when support of over 7 year old GPUs is dropped people lose their minds *eyesroll*
RTX IS simply an effect that you can turn on and off like Bloom or Ambient Occlusion.
There you go i fixed it for you
Ray tracing is an increasingly integral part of modern game design. The RTX 20 series launched six years ago and the PlayStation 5 / Xbox Series X have GPU's that are roughly similar to an RTX 2070. So expect this type of requirement to increasingly be the standard going forward.
Is It? May 13 @ 4:32pm 
2
The level of cope in this thread is impressive. ID decided to utilise Raytracing as a standard for improved lighting. It isn't optional. Most game that use optional raytracing add it as an alternative to baked lighting, and the result is much lower performance - even Cyberpunk did this. But a game that only uses rraytracing will perform better on RTX cards, even lower spec - because it was designed for this specifically.

TL;DR - Your card is not powerful enough for this game. That is not the game's fault.
Originally posted by Daemia:
stop looking down on people who don't upgrade every summer just because.

Every summer? This is hardware support that's in a 2060 for crying out loud.
Last edited by Berserk Breton; May 13 @ 4:38pm
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