DOOM: The Dark Ages

DOOM: The Dark Ages

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Ray tracing is bad even for users with good graphic cards.
This gimmick adds more performance and stability issues to the games.

As you can see in this forum, lots of people can't even boot the game despite having expensive graphic cards. Some can't play without the game crashing mid gameplay.
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Showing 1-15 of 18 comments
Icy1007 May 12 @ 10:27pm 
No, it is a great thing. It moves the industry forward.
HEXEN May 12 @ 10:30pm 
Looks good to me. God, you people are living in the past ... no, worse ... you're practically wallowing in it.
[Tatsu] May 12 @ 10:35pm 
Originally posted by 🅷🅴🆇🅴🅽:
Looks good to me. God, you people are living in the past ... no, worse ... you're practically wallowing in it.
It also is less work part of the advantage of Ray tracing and path Tracing is not needing to light every scene by hand.

Once path Tracing is able to be widely adopted alot of work will be easier which means combined with nanite can speed up development.
NIHIL May 12 @ 10:40pm 
I dunno man, im runing everything on ultra nightmare, 4k, dlss quality and getting 80+ fps, turned on FG and fps was always above 130. Havent even had a stutter.
󠀡󠀡 May 12 @ 10:56pm 
Originally posted by dprog1995:
This gimmick adds more performance and stability issues to the games.

As you can see in this forum, lots of people can't even boot the game despite having expensive graphic cards. Some can't play without the game crashing mid gameplay.
potato pc = potato performance
Wanderer May 12 @ 11:01pm 
I dunno I have a 2070 super, which has struggled with raytracing in other games, and this one runs fine.
Originally posted by dprog1995:
This gimmick adds more performance and stability issues to the games.

As you can see in this forum, lots of people can't even boot the game despite having expensive graphic cards. Some can't play without the game crashing mid gameplay.

Look.
Back in the day you had people complaining that consoles held back the progress of PC games.

Now you have people with PC's wishing to hold back the progress of PC games.

PC gaming has always been about pushing the latest tech and pushing hardware. At some point we got into this cycle of PC's becoming glorified consoles and finally we are back in a place where we are seeing exciting leaps forwards with real time rendering.

It always sucks if you have a system that is no longer capable of running exciting new releases but that's where you can go back to console gaming, or cloud gaming until you can build yourself a nice new PC.

The developers decided to have raytracing in this iteration of the IDtech engine - an engine that has always been at the forefront of real time rendering - and they have implemented it incredibly well. This game plays just as smoothly as Eternal does for me.

Also - post your spec. Don't say its causing issues for users 'with good graphics cards' and then not post your full spec.
Last edited by ChubbiChibbai; May 12 @ 11:03pm
dprog1995 May 12 @ 11:03pm 
Originally posted by Tatsu:
Originally posted by 🅷🅴🆇🅴🅽:
Looks good to me. God, you people are living in the past ... no, worse ... you're practically wallowing in it.
It also is less work part of the advantage of Ray tracing and path Tracing is not needing to light every scene by hand.

Once path Tracing is able to be widely adopted alot of work will be easier which means combined with nanite can speed up development.
It's not less work. Ray tracing adds much more work for developers because they have to spend even more time fixing bugs and improving performance.
Due to how unoptimized ray tracing really is everyone recommends turning on ai upscalers.
dprog1995 May 12 @ 11:05pm 
Originally posted by 󠀡󠀡:
potato pc = potato performance
I have RTX 3060TI. Guess it's NVidia's fault that it's a potato.:steammocking:
n050up4u May 12 @ 11:06pm 
Originally posted by ChubbiChibbai:
Originally posted by dprog1995:
This gimmick adds more performance and stability issues to the games.

As you can see in this forum, lots of people can't even boot the game despite having expensive graphic cards. Some can't play without the game crashing mid gameplay.

Look.
Back in the day you had people complaining that consoles held back the progress of PC games.

Now you have people with PC's wishing to hold back the progress of PC games.

PC gaming has always been about pushing the latest tech and pushing hardware. At some point we got into this cycle of PC's becoming glorified consoles and finally we are back in a place where we are seeing exciting leaps forwards with real time rendering.

It always sucks if you have a system that is no longer capable of running exciting new releases but that's where you can go back to console gaming, or cloud gaming until you can build yourself a nice new PC.

The developers decided to have raytracing in this iteration of the IDtech engine - an engine that has always been at the forefront of real time rendering - and they have implemented it incredibly well. This game plays just as smoothly as Eternal does for me.

Also - post your spec. Don't say its causing issues for users 'with good graphics cards' and then not post your full spec.

To be fair the people wanting to hold back graphics tech in the PC space are also the people who most likely played a ton of hours in f2p shooters and moba games.

The common theme here, that ive seen.. is when there's a performance complaint they fail to detail their system specs including OS and if any OCs exist or have existed recently.
dprog1995 May 12 @ 11:21pm 
Originally posted by ChubbiChibbai:
Originally posted by dprog1995:
This gimmick adds more performance and stability issues to the games.

As you can see in this forum, lots of people can't even boot the game despite having expensive graphic cards. Some can't play without the game crashing mid gameplay.

Look.
Back in the day you had people complaining that consoles held back the progress of PC games.

Now you have people with PC's wishing to hold back the progress of PC games.

PC gaming has always been about pushing the latest tech and pushing hardware. At some point we got into this cycle of PC's becoming glorified consoles and finally we are back in a place where we are seeing exciting leaps forwards with real time rendering.

It always sucks if you have a system that is no longer capable of running exciting new releases but that's where you can go back to console gaming, or cloud gaming until you can build yourself a nice new PC.

The developers decided to have raytracing in this iteration of the IDtech engine - an engine that has always been at the forefront of real time rendering - and they have implemented it incredibly well. This game plays just as smoothly as Eternal does for me.

Also - post your spec. Don't say its causing issues for users 'with good graphics cards' and then not post your full spec.
I don't get the obsession for "pushing the latest tech forward" anymore.
In the 90s and 2000s that actually made sense because games were still ugly and had lots of rooms for improvement in terms of graphics. Developers also had lots of limitations in terms of game design.

Now, no one cares about pushing tech anymore. Gaming Hardwares have improved so much that you can make any games that you want in any console that you want. Unlike the original xbox era when game levels had to be made smaller to run on xbox.(PS3 era also had lots of games that were impossible to be made on a PS2 with worse graphics)

Ray tracing doesn't make gameplay in anyway different than what it was 10 years ago. It's just a gimmick to sell expensive graphic cards and punish players that have cheaper graphic cards.

Here is my "potato specs".
RTX 3060TI
Intel core i3-13100F
32 GB DDR4 RAM
SATA SSD
Icy1007 May 12 @ 11:21pm 
Originally posted by dprog1995:
Originally posted by 󠀡󠀡:
potato pc = potato performance
I have RTX 3060TI. Guess it's NVidia's fault that it's a potato.:steammocking:
That's a card from 4 years ago...
Define "good" 3060ti is bottom of the barrel when it comes to pushing anything higher than 1080p high settings on modern AAA releases. These games dropping are designed to show the full potential of a 5090 9800x3D combo and stress the extra headroom to the max.

Playable on a 3060ti with properly reduced settings and an appropriate resolution when accounting for its pedestrian v-ram allocation.
Icy1007 May 12 @ 11:37pm 
Originally posted by Find the Door:
Define "good" 3060ti is bottom of the barrel when it comes to pushing anything higher than 1080p high settings on modern AAA releases. These games dropping are designed to show the full potential of a 5090 9800x3D combo and stress the extra headroom to the max.

Playable on a 3060ti with properly reduced settings and an appropriate resolution when accounting for its pedestrian v-ram allocation.
A 3060 Ti can play most games in 1440p with minimal issues.
packy17 May 12 @ 11:42pm 
Originally posted by Icy1007:
No, it is a great thing. It moves the industry forward.
using the technology is fine. forcing it is not. PCs are not consoles and we should have the option to disable anything for any reason.
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