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Once path Tracing is able to be widely adopted alot of work will be easier which means combined with nanite can speed up development.
Look.
Back in the day you had people complaining that consoles held back the progress of PC games.
Now you have people with PC's wishing to hold back the progress of PC games.
PC gaming has always been about pushing the latest tech and pushing hardware. At some point we got into this cycle of PC's becoming glorified consoles and finally we are back in a place where we are seeing exciting leaps forwards with real time rendering.
It always sucks if you have a system that is no longer capable of running exciting new releases but that's where you can go back to console gaming, or cloud gaming until you can build yourself a nice new PC.
The developers decided to have raytracing in this iteration of the IDtech engine - an engine that has always been at the forefront of real time rendering - and they have implemented it incredibly well. This game plays just as smoothly as Eternal does for me.
Also - post your spec. Don't say its causing issues for users 'with good graphics cards' and then not post your full spec.
Due to how unoptimized ray tracing really is everyone recommends turning on ai upscalers.
To be fair the people wanting to hold back graphics tech in the PC space are also the people who most likely played a ton of hours in f2p shooters and moba games.
The common theme here, that ive seen.. is when there's a performance complaint they fail to detail their system specs including OS and if any OCs exist or have existed recently.
In the 90s and 2000s that actually made sense because games were still ugly and had lots of rooms for improvement in terms of graphics. Developers also had lots of limitations in terms of game design.
Now, no one cares about pushing tech anymore. Gaming Hardwares have improved so much that you can make any games that you want in any console that you want. Unlike the original xbox era when game levels had to be made smaller to run on xbox.(PS3 era also had lots of games that were impossible to be made on a PS2 with worse graphics)
Ray tracing doesn't make gameplay in anyway different than what it was 10 years ago. It's just a gimmick to sell expensive graphic cards and punish players that have cheaper graphic cards.
Here is my "potato specs".
RTX 3060TI
Intel core i3-13100F
32 GB DDR4 RAM
SATA SSD
Playable on a 3060ti with properly reduced settings and an appropriate resolution when accounting for its pedestrian v-ram allocation.