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If getting an rtx 50 or 40 card is out of the question (I know expense/rarity are killers for a lot of people) you should be able to scrape by with a fairly low end nvidia card or high end amd card
No one can stop the tide of technological progress, but ray tracing is an enhancement—not a fundamental requirement for an FPS game to function. Let me reiterate: I'm not advocating to halt RT advancements, but to preserve the option to disable it while still enjoying smooth FPS gameplay. What delivers the core thrill of an FPS isn't ray tracing—it's responsive mechanics and performance.
谁也无法阻止技术浪潮,但光追是锦上添花的技术,并非一个 FPS 游戏运行的底层需求,我还是要再次强调,我要的不是停滞光追的技术迭代,而是允许关闭光追,也能享受 FPS 的爽快,提供 FPS 游戏乐趣的并非光追技术。
No one can stop the tide of technological progress, but ray tracing is an enhancement—not a fundamental requirement for an FPS game to function. Let me reiterate: I'm not advocating to halt RT advancements, but to preserve the option to disable it while still enjoying smooth FPS gameplay. What delivers the core thrill of an FPS isn't ray tracing—it's responsive mechanics and performance.
All my hardware meets the recommended specs, yet mandatory ray tracing has robbed me of the right to enjoy the game.
我的所有硬件都达到了推荐配置,只有强制光追剥夺了我享受游戏的权力。
Neither were pixel shaders, and iterative DirectX versions which required specific hardware to boot and excluded those without it. There's nobody out there complaining about needing Shader Model 2.0 in games any more, and soon enough it'll be the same for Ray Tracing.
When the next big thing after Ray Tracing comes around and has a mandatory hardware requirement, people will be making the exact same arguments as you are now, and will forget all about the time you needed new cards to get Ray Tracing only games to boot. Nothing about this situation is unique, new, or the final time it'll happen.
Like I said, just get a refund and wait until you upgrade and play then.
If you can't Trace Rays, your hardware has not met the recommended specs, sorry. It says on the store page: -
"Graphics: NVIDIA or AMD hardware Raytracing-capable GPU with 8GB dedicated VRAM or better (examples: NVIDIA RTX 2060 SUPER or better, AMD RX 6600 or better)"
I totally get the benefits of ray tracing, but the absolute requirement is ♥♥♥♥♥♥♥♥. I'm lukewarm about the game as it is and I definitely won't be dropping 2 months worth of rent on a new GPU + the game on something I know I'll like but won't love.
Ray tracing should be optional, not forced. Unlike essential tech like pixel shaders that had no alternative, RT is just a visual upgrade. Games like Cyberpunk 2077 prove RT can coexist with rasterization—forcing it shows poor optimization, not progress. Good design achieves great visuals without hardware locks (see Doom Eternal's rasterized lighting).
Great games prioritize gameplay over tech specs (e.g., Half-Life 2 vs. Crysis). If a game's value vanishes without RT, that's a design failure—not a hardware issue. Forcing requirements betrays PC gaming's spirit of accessibility.
True innovation improves experiences without cutting players off. Stop conflating graphics with progress—good games thrive on creativity, not hardware demands.
Ray tracing should be optional, not forced. Unlike essential tech like pixel shaders that had no alternative, RT is just a visual upgrade. Games like Cyberpunk 2077 prove RT can coexist with rasterization—forcing it shows poor optimization, not progress. Good design achieves great visuals without hardware locks (see Doom Eternal's rasterized lighting).
We don't need pixel shaders. Every 3D game out there would be completely playable with textureless polygons without hardware lighting if the developers decided that was what they were targetting.
Like I said, anyone who's been PC gaming for a few decades has been through this before and knows the dance - and trust me, people were making the exact same arguments back then as you're making now. That gameplay is all the matters and any of these fancy extras should be switched off if needed.
The only difference is that you're fine with the old stuff all this is build on because it doesn't affect you right now. In a few days, months or years time when you upgrade again, you'll feel the same about Ray Tracing, and start getting frustrated about Blast Processing 2.0 being a minimum requirement in a decade.
Unfortunately it won't be removed - Having an option to turn it off will result in a mostly black environment because there won't be any light bounces.
For them to remove it they would have to bake the lighting, which is also not as simple as it sounds and place environment probes to pick up reflections. They would basically have to re-do everything.
AAA titles like these are meant to sell hardware. In this case its not about having as many people play the game as possible. They have partnerships with Nvidia and AMD.
Just as some players have pointed out, UE5's Lumen can deliver outstanding lighting effects without requiring your hardware to support RTX.
NVIDIA aggressively pushing its proprietary RTX technology as a hardware exclusivity goes against the open and inclusive spirit that PC gaming should embody.
I respect your opinion, but I disagree with the tone and assumptions you're making. As a consumer and potentially a developer, I absolutely have the right to provide feedback — especially when it comes to how games are developed, what technologies they use, and whether those choices affect accessibility or performance on different hardware.
Games are made for players, and players deserve transparency and choice. If a game locks out certain users based on hardware requirements or forces features that aren't essential to gameplay, then it's fair to question the design decisions behind that.
I'm not denying the value of ray tracing — it's a powerful tool. But saying that anyone who questions its implementation "knows nothing" is dismissive and unhelpful. Constructive discussion benefits everyone, including developers.
And yes, voting with your wallet is one form of expression — but so is speaking up and asking why things are done a certain way. That’s part of being part of a community.