DOOM: The Dark Ages

DOOM: The Dark Ages

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Darwin May 12 @ 8:20pm
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Removing "Ray Tracing" Restrictions / 去除光追限制
Graphics Card Model: RX 5700 XT (meets all other requirements)
Issue: Blocked by the "Ray Tracing" option.
We hope to remove this restriction, as there are still many gamers using mid-to-low-end graphics cards in the market.
(This reflects the needs of players who want to bypass hardware limitations for better accessibility.)

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If you examine the comments carefully, you'll find: those who enjoy mocking low-spec players reveal a disturbing deficit of empathy.

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显卡型号 RX 5700 XT,满足了所有需求,卡在“光线追踪”选项,希望能解除这个限制,毕竟市面上依然有许多中低端显卡的玩家。
Last edited by Darwin; May 13 @ 12:49am
Originally posted by Eocene:
I bought a Radeon 6600 card about a year and a half ago. It is capable of pushing very impressive graphics. It can run Helldivers 2 at high settings at a near-consistent 60fps at the most intense moments. It can run Doom Eternal on Ultra Nightmare at over 200 fps.

I totally get the benefits of ray tracing, but the absolute requirement is ♥♥♥♥♥♥♥♥. I'm lukewarm about the game as it is and I definitely won't be dropping 2 months worth of rent on a new GPU + the game on something I know I'll like but won't love.
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Showing 106-120 of 213 comments
Game uses rt in not just its graphics but some of its gameplay features, so I'm not sure they're going to patch it out.

If getting an rtx 50 or 40 card is out of the question (I know expense/rarity are killers for a lot of people) you should be able to scrape by with a fairly low end nvidia card or high end amd card
Last edited by Berserk Breton; May 13 @ 12:54am
Darwin May 13 @ 12:55am 
Originally posted by Ersatz:
We go through this periodically with PC Games - like when we got pixel shaders, and all cards with SM1 weren't capable of running the software, even if they might appear to have the power for it otherwise.

RT has been a thing for about 7 years now - we've had a longer transition period than normal for people to be able to toggle it while waiting to get new hardware; we're now starting to see software that requires it to work as intended - this, Indy, Final Fantasy - and that's absolutely fine. The developers can target whatever specs they like and I'm pretty sure ID know what they're doing on this front. After all, the developer had a history of pushing the envelope technically.

Regardless, RT hasn't been sprung on you and it shouldn't be a surprise - you're going to need to upgrade at some point, just wait and play Dark Ages then. There's no multiplayer to miss out on the initial wave with, and I'm pretty certain the story isn't going to be worth worrying about spoilers for,

No one can stop the tide of technological progress, but ray tracing is an enhancement—not a fundamental requirement for an FPS game to function. Let me reiterate: I'm not advocating to halt RT advancements, but to preserve the option to disable it while still enjoying smooth FPS gameplay. What delivers the core thrill of an FPS isn't ray tracing—it's responsive mechanics and performance.
谁也无法阻止技术浪潮,但光追是锦上添花的技术,并非一个 FPS 游戏运行的底层需求,我还是要再次强调,我要的不是停滞光追的技术迭代,而是允许关闭光追,也能享受 FPS 的爽快,提供 FPS 游戏乐趣的并非光追技术。
Darwin May 13 @ 12:58am 
Originally posted by Berserk Breton:
Game uses rt in not just its graphics but some of its gameplay features, so I'm not sure they're going to patch it out.

If getting an rtx 50 or 40 card is out of the question (I know expense/rarity are killers for a lot of people) you should be able to scrape by with a fairly low end nvidia card or high end amd card

No one can stop the tide of technological progress, but ray tracing is an enhancement—not a fundamental requirement for an FPS game to function. Let me reiterate: I'm not advocating to halt RT advancements, but to preserve the option to disable it while still enjoying smooth FPS gameplay. What delivers the core thrill of an FPS isn't ray tracing—it's responsive mechanics and performance.

All my hardware meets the recommended specs, yet mandatory ray tracing has robbed me of the right to enjoy the game.

我的所有硬件都达到了推荐配置,只有强制光追剥夺了我享受游戏的权力。
Ersatz May 13 @ 1:01am 
Originally posted by Darwin:
No one can stop the tide of technological progress, but ray tracing is an enhancement—not a fundamental requirement for an FPS game to function.

Neither were pixel shaders, and iterative DirectX versions which required specific hardware to boot and excluded those without it. There's nobody out there complaining about needing Shader Model 2.0 in games any more, and soon enough it'll be the same for Ray Tracing.

When the next big thing after Ray Tracing comes around and has a mandatory hardware requirement, people will be making the exact same arguments as you are now, and will forget all about the time you needed new cards to get Ray Tracing only games to boot. Nothing about this situation is unique, new, or the final time it'll happen.

Like I said, just get a refund and wait until you upgrade and play then.
Last edited by Ersatz; May 13 @ 1:01am
Ersatz May 13 @ 1:05am 
Originally posted by Darwin:
All my hardware meets the recommended specs, yet mandatory ray tracing has robbed me of the right to enjoy the game.

If you can't Trace Rays, your hardware has not met the recommended specs, sorry. It says on the store page: -

"Graphics: NVIDIA or AMD hardware Raytracing-capable GPU with 8GB dedicated VRAM or better (examples: NVIDIA RTX 2060 SUPER or better, AMD RX 6600 or better)"
Last edited by Ersatz; May 13 @ 1:09am
meda May 13 @ 1:06am 
Rtx is becoming standard. You cannot escape that, sorry
The author of this thread has indicated that this post answers the original topic.
Eocene May 13 @ 1:11am 
I bought a Radeon 6600 card about a year and a half ago. It is capable of pushing very impressive graphics. It can run Helldivers 2 at high settings at a near-consistent 60fps at the most intense moments. It can run Doom Eternal on Ultra Nightmare at over 200 fps.

I totally get the benefits of ray tracing, but the absolute requirement is ♥♥♥♥♥♥♥♥. I'm lukewarm about the game as it is and I definitely won't be dropping 2 months worth of rent on a new GPU + the game on something I know I'll like but won't love.
Darwin May 13 @ 1:12am 
Originally posted by Ersatz:
Originally posted by Darwin:
No one can stop the tide of technological progress, but ray tracing is an enhancement—not a fundamental requirement for an FPS game to function.

Neither were pixel shaders, and iterative DirectX versions which required specific hardware to boot and excluded those without it. There's nobody out there complaining about needing Shader Model 2.0 in games any more, and soon enough it'll be the same for Ray Tracing.

When the next big thing after Ray Tracing comes around and has a mandatory hardware requirement, people will be making the exact same arguments as you are now, and will forget all about the time you needed new cards to get Ray Tracing only games to boot. Nothing about this situation is unique, new, or the final time it'll happen.

Like I said, just get a refund and wait until you upgrade and play then.

Ray tracing should be optional, not forced. Unlike essential tech like pixel shaders that had no alternative, RT is just a visual upgrade. Games like Cyberpunk 2077 prove RT can coexist with rasterization—forcing it shows poor optimization, not progress. Good design achieves great visuals without hardware locks (see Doom Eternal's rasterized lighting).

Great games prioritize gameplay over tech specs (e.g., Half-Life 2 vs. Crysis). If a game's value vanishes without RT, that's a design failure—not a hardware issue. Forcing requirements betrays PC gaming's spirit of accessibility.

True innovation improves experiences without cutting players off. Stop conflating graphics with progress—good games thrive on creativity, not hardware demands.
xxsmbr May 13 @ 1:14am 
Originally posted by Darwin:
Graphics Card Model: RX 5700 XT (meets all other requirements)
Issue: Blocked by the "Ray Tracing" option.
We hope to remove this restriction, as there are still many gamers using mid-to-low-end graphics cards in the market.
(This reflects the needs of players who want to bypass hardware limitations for better accessibility.)

-------

If you examine the comments carefully, you'll find: those who enjoy mocking low-spec players reveal a disturbing deficit of empathy.

-------

显卡型号 RX 5700 XT,满足了所有需求,卡在“光线追踪”选项,希望能解除这个限制,毕竟市面上依然有许多中低端显卡的玩家。
The materials are designed for RT - to remove RT would likely ruin the look of most of the materials and break them it would also certainly change the lighting for the worse, I believe nothing is baked so you would have no shadowing for example. RT cards have been out 5 years or so now. You cannot expect every game to work on old hardware specially when they try and push the visuals forward - you just cripple the developer and end up stagnant.
Last edited by xxsmbr; May 13 @ 1:15am
Darwin May 13 @ 1:16am 
Originally posted by xxsmbr:
Originally posted by Darwin:
Graphics Card Model: RX 5700 XT (meets all other requirements)
Issue: Blocked by the "Ray Tracing" option.
We hope to remove this restriction, as there are still many gamers using mid-to-low-end graphics cards in the market.
(This reflects the needs of players who want to bypass hardware limitations for better accessibility.)

-------

If you examine the comments carefully, you'll find: those who enjoy mocking low-spec players reveal a disturbing deficit of empathy.

-------

显卡型号 RX 5700 XT,满足了所有需求,卡在“光线追踪”选项,希望能解除这个限制,毕竟市面上依然有许多中低端显卡的玩家。
The materials are designed for RT - to remove RT would likely ruin the look of most of the materials and certainly change the lighting for the worse. RT cards have been out 5 years or so now. You cannot expect every game to work on old hardware specially when they try and push the visuals forward - you just cripple the developer and end up stagnant.

Ray tracing should be optional, not forced. Unlike essential tech like pixel shaders that had no alternative, RT is just a visual upgrade. Games like Cyberpunk 2077 prove RT can coexist with rasterization—forcing it shows poor optimization, not progress. Good design achieves great visuals without hardware locks (see Doom Eternal's rasterized lighting).
Ersatz May 13 @ 1:18am 
Originally posted by Darwin:

Ray tracing should be optional, not forced. Unlike essential tech like pixel shaders that had no alternative, RT is just a visual upgrade.

We don't need pixel shaders. Every 3D game out there would be completely playable with textureless polygons without hardware lighting if the developers decided that was what they were targetting.

Like I said, anyone who's been PC gaming for a few decades has been through this before and knows the dance - and trust me, people were making the exact same arguments back then as you're making now. That gameplay is all the matters and any of these fancy extras should be switched off if needed.

The only difference is that you're fine with the old stuff all this is build on because it doesn't affect you right now. In a few days, months or years time when you upgrade again, you'll feel the same about Ray Tracing, and start getting frustrated about Blast Processing 2.0 being a minimum requirement in a decade.
Originally posted by Darwin:
Graphics Card Model: RX 5700 XT (meets all other requirements)
Issue: Blocked by the "Ray Tracing" option.
We hope to remove this restriction, as there are still many gamers using mid-to-low-end graphics cards in the market.
(This reflects the needs of players who want to bypass hardware limitations for better accessibility.)

-------

显卡型号 RX 5700 XT,满足了所有需求,卡在“光线追踪”选项,希望能解除这个限制,毕竟市面上依然有许多中低端显卡的玩家。

Unfortunately it won't be removed - Having an option to turn it off will result in a mostly black environment because there won't be any light bounces.

For them to remove it they would have to bake the lighting, which is also not as simple as it sounds and place environment probes to pick up reflections. They would basically have to re-do everything.

AAA titles like these are meant to sell hardware. In this case its not about having as many people play the game as possible. They have partnerships with Nvidia and AMD.
xxsmbr May 13 @ 1:22am 
Originally posted by Darwin:
Originally posted by xxsmbr:
The materials are designed for RT - to remove RT would likely ruin the look of most of the materials and certainly change the lighting for the worse. RT cards have been out 5 years or so now. You cannot expect every game to work on old hardware specially when they try and push the visuals forward - you just cripple the developer and end up stagnant.

Ray tracing should be optional, not forced. Unlike essential tech like pixel shaders that had no alternative, RT is just a visual upgrade. Games like Cyberpunk 2077 prove RT can coexist with rasterization—forcing it shows poor optimization, not progress. Good design achieves great visuals without hardware locks (see Doom Eternal's rasterized lighting).
Nothing of the sort, they went with modern lighting techniques. You simply need to upgrade or be left behind now.
Darwin May 13 @ 1:23am 
Originally posted by meda:
Rtx is becoming standard. You cannot escape that, sorry

Just as some players have pointed out, UE5's Lumen can deliver outstanding lighting effects without requiring your hardware to support RTX.

NVIDIA aggressively pushing its proprietary RTX technology as a hardware exclusivity goes against the open and inclusive spirit that PC gaming should embody.
Darwin May 13 @ 1:24am 
Originally posted by Carbon:
Originally posted by Darwin:

So players have no right to make demands now? Is that your stance?
所以不允许提建议?

Correct. You have no rights in this context and have no grounds upon which to demand anything. If the game were crowd funded or a Kickstater, then fine, but no, it's not your product and nobody asked for your input. Vote with your wallet: if you don't like it, don't buy it. That's where your consumer power begins and ends.

And again, for someone who claims to be a developer, you know surprisingly little about the evolution and current state of RT. If you did, you'd realize that all of your arguments are just your desires and wants, nothing about truth or fact at all.

I respect your opinion, but I disagree with the tone and assumptions you're making. As a consumer and potentially a developer, I absolutely have the right to provide feedback — especially when it comes to how games are developed, what technologies they use, and whether those choices affect accessibility or performance on different hardware.

Games are made for players, and players deserve transparency and choice. If a game locks out certain users based on hardware requirements or forces features that aren't essential to gameplay, then it's fair to question the design decisions behind that.

I'm not denying the value of ray tracing — it's a powerful tool. But saying that anyone who questions its implementation "knows nothing" is dismissive and unhelpful. Constructive discussion benefits everyone, including developers.

And yes, voting with your wallet is one form of expression — but so is speaking up and asking why things are done a certain way. That’s part of being part of a community.
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