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Cool story.
Explain to us how, in an industry that has dodged price increases for about 2 decades, its now unfair for them to increase their prices to fund making more games.
First thing you should do is research the budget of AAA game development over the last 25 years. Heres one to get you started: Half Life 2 had a budget of 67 million in 2004. Cyberpunk 2077 had a budget of over 500 million. Half Life 2 was 50 bucks when it released. Cyberpunk was 60. 10 more bucks for about 450 million dollars of game.
Next, look at inflation and how it has affected entertainment and luxury goods. Movies, concerts, theme parks, toys, etc. In 2000 a single entry into Disneyland cost 33 dollars. As of the latest price increase in 2020 its now 135 dollars.
If the game industry had steady price increases like other similar industries we'd be paying well over 150 bucks for AA games at this point, and we might still.
TLDR, games are F--KING EXPENSIVE to make, and we as gamers had it too good for too long. Most of you will never appreciate it either.