DOOM: The Dark Ages

DOOM: The Dark Ages

No glory kills
really bad decision. Idc if you claim it "interrupts combat", if watching a 1.5 second animation is enough to throw your whole game off, then youre just bad. Hate how Id is listening to criticisms from people who cant be bothered to learn the game.
Last edited by Bowenf28; May 6 @ 1:44pm
Originally posted by UNBREAKABLE:
https://youtu.be/Dv2dmoIq9XI?si=2IJiJhodFwLoFwMD

More demons on screen combined with bullet hell gameplay just isn't compatible with the old glory kill system. They also want you to feel like you're in the movie 300 and stand against the hordes - you can sync into a lot of demons at once now without stopping and devs explain that pretty well.
Originally posted by azogthedefiler25:
I don't mind the shorter glory kills but I don't like how the enemies fly away like stuffed animals or party balloons.
I think it's great - reminds me a lot of picking up a berserk in classic doom and then launching imps across the map. The slayer has a mean punch demons fear and we get to feel the weight behind it for once instead of having a canned animation do everything for you.
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Showing 1-15 of 61 comments
I don't mind the shorter glory kills but I don't like how the enemies fly away like stuffed animals or party balloons. There are still glory kills in the game though. I've seen some cool ones with the shield sawing demons in half.
Last edited by azogthedefiler25; May 7 @ 1:16am
No, it was the right business decision. More demons on the screen means you have less time time to perform glory kill, otherwise they will not be in stagger state. Thus, unsync animation is recommended in order to kill demons faster, more efficient. e.g. film 300
The author of this thread has indicated that this post answers the original topic.
https://youtu.be/Dv2dmoIq9XI?si=2IJiJhodFwLoFwMD

More demons on screen combined with bullet hell gameplay just isn't compatible with the old glory kill system. They also want you to feel like you're in the movie 300 and stand against the hordes - you can sync into a lot of demons at once now without stopping and devs explain that pretty well.
Originally posted by azogthedefiler25:
I don't mind the shorter glory kills but I don't like how the enemies fly away like stuffed animals or party balloons.
I think it's great - reminds me a lot of picking up a berserk in classic doom and then launching imps across the map. The slayer has a mean punch demons fear and we get to feel the weight behind it for once instead of having a canned animation do everything for you.
Last edited by UNBREAKABLE; May 6 @ 2:37pm
Originally posted by UNBREAKABLE:
https://youtu.be/Dv2dmoIq9XI?si=2IJiJhodFwLoFwMD

More demons on screen combined with bullet hell gameplay closer to classic Doom just isn't compatible with the old glory kill system. Devs explain that pretty well.
Originally posted by azogthedefiler25:
I don't mind the shorter glory kills but I don't like how the enemies fly away like stuffed animals or party balloons.
I think it's great - reminds me a lot of picking up a berserk in classic doom and then launching imps across the map. You did that with your fist - not a premade animation.
so kinda like in brutal doom where you dont have an animation but you send dudes flying with powerful hits. could work, have to see how it feels in-game. I disagree on the "not being able to sync glory kills" though. I had no problem getting a glory kill off in time to do another one right after
Last edited by Bowenf28; May 6 @ 2:47pm
Torx May 6 @ 2:40pm 
Why are you like this... -.-
Kaluth May 6 @ 2:43pm 
I just hope for a higher ammo count and not doing DDR style rotations just to kill demons.
We had enough glory kills in the past 2 games. This is a different game and I think it was a great call to remove the scripted animation to a more seamless melee kill. Let the game be different.
Originally posted by V I D A L:
We had enough glory kills in the past 2 games. This is a different game and I think it was a great call to remove the scripted animation to a more seamless melee kill. Let the game be different.
if by "let it be different" you mean "let it not be doom" then no, I wont let it be different. Im paying for a doom game and I want a doom game
So, exactly how are planning to implement health and ammo since the previous two games REQUIRED glory kills to restock?
Sar May 6 @ 3:14pm 
Originally posted by caelcyndar5:
So, exactly how are planning to implement health and ammo since the previous two games REQUIRED glory kills to restock?
The new not-glory-kills, duh.
Originally posted by caelcyndar5:
So, exactly how are planning to implement health and ammo since the previous two games REQUIRED glory kills to restock?
to be fair they didnt. Both eternal and 2016 had health packs and ammo pickups in all arenas, it was just much easier to get them via glory kills than to get, like, 25 health from a medkit
Nihil May 6 @ 3:23pm 
Glory kills were fun in 2016. But even there till a certain point. Then when it became a necessity to perform every freaking 5 sec, it was more or an annoyance.
I'm glad they are gone.
Nihil May 6 @ 3:25pm 
Originally posted by Bowenf28:
Originally posted by V I D A L:
We had enough glory kills in the past 2 games. This is a different game and I think it was a great call to remove the scripted animation to a more seamless melee kill. Let the game be different.
if by "let it be different" you mean "let it not be doom" then no, I wont let it be different. Im paying for a doom game and I want a doom game
LoL what the hell are you talking about? So you saying glory kill mechanic was something Doomish? WTF?! :D
2016 Doom was a great reboot being close to old Doom games. But Eternal was a huge detour. Just as Dark Ages will be a huge detour. But even iD devs said they want to have every doom game to be very different.

But claiming "not having glory kills will make the game not to be a Doom game" is stupid as hell.

But hey i will now use the exact same argument Doom Eternal fanboys said every time people were voicing their unhappyness about Eternal's mechanics: "don't like it? Go play something else". Ah sweet justice.
:BL3Thumbsup:
Last edited by Nihil; May 6 @ 3:29pm
Originally posted by Nihil:
Originally posted by Bowenf28:
if by "let it be different" you mean "let it not be doom" then no, I wont let it be different. Im paying for a doom game and I want a doom game
LoL what the hell are you talking about? So you saying glory kill mechanic was something Doomish? WTF?! :D
2016 Doom was a great reboot being close to old Doom games. But Eternal was a huge detour. Just as Dark Ages will be a huge detour. But even iD devs said they want to have every doom game to be very different.

But claiming "not having glory kills will make the game not to be a Doom game" is stupid as hell.

But hey i will now use the exact same argument Doom Eternal fanboys said every time people were voicing their unhappyness about Eternal's mechanics: "don't like it? Go play something else". Ah sweet justice.
:BL3Thumbsup:
lmao corny ass
Last edited by Bowenf28; May 6 @ 3:47pm
not a fair argument. First off the glory kills are not removed, they are improved, i do understand that the finisher pool for eternal and 2016 was really impressive but definitely repetitive when replaying the game, its not something you bothered but i would love to see more glory kill animations. Dark ages takes that to a different level with the custom glory kills. and secondly, you can take off multiple enemies at once with this system unlike eternal where you had to re-stagger the demons.
but we can truly conclude only when the game comes out:The_Slayer:
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