DOOM: The Dark Ages

DOOM: The Dark Ages

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So, What Are The Actual Minimum Spec That You Think This Will Run On?
So, back when Nu DOOM launched, you could get it running well on all sorts of definitely underspec hardware. And similarly with Eternal. Main issue now though is ray-tracing and how much it's forced, just like the recent Indiana Jones game. Being an iD engine though, it should in theory be easy to turn off ray-tracing.

But I fully expect this can be run on a 1080 at the very least, albeit with low settings. Maybe even on a steam deck with the right tweaks.

Well, assuming id's been allowed to do it's usual excellent work on optimisation that is... Sadly between Zenimax being Zenimax and now being owned by MS and their derp-headedness that may not have happened :/
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Showing 1-7 of 7 comments
Yah not sure but imma try it out on my lenovo legion go just for fun
Originally posted by The_Mess:
it should in theory be easy to turn off ray-tracing.
Theoretically yes - if you can handle the game being incredibly ugly because there is no baked lighting anymore.

Although I used to make Team Fortress 2 look like a Nintendo 64 game just to run my craptop, so I get it
Last edited by UNBREAKABLE; Apr 25 @ 4:10pm
It's gonna take some modding to get done. The game engine utilises hardware ray tracing to make the global illumination happen. Some engines have software fallbacks for that when the hardware isn't present, but not ID Tech.

There are mods out there for Indiana Jones and the Great Circle (which uses an earlier version of this engine) that get rid of the RT global illumination. It can run without hardware ray tracing, but a good chunk of the lighting is just not present.
The_Mess Apr 25 @ 4:40pm 
Originally posted by Dr. Mirage 809:
It's gonna take some modding to get done. The game engine utilises hardware ray tracing to make the global illumination happen. Some engines have software fallbacks for that when the hardware isn't present, but not ID Tech.

There are mods out there for Indiana Jones and the Great Circle (which uses an earlier version of this engine) that get rid of the RT global illumination. It can run without hardware ray tracing, but a good chunk of the lighting is just not present.
Yeah, I knew lighting would get stuffed by doing that, but really, baked in lighting with RT for final touches/eye candy is better for performance every time. And with modern RT hardware being so good, you can in theory use that to get the lighting data and then bake that into the game level.

Which I suspect the dev's wanted to do, but Zenimax thought saving as much money as possible was totes a better idea and ignored the fact many PC gamers don't have newer GPU's.
The_Mess Apr 25 @ 4:59pm 
Heh, I find it very amusing too they recommend a AMD RX 6800 as the higher end card vs 3080, as the RX 6800 isn't that good at ray tracing XD More likely it's due to Nvidia not being as good at Vulkan rendering as AMD.

Anyhow, less amusing is afterpay's pay nothing now doesn't work for anything over NZ$500, and their definition of "two weeks" is also a total load of poop. For not only does that mean no 3070 for me, but I also need to save up NZ$100 before I can start paying for my ADHD diagnosis >_<

Tempted though to get a 2070 Super, but a 3070 would be a better year+ option. Even if I'm just going to replace it with a new AMD GPU lawl. Because after 20 years of dealing with various Nvidia issues i.e. driver hunting for better game performance, and now the 50XX driver "fun" or outright f***ery like the 3D clock stability issue that plagued older GPU's and required a 100hz downclock to fix, I'm not impressed with them.

Also doesn't help back in the early 00's they conspired with ASUS to "tweak" AGP sockets for higher voltage, breaking compatibility with ATi GPU's. Along with frying many a PC, because ASUS screwed up voltage regulation somehow in the process.

Edit - right, ran the budget, so ♥♥♥♥ it, going to get a 2nd hand 3070 TI for the usual horrible NZ price of $650.

Which is like a 3rd of the retail price when it launched lawl. Used "alternative" means for the 1st afterpay payment and will pay them back $200 as a "sorry". Probably should sell the RX 470 already too, just with a warning it has to be at stock speed otherwise it will crash the GPU driver. My current RX 590 Nitro+ will remain as a back up. But yeah, first time I've gone team green in over a decade now.

And of course, I need to find an older driver for the 3070 Ti and block windows auto driver updating, because all of this year's Nvidia drivers are buggy as all hell r.e. a recent Gamer's Nexus vid on that issue. Yay.

Mind you, might end up using the 3070 Ti for 4+ years so I can get the other upgrades done first :P Since that saves me NZ$800+ on a new AMD card lawl.
Last edited by The_Mess; Apr 25 @ 6:25pm
Originally posted by The_Mess:
but really, baked in lighting with RT for final touches/eye candy is better for performance every time.
Not for the devs though. It can take literal days for idstudio to compile a single map with baked lighting - and if the map is changed then they need to do it again. Having everything done in real time is a gigantic leap in both technology and saving development time to make more maps.

The fact we have about double the maps we had in eternal despite more complexity kind of shows that. So I don't see them switching back to the old system, and most game devs will probably follow suit as consoles are already well capable of ray tracing.
Last edited by UNBREAKABLE; Apr 25 @ 6:41pm
The_Mess Apr 25 @ 6:34pm 
Originally posted by UNBREAKABLE:
Originally posted by The_Mess:
but really, baked in lighting with RT for final touches/eye candy is better for performance every time.
Not for the devs though. It can take literal days for idstudio to compile a single map with baked lighting - and if the map is changed then they need to do it again. Having everything done in real time is a gigantic leap in both technology and saving development time to make more maps. So I don't see them switching back to the old system.
Except, technically you can capture the RT lighting data for fixed sources and use that as a reference to do so. Sure, it's going to take time to bake it in, but all you need to do is wait until everything's finalised and then do it.

Or at least, only for PC, because consoles takes months to certify final builds still, so that's plenty of time to finish baking in the lighting for PC.

End result, more people can buy your game, because they can play it. Especially steam deck users :3 Though given how much they whinge, whine and b*** these days, I'm less inclined to be nicer to them.

Seriously, what is up with them thinking SD's totes like a console and things will totes just work? Newsflash, it's a mid-range SoC, linux OS hand-held and while Proton's now bloody brilliant it's still going to run into problems. Never mind the control scheme fun, which most people can work out, but some refuse to ask for help/check reddit...

Anyhow, need to go plug the RX 470 4GB in to test it works. It should, since unlike a certain ancient very expensive 00's GPU I had it wasn't made with dodgy solder. But Murphy's Law is always in effect and I'd rather not ship a dead GPU.
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Date Posted: Apr 25 @ 3:56pm
Posts: 7