DOOM: The Dark Ages

DOOM: The Dark Ages

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Sar Apr 3 @ 11:05am
Massive battles
You know, I’ve been thinking about TDA footage recently, and I realized what bothered me about it. They were promising massive battles with more demons on screen than ever before in a polygonal Doom entry, and at the first glance they weren’t lying.

However, I realized something, I never saw a battle in that footage with lots of heavy demons. It’s always a lot of fodder, and then 2-3 heavies per “room”. The DLC battles in Eternal, and even the final levels in the campaign, had more heavies and superheavies per arena than the game where large enemy numbers are advertised as its main feature. Only now the rooms don’t lock until you’ve killed everyone, so you can run away and come back later. And the AI won’t chase you. The fodder looks decently dangerous on Nightmare, but also dies easily.

Now, it is entirely possible that there will be large amounts of big threatening demons later in the campaign of TDA, but I’m not sure how that would work. Many demons we saw, like the big winged Tyrant, have basically undodgeable attacks of you stand too far, and the loading screen hint tells the players to get close and parry their melee. The weapons this time are, for the most part, short or medium-ranged, and you still don’t get a lot of ammo. I’m not sure how fun would it even be to fight lots of heavies when you aren’t really supposed to fight them from afar.

Thoughts?
Last edited by Sar; Apr 3 @ 11:09am
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Showing 1-13 of 13 comments
Sar Apr 3 @ 4:08pm 
Hey, thanks for posting your thoughts! You're a real friend JP, I knew I could rely on you.
space Apr 3 @ 4:17pm 
Originally posted by Jordan_Peterson:
No
yes
Grampire (Banned) Apr 3 @ 5:49pm 
I think we all sort of expected the "large enemy counts" to be fodder.

There's simply no way you're going to be able to deal with 20+ NuDoom type Barons without...

Wtf am I saying fighting 20 Barons in Eternal would've been amazing.

Yeah I'm not sure what to think on this. But yeah, heavy demons that actually have unique mechanics and attacks that have to be parried/dodged/etc. aren't going to be something most players can deal with in larger numbers.

I think the weaponization is most concerning. It's starting to sound like your tools have a lot more overlap and that makes me a bit more apprehensive.
Last edited by Grampire; Apr 3 @ 5:49pm
Sar Apr 3 @ 5:53pm 
Originally posted by Grampire:
Wtf am I saying fighting 20 Barons in Eternal would've been amazing.
literally group/freeze/flame/punch until all of them (or your PC) are dead

Interestingly, it doesn't seem like TDA has any real AoE tools shown so far, no Sticky Bombs, no grenades of any kind, no Blood Punch, we know there'll be a Rocket Launcher of some kind but we haven't seen it yet. No Destroyer Blade to cut fodder and heavies alike across the big flat arena.
Last edited by Sar; Apr 3 @ 5:55pm
vk^4@ Apr 3 @ 5:57pm 
notes:
-Sure gonna miss the old Ballista in Destroyer Blade mode. (Could probably yeet hook north & south of map & kill em all once)
-Need to borrow that "Black Hole" weapon from Serious Sam 4. ( Inevitable sooner or later being overrun)
-There must be a way for DG to commandeer one of those gigantic mechs? (already driving a dragon so far).
-IMHO: This is the Quake 6 single campaign I have been waiting for all my life. Might as well add rocket jumping at this point (Eternal crossed that line with some quake elements already).
Sar Apr 3 @ 6:08pm 
I was half joking when I said the premise sounds like Serious Sam x Doom, but this looks absolutely nothing like Sam, which is probably a good thing for most people. Everyone who played Sam knows you want to keep distance from enemies most of the time, and your guns are devastatingly powerful and (mostly) very accurate to compensate for Sam's relative fragility. Here, the game wants you to slam into monsters and parry their attacks.
Grampire (Banned) Apr 3 @ 11:09pm 
Originally posted by Sar:
Originally posted by Grampire:
Wtf am I saying fighting 20 Barons in Eternal would've been amazing.
literally group/freeze/flame/punch until all of them (or your PC) are dead

Interestingly, it doesn't seem like TDA has any real AoE tools shown so far, no Sticky Bombs, no grenades of any kind, no Blood Punch, we know there'll be a Rocket Launcher of some kind but we haven't seen it yet. No Destroyer Blade to cut fodder and heavies alike across the big flat arena.

That is interesting, because I've seen other people claim the game has nothing but AoE weapons....

I am not watching footage because I don't want to spoil it, but impressions are all over the place.
So it's becoming like Dynasty warriors ?
Originally posted by dprog1995:
So it's becoming like Dynasty warriors ?
Yes. This was my first thought, and the Siege map and the way you complete it is very DW.
You will probably meet more heavy demons later in game. In those gameplay videos we haven't yet seen the rocket launcher or the BFG.
Sar Apr 4 @ 3:26pm 
Originally posted by MEGATRON:
You will probably meet more heavy demons later in game. In those gameplay videos we haven't yet seen the rocket launcher or the BFG.
Agree about the RL, but BFG in nu-Doom so far was more of a “skip the fight” weapon than a “real” gun. But TDA might change that.
Originally posted by Sar:
I was half joking when I said the premise sounds like Serious Sam x Doom, but this looks absolutely nothing like Sam, which is probably a good thing for most people.
I personally got very strong Shadow Warrior 2 vibes watching the recent continuous gameplay footage. Like I can't shake the feeling that this is how a proper sequel to it should've looked like.
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Date Posted: Apr 3 @ 11:05am
Posts: 13