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There's simply no way you're going to be able to deal with 20+ NuDoom type Barons without...
Wtf am I saying fighting 20 Barons in Eternal would've been amazing.
Yeah I'm not sure what to think on this. But yeah, heavy demons that actually have unique mechanics and attacks that have to be parried/dodged/etc. aren't going to be something most players can deal with in larger numbers.
I think the weaponization is most concerning. It's starting to sound like your tools have a lot more overlap and that makes me a bit more apprehensive.
Interestingly, it doesn't seem like TDA has any real AoE tools shown so far, no Sticky Bombs, no grenades of any kind, no Blood Punch, we know there'll be a Rocket Launcher of some kind but we haven't seen it yet. No Destroyer Blade to cut fodder and heavies alike across the big flat arena.
-Sure gonna miss the old Ballista in Destroyer Blade mode. (Could probably yeet hook north & south of map & kill em all once)
-Need to borrow that "Black Hole" weapon from Serious Sam 4. ( Inevitable sooner or later being overrun)
-There must be a way for DG to commandeer one of those gigantic mechs? (already driving a dragon so far).
-IMHO: This is the Quake 6 single campaign I have been waiting for all my life. Might as well add rocket jumping at this point (Eternal crossed that line with some quake elements already).
That is interesting, because I've seen other people claim the game has nothing but AoE weapons....
I am not watching footage because I don't want to spoil it, but impressions are all over the place.