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https://www.pcgamer.com/games/fps/doom-the-dark-ages-melee-heavy-parry-focused-gameplay-was-nothing-like-i-expected-and-now-im-more-eager-to-play-the-full-thing-than-ever/
https://www.rockpapershotgun.com/i-threw-hands-with-doom-the-dark-ages-and-its-rock-em-sock-em-robot
https://www.polygon.com/impressions/548875/doom-the-dark-ages-preview-impressions
Generic in visuals and tone, Bethesda's medieval prequel slows down the action and confusingly strips the game of everything that makes modern Doom great“
https://www.rollingstone.com/culture/rs-gaming/doom-the-dark-ages-preview-impressions-1235302962/
Excerpt:
“Doom: The Dark Ages feels like two steps back for the series that had previously carved its own lane in the modern shooter landscape. Its mechanics feel ripped from the mid-2000's, picking up dated ideas that feel out of place, while jettisoning the best aspects of its direct predecessors.”
Independent voices with no finances tied to their articles are the best, Skill Up for example.
From the Skill Up video:
@10:58: “You definitely spend a lot less time pulling the trigger in this game than you did in 2016 or Eternal…”
About the dragon gameplay:
@15:05: “It just doesn’t work very well to be honest with you.”
https://m.youtube.com/watch?v=RaWbJUwoJS4&pp=ygUXU2tpbGwgdXAgZG9vbSBkYXJrIGFnZXM%3D
i hope its going to be very short, and not too much "on rail"...
the shield dont have infinite use, its a stamina bar, you will still need to dodge the attacks as much as you can, depending on the difficulty