DOOM: The Dark Ages

DOOM: The Dark Ages

"parry" system will be good or not?
in god of war 2018, we got a godlike system of parry that i like sm. and i would like to know if this system that will be in doom the dark ages will be good like in gow. like...now we have a shield in a doom game...just like in gow 2018. if the parry system will be ♥♥♥♥♥♥ and messy, i'll be so upset. i rly want to play this game man...even in my country will cost like $400.
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Showing 1-10 of 10 comments
Sar Mar 25 @ 7:08pm 
How could we know before the game is out?
parry system is good i think
because we don't have parry system DOOM 2016 DOOM ETERNAL
MEGATRON Mar 27 @ 12:03pm 
Neither DOOM 2016 or DOOM Eternal have dissapointed me and i doubt The Dark Ages will be any lower quality.
Gameplay seems focused on the shield so you can expect it gaining more attention.
Joker Mar 27 @ 1:53pm 
i dont think the parry system will be anything amazing. it'll be a parry, that's about it. not a mechanic that will revolutionize the industry.
Carbon Mar 27 @ 4:16pm 
Parrying an enemy strike/attack looks fine, but the parrying projectiles (if that's the term?) looks odd.

The glowing green projectile that is 'parryable' looks very contrived and hand-holdy.

Perhaps a system where one needs to be more or less precisely at a right angle to the projectile or at an angle where the projectile would reflect directly back to the source (like playing billiards) would be better, but you'll have people whinging about the vagaries.
caxshen Apr 29 @ 11:30am 
this parry system would break the entire game lol. long wind up parryable projectile , or long wind up green ish visual cue tell me only casual player would love it. not hardcore fans.
Khal'cynee Apr 29 @ 12:14pm 
its not just a parry window, its an entier falter/stun mechanism
you have several way to stun enemies, including parry, and when they are stun, they become weak to mele damage and drop ressource
its basicaly glory kill 2.0
i dont understand how people would not like that after liking eternal, its the same gameloop, you open the wound with weapon and finish in mele, its very similar
I'm looking forward to the shield parry. There's just something about executing a perfect parry. I have a feeling the shield will be my favorite of the new weapons. I like how the player can do glory kills with the shield, too.
Last edited by azogthedefiler25; Apr 29 @ 7:51pm
Eternal already had guaranteed falter mechanics that let you cancel an enemy's attack anytime you want and then exploit them afterwards. Blood Punch kind of felt like a shield in that regard except it doesn't deflect obviously.

Actual shield and deflecting just seem to be an evolution of that, except the Slayer is like an abram's tank instead of a fighter jet and thus is more defensive. And you have to weave between projectiles that can't be deflected with horizontal movement, so there is a level of precision and timing needed.
Last edited by UNBREAKABLE; Apr 29 @ 8:18pm
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