Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then again, repeating such against-the-grain oddity three times in a row, man, that feels like a red flag as far as adhering to good standards and upgrading what can be upgraded goes.
that just lazy
So you're saying it's a red flag and not adhering to "good standards" for.... reasons?
Saying you don't like it is fine - just be careful not to transpose your preference onto what good design is.
Lets actually try thinking about this at least once without looking at the OG games and clutching our pearls like pickled boomers.
This is actually only true if you think providing a limited amount of ammo and controlling how the player fights is not lazy design. In that sense, you want the dev to supply ammo in a way that they're hoops the player needs to jump through. Use the shells left for you, the cells for this certain fight, etc.
On the other hand, with the chainsaw, I can make a fight in a huge arena with super heavy demons last 10 times longer than normal by using only the weakest weapon in the game if I want. I'll also never run out of ammo while doing so.
You can also throw an insane, daunting number of heavies at me that would require many times more ammo than I have on hand plus what's in the arena if i did use it efficiently. Thus, the devs aren't restricted by what ammo they've "left on the floor."
Still think that's lazy?
That said, by all accounts they are making DA way more accessible and simple gameplay wise then Eternal. So I think players like you who found Eternal's fast pace & hot key juggle frustrating will be more at home here.
Hot take, 4 to 9 years late, now cold.
It's called differentiation, trying to be innovative and add some dimension into a genre that really needs it to stay alive. People don't want to just run around shooting things mindlessly; the death of arena shooters and their ilk have demonstrated this quite conclusively. If such a game were to thrive, it would require some depth to the gameplay, which 2016's introduction of glory kills and Eternal's additional ammo management system sought to address.
These non-traditional aspects were both divisive upon arrival (hence my initial comment) but are now seen quite favorably overall and arguably were central to the rebirth of the franchise. You're free to have whatever opinion you wish and frankly, nobody cares enough about some random Steam person to try to change it, but you're being myopic and too wrapped up in the "what" and not the "why"; a forest for the trees type thing.
Golden standards don't mean there can't be an innovation. But an innovation doesn't mean against-the-grain oddity repeated thrice in the row. Which, by the way, self-burns the cheap argument about "sticking to something for too long" for the second time. My arguments still stand. Now also better than your math.
TDA seems to do the exact same thing from what we can see in the footage, except now its just:
the only differences will be glory killing instead of chainsawing and animation speed for the glory kills is significantly faster than chainsawing. i think everybody who spent a decent amount of time in the eternal forum can tell you with most certainty that the reason for this change is due to the many people who complained about the chainsaw and glory killing locking you in place, killing your momentum, and the animations taking some time to finish. they seem to have countered this a lot with the speed of glory killing.
You're just adding width (and some implacable ideas) to the same opinion while sales and reviews stand between that and reality. You certainly don't vote with your wallet, whatever that might imply.
And yes, nobody does care. About either of us. Thankfully.
Nothing wrong with this, it's fun.
Learn to manage your ammo, playing these days i never have ammo problems, it's a player issue.
Nothing in eternal is forced especially the glory kills, the game gives you tons of ways of getting what you need back, learn to use them.