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Nothing difficult. Also you have map where every collectibles is marked.
it was never a "turn off you brain" game
True, some of the levels in Doom (2016) were maze like and it was sometimes difficult to find the secrets in a given level. But I thought that they added real puzzles now in TDA, not the classical environment/exploration type of puzzles of the previous games. I am glad to hear that this is not the case.
Well.. it has god of war reboot type of puzzles meaning find big obvious marked object to use your shield to lower XYZ to get to secret.
So just usual western padding. Tbh at some point it gets tiring in this game since there is so much of it. Granted just a one time thing so it's bearable.
It wasn't for you maybe, that style of play i mean - there simply are people that just don't care about puzzles to begin with.
If i'm playing DOOM - like ANY games of the series it's because i wanna kills demons, fast-paced action, get kills pulling off insane moves and admiring the same arsenal of weapons that always made this series awesome.
Forza Horizon 5 has around 600 cars in total - i don't care for maybe 200 of them in the whole game, i don't play to own every one of those cars.
And what exactly points you to that theory ?
For me and for a lot of people it most certainly is - i don't find either DOOM 2016 or DOOM ETERNAL 2020 to be difficult games, if i decide to play them it's because i wanna chill and kill demons while admiring that amazing arsenal of weapons the game has.
I don't find any of the DOOM games to be very complicated or require a huge amount of thinking - if i want that maybe i'd just play C&C.
How many collectibles or puzzles DOOM has - i don't play just to find them all, i don't make that my mission.
Just because Forza Horizon 5 has 600 cars - i don't make it my mission to buy every of those just to own them in the game.
It's an analogy and it could it apply to every game that has collectibles in it.
There simply are people that just DO NOT CARE for that type of stuff or even puzzles for that matter.
As a funny anecdote, God of War Ragnarok won the award for Innovation in Accessibility at the Game Awards show back in 2022. And one of the accessibility features was that if you couldn't figure out the solution of a puzzle within 1 minute or so then your companions gave you explicit hints. Which made those puzzles pretty pointless to be in the game.
Hopefully this stuff gets overshadowed by the true gameplay in TDA.
Most of the times in games in general - hidden areas will provide a reward for the player.
Some puzzles, note that i wrote "some" will offer rewards if the player figures them out - it's just classic exploration that applies to every game.
Like i said there are simply people out there who DO NOT CARE for that stuff.
you are taking every post out of context and replying with irrelevant things, it has nothing to do with whether you care about that "stuff" or not
doom was never a dumb "turn off brain" shooter
That's why i edited my first sentence when i wrote "in games in general" - wasn't necesarily only talking about the OG DOOM games.
Thats because a lot of AAA devs think gamers are stupid af and need handholding for everything. There was a GDC speech where some dev advocated for such thinking as if it would increase sales if they dump down everything.
I mean this game is free of such stuff even though it's far easier to get every secret than in other dooms since the map shows everything coupled with a beep sound when you are close to a secret.
I honestly think doom doesnt need any of these besides a very small amount of secret areas. This game has a tad bit to much but nothing that requires a lot of time to get.
The game is so fun that I can overlook such things though.