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If the point was to make a slower and more plodding DOOM guy that functioned like a tank, why add the dragon and battle armor sections?
Those would really only work as breaks from intense action and putting DOOM guy into a mecha only works if you're just playing as a bigger DOOM guy with even more satisfying guns so you can rip and tear giant demons like they were fodder.
Seems questionable.
but you spend all that money to buy oblivion remastered HAHAHAHA thats a single player game which is not even a new game its just a game with updated graphics, and then you GTA V same ♥♥♥♥ different day, your opinion is horrible let me guess you're one of those kids excited with cash straight up when gta 6 hits, you know its gunna be the same stuff as gta v right? oh but you're a fanboy so it makes sense, a fanboy with no actual common sense and it shows
I wonder why they never did that sort of thing for Eternal's second DLC. It would've fit perfectly since that was the big finale of DOOM and they were already teasing it in the base game with the disassembled Atlan in your ship.
Nothing feels good.
If they wanted a classic approach, just set the game immediately after Doom 64 and tell the tale of "How the Doom Marine got his groove back".
Music, they could have gone with Sonic Mayhem.
Finishing Move only does stock music but this was their big break and they blew it.
Gameplay-wise I like the shield, but the other melee options feel floaty.
It just hit me that the parry mechanic is directly stolen from Ultrakill, but they did not even add a nod to Hakita, f* Bethesda.
It also does not work here because MOST projectiles in UK can be parried, and the game was made way too easy to accommodate game journalists because no one has told the gaming industry that no one reads gaming outlets ever since they declared a war on gamers.
The level design is way too simple and soulless.
The price and requirements are ridiculous.
There is nothing I like about this because this is neither Ultrakill, nor Eternal, nor a Boomer Shooter. It is just slop.
This but unrionically.
Eternal was the best game made in the Trump presidency.
Dark Ages is a Sleepy Joe game.
The price doesn't bother me because I've got Game Pass, and I've been expecting AAA launch prices to increase for about a decade now.
Just feels like some of the magic is missing, dragon mechanic/gameplay feels a bit awkwardly implemented, not super horrible but it's not anything amazing, it really gives you vibes from early 2000's shooters with filler sections. Could've been more polished or better overall. Mechs feel fine and are pretty cool, still not sure why the titans and atlans move faster from that POV than when on the ground where they move very slow. Kinda gives you the feeling that you miss playing as the Slayer every time you do.
Some quality of life stuff that was a clear upgrade from 2016 going into Eternal feels like it's missing in TDA, I am not as big of a fan of the upgrading system for example, it was excellent before and felt way more satisfying to choose your upgrades rather than hunting down Demonic Essences that automatically give it to you.
Big minus points for me are:
- Way too expensive for what it is at launch
- Difficulty sliders are just bad, it makes difficulty selection completely undefined and that has always been a significant thing in Doom since 1993. UV is UV, Nightmare is Nightmare. That and I have no idea why you can make the game piss easy with sliders on Ultra Nightmare especially.
- Forced raytracing is just a mistake. The game doesn't need it and it for sure alienated a lot of customers from being able to play it with non-RT cards (me included before I got a new GPU).
- Not as many retro references from id's past or Doom (not a bad thing per se, I just miss it from the other games because it was done right for secrets and collectibles).
- A bit too many lengthy cutscenes, I don't mind the story getting told and expanded upon so maybe it's a dilemma.
- The soundtrack is really good but it's not as memorable as a whole or distinct like it used to be melody-wise, and it's not mixed in as good as Mick's is. More like a background track most of the time instead of empowering and playing in sync to what you do.