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For me, the main two elements that this soundtrack is sorely lacking are countermelodies and some kind of vocalization. There's nothing for the brain to latch on to once it hears the 20th iteration of the same thing; it all starts to blend together and feels like a riff salad with no identity. Many of the heavier sections feel forced, uninspired or largely uneventful. It's background music, which isn't a bad thing, it's just not that interesting to listen to on its own.
It strongly evokes melodic death metal like Arch Enemy and Dethklok, but without being melodic or death metal, and with the Dark Ages having large Tolkienesque 300 type medieval battles, it's begging for some kind of extreme vocals or chanting, at least. SOMETHING. ANYTHING.
All that said, I think the issue most people have with it has less to do with the music and is more about the falling out id had with Mick Gordon, with Finishing Move being caught in the middle. Neither here nor there, but I think Andrew Hulshult's music is just as uneventful as Finishing Move's, but people seem to like it just fine, so I don't know.
The other games' music would not be a good fit in this game, either. Tonally this is a tiny bit more like some of the music for 300. Which is a perfect fit tbh
2. Generic guitar riffs
3. No unique tracks for every mission
TDA OST sounds like AI generated garbage.
The score is overall pretty generic and repetitive, and pales in comparison to 2016 and Eternal. Personally I felt the score for Eternal was a bit of a step down from 2016, so Dark Ages feels like a big letdown.
I wasn't expecting Mick Gordon levels of genius here, the guy has massive talent, but I feel what we got here is what they wanted to avoid when they gave Mick Gordon the original brief for 2016 e.g. generic heavy guitars.
The 2016 score had crazy dynamics, unique sounds and spawned a new genre, and there was none of that focus or inventiveness here. There doesn't even feel like much Dark Ages inspired music or instrumentation that I can tell.
At least Mick channelled the whole "hell energy" vibe with his equipment. Maybe I'm being a bit unfair, but I've not seen anywhere showcasing the music here at all, and that seems for good reason.
I wouldn't be as harsh, lol. but yeah, not only it doesnt stand out as it used to, but there are like 3 combat tracks playing on loop, not counting the boss fights or unique encounters. that one breakdown heavy song is pretty cool tho.
EDIT. I've even went on Spotify to listen to the soundtrack and it's just weak. It really doesn't fit the game.
Mick Gordon wasn't that great other kind of 1 trick, but the stuff in this game sounds AI generated
This. It really seems like they hired someone who lied on their resume. Or someone who studies music and understands music theory, but doesn't listen to metal so they read up on the genre one night and wrote the sound track over the next few days. It's generic and soulless.
Only 17% of population like heavy metal (Google it.)
The first two games had amazing music enjoyed by all. This one has generic slop.