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Mick Gordon's work on Eternal certainly elevated and punctuated the gameplay (2016 was good, but he was knee-capped by the "no guitars" instruction at the start of the project).
I don't think Andrew hit the same highs of Mick, but Blood Swamp was a banger.
I want to smash monsters to stuff like this. https://youtu.be/JpbaHAnyXh8
I think TDA's music is nice. It's also very well produced, levels are lovely and not grating, and they convey just the right tone for THIS game, which is metal walls of distortion intertwined with (and not drowning out) a vibe of 300.
Yeah that's how I'd describe it, Doom's metal intertwined with 300. Slightly Reznorish.
It does that job pretty perfectly tbh.
For all we know they asked him and he said no. After what they did to Mick Gordon why would anybody risk working for them.