Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://howlongtobeat.com/game/151986
The fact that you say it's linear also shows you straight up haven't played the game at all (shocking!). There are many levels that throw you into a large map, give you multiple objectives, and say "tackle them in any order you like." That is nonlinear by definition.
Also: why do care?
"Oh boy, this Open World game has 3000 hours of gameplay*!"
* Gameplay consists of finding 23,793 collectible rocks "hidden" across the overworld on top of a 15 hour long main story quest chain
Wow, with everything I hear about this game it gets exponentially worse. It's something of a record.
Sounds like a "you" issue.