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I'm about to go in-game, I'll check it out and come back.
I never remember DOOM being about firing all of your .. 10 shells and then having to watch excruciating slo mo chainsaw kills for hundreds of times to get some back. Sorry, eternal is garbage, and QTEs are garbage
I like the impaler mace loop and burst combat shotgun and flail loop
I suppose they wanted to get as far away as possible from Eternal's strict resource management, but perhaps they swung too far in the other direction. One idea to make the ammo situation much dicier would be to make it so that your melee attacks only give you ammo if you're performing a Glory Kill/Strike. That would prevent you from being able to refill a significant amount of ammo just by simply running up to anything--even a lowly fodder zombie--and smacking it with a single attack. It would also make the pre-placed ammo considerably more valuable. I don't think that would totally solve the problem, but I do think it would be a big step in the right direction. (It'll never happen though.)
Doom Eternal was such an annoyance to play because ammo management was brutally forced upon you and you either had to comply or you run out of ammo in matter of seconds.