DOOM: The Dark Ages

DOOM: The Dark Ages

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I like the game but why bullets are endless?
It actually somehow diminishes the value of the ammo management - you don't ever have to switch any weapon, just shoot anything with anything. At least on 3rd difficulty.

Would be much cooler if game motivated you to switch weapons and not afk shooting 1 weapon.
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Showing 1-15 of 15 comments
Almaz May 19 @ 6:11am 
because we have doom 2016 2 but with a shield now
Because you can punch/kick and throw or dash with the shield. You don't need most weapons at all.
DOOM should never be about ammo management. Eternal sucked because of the constant need to refill
Almaz May 19 @ 6:30am 
Originally posted by Helldivers™ 2:
DOOM should never be about ammo management. Eternal sucked because of the constant need to refill
or maybe you sucked
Originally posted by Helldivers™ 2:
DOOM should never be about ammo management. Eternal sucked because of the constant need to refill
Classic Doom has always been about ammo management, Doom 3 has some, Eternal actually had ammo management, 2016 and Dark Ages we have so much ammo its basically coming out our ears, its way to much ammo and makes the games laughably easy
Originally posted by Nitronumber9:
Originally posted by Helldivers™ 2:
DOOM should never be about ammo management. Eternal sucked because of the constant need to refill
Classic Doom has always been about ammo management, Doom 3 has some, Eternal actually had ammo management, 2016 and Dark Ages we have so much ammo its basically coming out our ears, its way to much ammo and makes the games laughably easy
This exactly. I surely remember ammo was pretty scarace in D3/D2016 and it was fun because you had to manage it and switch accordingly. Doom DA is like ... while a good game ... feels like Doom for casual crowd, for newcomers who never tasted actual D.O.O.M.
Last edited by Brainssss; May 19 @ 6:58am
alka May 19 @ 7:00am 
Isn't there a setting for frequency of ammo drops?

I'm about to go in-game, I'll check it out and come back.
Almaz May 19 @ 7:04am 
Originally posted by alka:
Isn't there a setting for frequency of ammo drops?

I'm about to go in-game, I'll check it out and come back.
it's not about this, it's about maximum capacity and this you can't modify anyhow
Originally posted by Nitronumber9:
Originally posted by Helldivers™ 2:
DOOM should never be about ammo management. Eternal sucked because of the constant need to refill
Classic Doom has always been about ammo management, Doom 3 has some, Eternal actually had ammo management, 2016 and Dark Ages we have so much ammo its basically coming out our ears, its way to much ammo and makes the games laughably easy

I never remember DOOM being about firing all of your .. 10 shells and then having to watch excruciating slo mo chainsaw kills for hundreds of times to get some back. Sorry, eternal is garbage, and QTEs are garbage
Last edited by Helldivers™ 2; May 19 @ 7:05am
ammo management is stupidely simple, even with the slider at minimum, i know some people didnt enjoyed eternal for that but a slighty deeper ammo management for harder diff would have been great
Originally posted by Helldivers™ 2:
Originally posted by Nitronumber9:
Classic Doom has always been about ammo management, Doom 3 has some, Eternal actually had ammo management, 2016 and Dark Ages we have so much ammo its basically coming out our ears, its way to much ammo and makes the games laughably easy

I never remember DOOM being about firing all of your .. 10 shells and then having to watch excruciating slo mo chainsaw kills for hundreds of times to get some back. Sorry, eternal is garbage, and QTEs are garbage
Just to clarify, are you referring to Doom (2016) or Doom (1993) because theres a complete difference, and thats actually having to manage your resources. And this is why Dark Ages is the worst in the modern Doom era, because you can literally just Parry, rocket launcher vampirism to restore health and hurt demon, melee to get ammo, repeat.
Originally posted by Nitronumber9:
Originally posted by Helldivers™ 2:

I never remember DOOM being about firing all of your .. 10 shells and then having to watch excruciating slo mo chainsaw kills for hundreds of times to get some back. Sorry, eternal is garbage, and QTEs are garbage
Just to clarify, are you referring to Doom (2016) or Doom (1993) because theres a complete difference, and thats actually having to manage your resources. And this is why Dark Ages is the worst in the modern Doom era, because you can literally just Parry, rocket launcher vampirism to restore health and hurt demon, melee to get ammo, repeat.
Yeah I'm not that hardcore fan into Doom franchise, played D3 in 2004 and D2016 in 2016 and liked both, but management in this game is non-existent. Kills large portion of fun honestly. Why companies nowadays think that average player is so stupid he can't plan for like 10 seconds ahead.. Please have some respect. Or are kiddos that silly nowadays? Idk.
m99noble May 19 @ 8:06am 
Originally posted by Nitronumber9:
Originally posted by Helldivers™ 2:

I never remember DOOM being about firing all of your .. 10 shells and then having to watch excruciating slo mo chainsaw kills for hundreds of times to get some back. Sorry, eternal is garbage, and QTEs are garbage
Just to clarify, are you referring to Doom (2016) or Doom (1993) because theres a complete difference, and thats actually having to manage your resources. And this is why Dark Ages is the worst in the modern Doom era, because you can literally just Parry, rocket launcher vampirism to restore health and hurt demon, melee to get ammo, repeat.

I like the impaler mace loop and burst combat shotgun and flail loop
I feel like the ammo management could stand to be a bit harsher, no doubt about it. I think one problem I've noticed is that not only do your melee attacks give you ammo, but environments are also LITTERED with hand-placed ammo pickups. When you combine these two things, you end up with far more ammo than you'll actually expend.

I suppose they wanted to get as far away as possible from Eternal's strict resource management, but perhaps they swung too far in the other direction. One idea to make the ammo situation much dicier would be to make it so that your melee attacks only give you ammo if you're performing a Glory Kill/Strike. That would prevent you from being able to refill a significant amount of ammo just by simply running up to anything--even a lowly fodder zombie--and smacking it with a single attack. It would also make the pre-placed ammo considerably more valuable. I don't think that would totally solve the problem, but I do think it would be a big step in the right direction. (It'll never happen though.)
Last edited by Chubzdoomer; May 19 @ 8:20am
Baron01 May 19 @ 8:38am 
Originally posted by Brainssss:
It actually somehow diminishes the value of the ammo management - you don't ever have to switch any weapon, just shoot anything with anything. At least on 3rd difficulty.

Would be much cooler if game motivated you to switch weapons and not afk shooting 1 weapon.
Limited ammo is such anachronistic feature. It is far better to motivate players to switch weapons by how effective those weapons be against certain type of enemies. It is also not true that ammo is infinite, you can easily run out of shotgun shells or ammo for the more powerful weapons such as rockets in an encounter.
Doom Eternal was such an annoyance to play because ammo management was brutally forced upon you and you either had to comply or you run out of ammo in matter of seconds.
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