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Easily the worst of the reboot Trilogy.
This game more or less doesn't exist to me. Sloppy RT only code, launch price, no movement toward enabling modding or mapping for users, Doomguy having a shield (??) and dragon QTE vehicle levels that belong in Xbox 360 era games like Bulletstorm
Hugo Martin has to go. What I don't understand is that they got so much of this right with Eternal. Just needed Eternal with fewer subweapons and less dialogue/codex. At least the "Slayer" (DOOM GUY is the only name he has) can finally rest now, since this game financially failed.
The launch price is actually an insult. It's a $50 game.
The double barrel shotgun is really strong at close range, but every weapon is really strong when you upgrade them. Even the regular shotgun is really strong on higher difficulties because it is constantly feeding you armour.
Personally, I think the Impaler is also extremely strong. The empowered attack plus giving you ammo back on headshots makes it ridiculously good.
The ball and chain gun is also really, really strong. It easily rips through things as good as double barrel shotgun when it is fully upgraded, especially since it gets a full charge after a parry. It was my go-to in my first play through.
The rocket launcher I didn't like at first, but switching to the upgrade that gives you an empowered shot after the parry, combined with the fact the splash damage heals you after a parry, makes it very, very good. The other option tends to do more self damage since it is always active and just does a flat increase to splash damage all the time.
I still liked Eternal and the original first two Dooms more than this one, but I liked this game more than 2016, and I liked that game a lot.
The most negative things for me were some of the bugs. Such as, weird input issues with keyboard and mouse in some places, especially with the map... IE, trying to close the map with tab would open it again repeatedly on occasion; also when you open the map it acts as if you have left mouse button held down despite it not being depressed, causing you to move around on the map whenever you move the mouse. Simply left-clicking "fixes" it. Fortunately, I haven't had the crashing/performance issues some people have had.
Performance was good, graphics are good, story is... meh... but it's a Doom game, so I wasn't expecting much from the story. Music was weak for the series, but decent regardless. I found the music more monotonous and repetitive than even the original midi tracks from the original games.
I liked the mech/dragon sections as a break from the game's combat loop, but they're clearly not as robust or as enjoyable as the game's essential game play loop.
Even though I like it more than Doom 2016, I think Doom 2016 did the storytelling better than any other game in the series; the first person, unbroken perspective was a neat choice I haven't seen in many games with the exception of Half Life/Half Life 2. That being said, replaying Doom 2016 can be a bit annoying since you can't skip cut-scenes, which is a welcome addition that came in Eternal and this game.
Not much else to say; it's different and it took me longer to get into the game than the previous entries, that is, I found the first three or four hours of my first ~20 hour, casual play through on ultra-violence not as enjoyable as my first impressions as other games in the Doom series, but it picked up as I warmed to the combat and new mechanics.
Better level design stops you from "facerolling the game"
If you won't agree that at least having multiple grenades and multiple grenade buttons was too much, I can't respect your opinions on game design. I like Eternal's sub weapon system and how it worked, but it needed 1 less thing. Grenades don't fit doomguy. Doomguy rips your head off, doesn't throw a grenade. Indirect combat.
People were upset to all hell about the "limited ammo" of Eternal because "They couldn't play how they wanted" which was Super Shotgun everything like a mindless zombie, something you could easily do in 2016, Dark Ages goes away from the limited ammo, experimentation of Eternal and back to the Super Shotgun everything, now with a shield.
Wasn't talking about the quality of the spider enemies at all, I didn't really enjoy fighting them myself. I just thought that when they spawned 2 of them at the same time it made for an encounter that was at least memorable, because usually when this game spawns a big demon it'll be the only one in the fight (and also there probably won't be anything else in the arena at all except for maybe a few imps.)