DOOM: The Dark Ages

DOOM: The Dark Ages

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Terron (Banned) May 19 @ 1:05am
Game has gotten too easy.
Doom went from jump and gun to tank and gun. Ever since Ancient gods 2, doom has become easier.

Do the devs think every player is on the spectrum or why are they toning down the difficulty?
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Showing 1-12 of 12 comments
Icy1007 May 19 @ 1:05am 
Raise the difficulty then.
Naamtar May 19 @ 1:08am 
I noticed it too.

Nightmare in this is easier than Ultra Violence in Eternal.

I think it's partly because the parry mechanic is so forgiving and the attacks are so heavily telegraphed, but the gameplay overall requires way less work mechanically.

There's a mod that disables the slow down effect on parries/melees, running that and turning the gameplay speed up to 150% with the smallest parry window possible sort of makes it better, but not really - because at the end of the day you just have less to do in this game to succeed.
Icy1007 May 19 @ 1:09am 
Originally posted by Naamtar:
I noticed it too.

Nightmare in this is easier than Ultra Violence in Eternal.

I think it's partly because the parry mechanic is so forgiving and the attacks are so heavily telegraphed, but the gameplay overall requires way less work mechanically.

There's a mod that disables the slow down effect on parries/melees, running that and turning the gameplay speed up to 150% with the smallest parry window possible sort of makes it better, but not really - because at the end of the day you just have less to do in this game to succeed.
150% game speed is much faster than Eternal. 120-130% is more like Eternal.
Naamtar May 19 @ 1:11am 
Originally posted by Icy1007:
Originally posted by Naamtar:
I noticed it too.

Nightmare in this is easier than Ultra Violence in Eternal.

I think it's partly because the parry mechanic is so forgiving and the attacks are so heavily telegraphed, but the gameplay overall requires way less work mechanically.

There's a mod that disables the slow down effect on parries/melees, running that and turning the gameplay speed up to 150% with the smallest parry window possible sort of makes it better, but not really - because at the end of the day you just have less to do in this game to succeed.
150% game speed is much faster than Eternal. 120-130% is more like Eternal.

There is no dash in this game. The attacks are heavily telegraphed and incredibly slow to accomodate parrying. There is no requirement for weapon swapping to be successful. It FEELS slower than Eternal even when at 150% with slow-mo completely disabled via mod.
Nihil May 19 @ 1:13am 
Originally posted by Naamtar:
There is no requirement for weapon swapping to be successful.
And this change alone makes it way more enjoyable than Eternal. For me at least. Because enjoyment is pretty subjective.
Icy1007 May 19 @ 1:13am 
Originally posted by Naamtar:
Originally posted by Icy1007:
150% game speed is much faster than Eternal. 120-130% is more like Eternal.

There is no dash in this game. The attacks are heavily telegraphed and incredibly slow to accomodate parrying. There is no requirement for weapon swapping to be successful. It FEELS slower than Eternal even when at 150% with slow-mo completely disabled via mod.
I completely disagree. Game does not feel slower and it is required to swap weapons to be efficient.
Nah. You've just gotten really good.
Naamtar May 19 @ 1:17am 
Originally posted by Icy1007:
Originally posted by Naamtar:

There is no dash in this game. The attacks are heavily telegraphed and incredibly slow to accomodate parrying. There is no requirement for weapon swapping to be successful. It FEELS slower than Eternal even when at 150% with slow-mo completely disabled via mod.
I completely disagree. Game does not feel slower and it is required to swap weapons to be efficient.

Give me some examples of where you felt compelled to weapon swap in the game, like what missions and sections? The shield and mace pretty much eliminated needing to use any specific weapon for me. The shield runes were way more impactful to the point of being a little ridiculous. There's nothing that comes close to a Marauder in terms of speed and damage output by nature of how the game's combat is built. I never felt like I wasn't safe and so felt no urgency to kill faster.
Naamtar May 19 @ 1:18am 
Originally posted by Nihil:
Originally posted by Naamtar:
There is no requirement for weapon swapping to be successful.
And this change alone makes it way more enjoyable than Eternal. For me at least. Because enjoyment is pretty subjective.

Yah that's fine, I like things that challenge me and it's fairly rare to come across something that really pushes me. So when I run into games like TDA that are fairly forgiving and simplistic I'm not as engaged as I'd like to be.
Raise the difficulty not everyone's a tryhard
car.flac May 19 @ 1:57am 
I think we should stop comparing it to Doom Eternal. Pretend you're playing a completely new game, and it's awesome. Doom Eternal was awesome in different ways, and in some ways less ambitious and rich.
Raise difficulty and you will die for sure
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