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Slow progress but progress nonetheless.
Bad bait, 0 clowns
requiring doomguy to use a turret that literally any random soldier could have used and been equally effective makes no sense
the dragon boosting fullspeed into the ground in order to land makes no sense
enemies dropping ammo because you punch them makes no sense
enemies exploding and healing you because you punch them while theyre stunned makes no sense
all of this would be completely fine if the story wasn't taking itself so seriously, but as it is the story and gameplay are completely at odds with each other in almost every way. the fact that there's 2 hours of these awful cutscenes only makes it worse. maybe one day game devs will learn that videogames are an interactive form of storytelling and that intelligently designed gameplay can significantly enhance the story experience, but for some reason devs are still all completely incapable of doing this and keep trying to shoehorn their story into gameplay that makes no sense in context.
at least from software and occasionally valve kind of seem to understand this.
Not here, Narrative and Plot are pretentious to aspire to be a "Halo-lite" game.
I think Doom 3 still has the best approach to a "serious" story.
The problem is that we as gamers compare it to other experiences that, at the time we played them, we didn't want to see the flaws. I've finished Doom Eternal 4 times and at the moment I feel like The Dark Ages is a richer and more refined experience.
Something, something Argent Energy something something Red.