DOOM: The Dark Ages

DOOM: The Dark Ages

View Stats:
The Red Barrels make no sense
Like, zero. They are placed in places with no logical meaning and the Demons are even less logical to stand right next to it, like "shoot here to explode me, meeee" :MMExplotion: I would have been impressed if the demons managed to take the initiative to explose the red barrels themselves to stop Doom Slayer to make use of them.
2025 and they still go with that trope... :steamfacepalm:
Originally posted by Doomfrost:
The red barrels obviously store red flavor energy drink Kool-aid, it's why the demons are so drawn to them. It's just a blast full of flavor that real demons need.
< >
Showing 1-14 of 14 comments
Caesar May 18 @ 11:48pm 
Well at least they used yellow claw marks over paint to signify climbable ledges.

Slow progress but progress nonetheless.
Icy1007 May 18 @ 11:57pm 
This is a videogame...
Originally posted by talloyer:
Like, zero. They are placed in places with no logical meaning and the Demons are even less logical to stand right next to it, like "shoot here to explode me, meeee" :MMExplotion: I would have been impressed if the demons managed to take the initiative to explose the red barrels themselves to stop Doom Slayer to make use of them.
2025 and they still go with that trope... :steamfacepalm:

Bad bait, 0 clowns
talloyer May 19 @ 12:05am 
Originally posted by EmpathyandEntropy:
Originally posted by talloyer:
Like, zero. They are placed in places with no logical meaning and the Demons are even less logical to stand right next to it, like "shoot here to explode me, meeee" :MMExplotion: I would have been impressed if the demons managed to take the initiative to explose the red barrels themselves to stop Doom Slayer to make use of them.
2025 and they still go with that trope... :steamfacepalm:

Bad bait, 0 clowns
This is no bait, stop insisting with this nonsensical point.
Powercrank May 19 @ 12:51am 
doomguy using gold to buy upgrades from a statue makes no sense
requiring doomguy to use a turret that literally any random soldier could have used and been equally effective makes no sense
the dragon boosting fullspeed into the ground in order to land makes no sense
enemies dropping ammo because you punch them makes no sense
enemies exploding and healing you because you punch them while theyre stunned makes no sense

all of this would be completely fine if the story wasn't taking itself so seriously, but as it is the story and gameplay are completely at odds with each other in almost every way. the fact that there's 2 hours of these awful cutscenes only makes it worse. maybe one day game devs will learn that videogames are an interactive form of storytelling and that intelligently designed gameplay can significantly enhance the story experience, but for some reason devs are still all completely incapable of doing this and keep trying to shoehorn their story into gameplay that makes no sense in context.

at least from software and occasionally valve kind of seem to understand this.
Last edited by Powercrank; May 19 @ 12:56am
talloyer May 19 @ 1:06am 
Originally posted by Powercrank:
doomguy using gold to buy upgrades from a statue makes no sense
requiring doomguy to use a turret that literally any random soldier could have used and been equally effective makes no sense
the dragon boosting fullspeed into the ground in order to land makes no sense
enemies dropping ammo because you punch them makes no sense
enemies exploding and healing you because you punch them while theyre stunned makes no sense

all of this would be completely fine if the story wasn't taking itself so seriously, but as it is the story and gameplay are completely at odds with each other in almost every way. the fact that there's 2 hours of these awful cutscenes only makes it worse. maybe one day game devs will learn that videogames are an interactive form of storytelling and that intelligently designed gameplay can significantly enhance the story experience, but for some reason devs are still all completely incapable of doing this and keep trying to shoehorn their story into gameplay that makes no sense in context.

at least from software and occasionally valve kind of seem to understand this.
You said something Crucial: "taking itself so seriously". id Software clearly crossed the line, and far, with trying to push the Narrative in a Doom game. In that sense, DOOM Eternal aged quite well in its approach, even though I have several issues with narrative choices: It does not have too many cutscenes, Seriously takes itself seriously, a little more than it should, but not too intrusive and with actual amazing cutscenes, Doom Slayer is not with so many NPCs around him most of the time, and the focus is on gameplay and over-the-top cartoonish style.
Not here, Narrative and Plot are pretentious to aspire to be a "Halo-lite" game.
I think Doom 3 still has the best approach to a "serious" story.
The author of this thread has indicated that this post answers the original topic.
The red barrels obviously store red flavor energy drink Kool-aid, it's why the demons are so drawn to them. It's just a blast full of flavor that real demons need.
talloyer May 19 @ 1:45am 
Originally posted by Doomfrost:
The red barrels obviously store red flavor energy drink Kool-aid, it's why the demons are so drawn to them. It's just a blast full of flavor that real demons need.
Unironically, very nice explanation, in fact it actually makes sense and could even be officially added to the Codex Lore of the game! :mktrophy:
APN34Z May 19 @ 1:50am 
So you decided to bait a Steam thread rather than bait the demons into the barrels with the combat loop? :steamfacepalm:
car.flac May 19 @ 1:54am 
I'm liking everything at the moment. It's a videogame in the purest and most nostalgic sense of the term, so I include both the explosive barrels and the cutscenes in this perspective. How many games that took the same measures have been recognized as masterpieces in history? A lot, and honestly, it's fine.
The problem is that we as gamers compare it to other experiences that, at the time we played them, we didn't want to see the flaws. I've finished Doom Eternal 4 times and at the moment I feel like The Dark Ages is a richer and more refined experience.
Originally posted by talloyer:
Originally posted by Doomfrost:
The red barrels obviously store red flavor energy drink Kool-aid, it's why the demons are so drawn to them. It's just a blast full of flavor that real demons need.
Unironically, very nice explanation, in fact it actually makes sense and could even be officially added to the Codex Lore of the game! :mktrophy:

Something, something Argent Energy something something Red.
talloyer May 19 @ 4:01pm 
Originally posted by Doomfrost:
Originally posted by talloyer:
Unironically, very nice explanation, in fact it actually makes sense and could even be officially added to the Codex Lore of the game! :mktrophy:

Something, something Argent Energy something something Red.
"Argent Energy, Son!" :ROTTR_fire:
Nekros May 19 @ 4:06pm 
Originally posted by talloyer:
Originally posted by Powercrank:
doomguy using gold to buy upgrades from a statue makes no sense
requiring doomguy to use a turret that literally any random soldier could have used and been equally effective makes no sense
the dragon boosting fullspeed into the ground in order to land makes no sense
enemies dropping ammo because you punch them makes no sense
enemies exploding and healing you because you punch them while theyre stunned makes no sense

all of this would be completely fine if the story wasn't taking itself so seriously, but as it is the story and gameplay are completely at odds with each other in almost every way. the fact that there's 2 hours of these awful cutscenes only makes it worse. maybe one day game devs will learn that videogames are an interactive form of storytelling and that intelligently designed gameplay can significantly enhance the story experience, but for some reason devs are still all completely incapable of doing this and keep trying to shoehorn their story into gameplay that makes no sense in context.

at least from software and occasionally valve kind of seem to understand this.
You said something Crucial: "taking itself so seriously". id Software clearly crossed the line, and far, with trying to push the Narrative in a Doom game. In that sense, DOOM Eternal aged quite well in its approach, even though I have several issues with narrative choices: It does not have too many cutscenes, Seriously takes itself seriously, a little more than it should, but not too intrusive and with actual amazing cutscenes, Doom Slayer is not with so many NPCs around him most of the time, and the focus is on gameplay and over-the-top cartoonish style.
Not here, Narrative and Plot are pretentious to aspire to be a "Halo-lite" game.
I think Doom 3 still has the best approach to a "serious" story.
"Hold space to skip cut scene"
Originally posted by Powercrank:
doomguy using gold to buy upgrades from a statue makes no sense
requiring doomguy to use a turret that literally any random soldier could have used and been equally effective makes no sense
the dragon boosting fullspeed into the ground in order to land makes no sense
enemies dropping ammo because you punch them makes no sense
enemies exploding and healing you because you punch them while theyre stunned makes no sense

all of this would be completely fine if the story wasn't taking itself so seriously, but as it is the story and gameplay are completely at odds with each other in almost every way. the fact that there's 2 hours of these awful cutscenes only makes it worse. maybe one day game devs will learn that videogames are an interactive form of storytelling and that intelligently designed gameplay can significantly enhance the story experience, but for some reason devs are still all completely incapable of doing this and keep trying to shoehorn their story into gameplay that makes no sense in context.

at least from software and occasionally valve kind of seem to understand this.
I agree, there are weird clashes all over the place. Dark demonic tone with fluorescent bullet hell, super serious cut scenes with gamey vibe. It's a far cry from the coherent vision of 2016.
< >
Showing 1-14 of 14 comments
Per page: 1530 50