DOOM: The Dark Ages

DOOM: The Dark Ages

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bokke_commando May 18 @ 5:13pm
2
2
Sequels
Since when did a popular game have to entirely change it's gameplay in order to "stay fresh" or some arguments like "Nobody wants the same thing again"
Where did these arguments come from? These arguments are pure cope. I'm glad you NuDoom fans enjoy your $120 base game. Doom this is not. Sequels build on, not completely change everything that came before. If you can't make a sequel that is going to be awesome and in the same vein as the ones that came before, don't make the sequel. Make a new i.p.
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Doom 2016 was a faithful continuation of the series that combined elements of the original Doom games including Doom 3 and its expansion. Doom Eternal and Dark Ages are essentially different IP's. It is clear that current ID Software had no faith in anything they could have made after Doom 2016 and so made these extreme fantasy/heavy metal games with the Doom name attached to them instead.

This same thing has been happening to Resident Evil. RE 7 and 8 were NOT Resident Evil and it is clear the team working on them wanted to do supernatural horror games in a new IP but were forced by CRAPCOM to PLASTER the Resident Evil name on them.

I'm sick of both old IP's I love and potentially new and good IP's being ruined because publishers or developers or both have no faith in new IP selling value compared to old IP's that they will bastardize instead by essentially taking what is pretty much a new franchise and saying "Look this is the thing you used to love, give us your money!"
Originally posted by bladeddragonknight:
Doom 2016 was a faithful continuation of the series that combined elements of the original Doom games including Doom 3 and its expansion. Doom Eternal and Dark Ages are essentially different IP's. It is clear that current ID Software had no faith in anything they could have made after Doom 2016 and so made these extreme fantasy/heavy metal games with the Doom name attached to them instead.

This same thing has been happening to Resident Evil. RE 7 and 8 were NOT Resident Evil and it is clear the team working on them wanted to do supernatural horror games in a new IP but were forced by CRAPCOM to PLASTER the Resident Evil name on them.

I'm sick of both old IP's I love and potentially new and good IP's being ruined because publishers or developers or both have no faith in new IP selling value compared to old IP's that they will bastardize instead by essentially taking what is pretty much a new franchise and saying "Look this is the thing you used to love, give us your money!"
100%
Originally posted by bokke_commando:
Originally posted by bladeddragonknight:
Doom 2016 was a faithful continuation of the series that combined elements of the original Doom games including Doom 3 and its expansion. Doom Eternal and Dark Ages are essentially different IP's. It is clear that current ID Software had no faith in anything they could have made after Doom 2016 and so made these extreme fantasy/heavy metal games with the Doom name attached to them instead.

This same thing has been happening to Resident Evil. RE 7 and 8 were NOT Resident Evil and it is clear the team working on them wanted to do supernatural horror games in a new IP but were forced by CRAPCOM to PLASTER the Resident Evil name on them.

I'm sick of both old IP's I love and potentially new and good IP's being ruined because publishers or developers or both have no faith in new IP selling value compared to old IP's that they will bastardize instead by essentially taking what is pretty much a new franchise and saying "Look this is the thing you used to love, give us your money!"
100%

Honestly the type of people that used to make good games are not being born anymore. These days we have people that are too soft making things or people with no real creativity.
Last edited by bladeddragonknight; May 18 @ 5:26pm
Who wants to play the same old cut and paste FPS formula for the rest of their lives? The genre needs to evolve, otherwise it grows stale. This is a much needed change in direction. Had DOOM eternal followed in 2016's footsteps in terms of game play, it would've grown tired pretty quickly.
Make DOOM great again
Originally posted by Fat Angus:
Who wants to play the same old cut and paste FPS formula for the rest of their lives? The genre needs to evolve, otherwise it grows stale. This is a much needed change in direction. Had DOOM eternal followed in 2016's footsteps in terms of game play, it would've grown tired pretty quickly.
Cope.
You literally just did exactly what my post points out.
Disrupt May 18 @ 6:00pm 
literally since doom 2.
I like that we've essentially gotten three wildly different games out of the deal. It's something that you very rarely see from a franchise. At the end of the day though, it is still very much Doom even with the drastic changes made to the gameplay systems. It doesn't stop being Doom simply because Some Guy on the Steam forums says so--you can take that to the bank.
Originally posted by Chubzdoomer:
I like that we've essentially gotten three wildly different games out of the deal. It's something that you very rarely see from a franchise. At the end of the day though, it is still very much Doom even with the drastic changes made to the gameplay systems. It doesn't stop being Doom simply because Some Guy on the Steam forums says so--you can take that to the bank.

"Look people it is Doom, it has the DOOM name on it!" People like you would BELIEVE this to be FACT if it was literally Mario renamed to DOOM. You were born only to fuel corporations. This is your only value in life.
Originally posted by bladeddragonknight:
This same thing has been happening to Resident Evil. RE 7 and 8 were NOT Resident Evil and it is clear the team working on them wanted to do supernatural horror games in a new IP but were forced by CRAPCOM to PLASTER the Resident Evil name on them.
Oof.
Say you don't know your gaming history without saying you don't know your gaming history.
Do yourself a favor and google the actual original build of Resident Evil 4. Not the one that came out, the one they saw as their original vision. You will be painfully made aware of how cringe and out of touch your comments were.

I literally laughed out loud at you, not with you, at you. Like you just fell down face first in cow manure in front of your crush. Pure gold. Thank you for the belly laugh.
Mitora May 18 @ 7:18pm 
Personally doom 1/2 were better from anything i have seen of NuDoom that tries to be some edgy rpg.
Never played doom 3 so maybe the change started to happen there.

One thing that really bothered me is the hip firing system in the newer doom games the guns were off center it seemed which really bugged me.
My eyes tend to track the weapon movements on the side of the screen rather than focusing on the crosshairs and that really was a deal breaker not to have centered weapons like in the old games.
At least do a combined ads / hip fireing system.

I honestly have difficulties playing games that do the third person over the shoulder crap where your character is off to the side as again my eyes track the character not the crosshairs and that creates hell of a eyestrain.

This new doom just looks a bit goofy to me and a bit too far from the originals and for some reason just doesn't really say Doom.
It really just looks too far removed with mechanical dragons and all that other stuff going on for some reason, looks too much as briefly mentioned just looks too far removed from it's roots really.
Last edited by Mitora; May 18 @ 7:22pm
The whole POINT of sequels is to get more of the similar thing. You don't watch a Star Wars movie because you want to see a biography of Harriet Tubman.

If you want to do something different, that's what NEW GAMES are for--not sequels. The truth is that they knew this slop wouldn't stand on its own, so they co-opted the Doom name for their lame bullcrap.

It's so stupid. I'd say they need to can all of the higher ups at id, but Microsoft is too stupid to run any gaming company correctly.
Originally posted by bladeddragonknight:
Originally posted by Chubzdoomer:
I like that we've essentially gotten three wildly different games out of the deal. It's something that you very rarely see from a franchise. At the end of the day though, it is still very much Doom even with the drastic changes made to the gameplay systems. It doesn't stop being Doom simply because Some Guy on the Steam forums says so--you can take that to the bank.

"Look people it is Doom, it has the DOOM name on it!" People like you would BELIEVE this to be FACT if it was literally Mario renamed to DOOM. You were born only to fuel corporations. This is your only value in life.
I could actually rattle off a lengthy list of reasons why it's even more like classic Doom than 2016 or Eternal.
This topic has some real 'Old man yells at clouds' energy.

Originally posted by 7multipliedby7again:
The whole POINT of sequels is to get more of the similar thing. You don't watch a Star Wars movie because you want to see a biography of Harriet Tubman.
Except this is a prequel, not a sequel. And the Star Wars prequels were quite different from the original movies.
Originally posted by bladeddragonknight:
Doom 2016 was a faithful continuation of the series that combined elements of the original Doom games including Doom 3 and its expansion. Doom Eternal and Dark Ages are essentially different IP's. It is clear that current ID Software had no faith in anything they could have made after Doom 2016 and so made these extreme fantasy/heavy metal games with the Doom name attached to them instead.

This same thing has been happening to Resident Evil. RE 7 and 8 were NOT Resident Evil and it is clear the team working on them wanted to do supernatural horror games in a new IP but were forced by CRAPCOM to PLASTER the Resident Evil name on them.

I'm sick of both old IP's I love and potentially new and good IP's being ruined because publishers or developers or both have no faith in new IP selling value compared to old IP's that they will bastardize instead by essentially taking what is pretty much a new franchise and saying "Look this is the thing you used to love, give us your money!"

Your takes are awful.

Doom 2016, Eternal, and Dark Ages are all incredibly fun to play. The essence of doom is running around with a large arsenal of weapons to kill demons with no fear while blasting a killer soundtrack. All 3 of the new Doom games manage to do that. If your argument of 'Eternal and Dark Ages are different IPs', then you'll never enjoy a sequel to almost any game, ever. The only differences are the story and only a few new mechanics added. If a shield with parry mechanics triggers you, just play the old Doom games on repeat.

Saying 'the type of people who make good games aren't being born anymore' is crazy, too. Like, after what year? You really think that anyone born after x year isn't capable of making a great game? From both indie creators to major studios, there's at least a few notable games every year that should be recognized for being incredible games- even if they aren't catered to your taste specifically (that being "Take the game I like, add more levels, change nothing at all, and don't add anything new".).

Your idea of people believing anything tied to an IP belongs to that IP solely based on name is ignorant and stupid, too. The heart and soul of Doom games is readily apparent in the modern iterations. Star Wars has love and soul put into *some of the modern iterations, (*there's plenty of slop, but there's certainly enough great content [See Andor, Rogue one, Vader 2016 and 2020 Comic Runs, The Clone Wars for easy enough to find examples] to satiate fans and show that there's at least some creative love put into the series), but I think the vast majority of people would say all something needs to be Doom is look like the Doom Guy, kill demons with a variety of weapons, and go absolutely crazy.

It's as hypocritical as it is stupid that you critique the 'Modern Generation' (ok boomer) for not having creativity, but when they innovate and add a ***SHIELD*** to the game it's suddenly "Not even the same IP anymore wahhh". Grow a pair and grow up, or go back to the 90's and never leave your house again.
Last edited by Frank Morrison; 12 hours ago
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