DOOM: The Dark Ages

DOOM: The Dark Ages

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Melee and movement needs some tweaks
1- get rid or at least 50% reduction of slow mo melee attacks.
2- you should always be able to parry a green attack, get rid of animation blocking.
3- an air control movement, don't know if this already exist im 70% finish.
4- instant sprint, get rid of sprint delay and the "speed effect".
5- this is hard and some may get triggered and it might be just skill issue from me, invulnerability while performing melee, or at least a faster way to make distance from the enemy. 90% of deaths are after a melee attack, from an unavoidable green attack because you are in an animation block.

Be free to suggest more. Ty
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Showing 1-2 of 2 comments
Aliocha May 18 @ 8:51am 
1) agree, and remove the slow mo parry
2) nop
3) dont know about this one, we already have it with the shield's bash, right ?
4) you can activate an instant sprint and remove the sprint effect in the settings
5) nop, with an invulnerability for melee will create too much cheese action and remove a lot of the challenge imo, skill issue (and not in a mean way).

Honestly I think they should add a setting to remove the slow mo parry, and for the movements are perfect for me rn.
Last edited by Aliocha; May 18 @ 8:53am
alka May 18 @ 8:52am 
For point 4: You can toggle sprint to always on, and you can remove screen effects.
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Showing 1-2 of 2 comments
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