DOOM: The Dark Ages

DOOM: The Dark Ages

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FSR Frame Gen is reporting 120fps, but it feels like 60? Is FSR frame gen broken?
The game says it's running at 120fps with FSR frame gen, but the game looks like 60fps. I tested the game with Lossless Scaling frame gen at 120fps, and it felt smooth. Is FSR frame gen broken? It works in my other games just fine.
Last edited by jatyin; May 18 @ 12:04am
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Showing 1-15 of 26 comments
space May 18 @ 12:00am 
fg generates fake frames which create input lag, it's not "broke", that's how it works, can't have more "free" frames without side effects
jatyin May 18 @ 12:04am 
Originally posted by space:
fg generates fake frames which create input lag, it's not "broke", that's how it works, can't have more "free" frames without side effects
Brother, I'm not referring to input lag. The game physically looks like it's running at 60fps, even with frame gen at 120fps, as if it's not working at all. I also tested Lossless Scaling frame gen and it was completely fine, FSR FG should be performing even better. I'm also pairing it with Nvidia Reflex, so latency isn't an issue with FSR FG or LS FG.
All the fake frame and upscaling tech seems so pointless imho. Fake frame don't address input lag and upscaling blurs everything.

Should have dedicated all that work to running fast a native resolutions. :steamfacepalm:
space May 18 @ 12:19am 
Originally posted by jatyin:
Brother, I'm not referring to input lag. The game physically looks like it's running at 60fps, even with frame gen at 120fps, as if it's not working at all.
it feels like 60 cause of the input lag...
jatyin May 18 @ 12:34am 
Originally posted by space:
Originally posted by jatyin:
Brother, I'm not referring to input lag. The game physically looks like it's running at 60fps, even with frame gen at 120fps, as if it's not working at all.
it feels like 60 cause of the input lag...
Wow I already told you that Lossless Scaling frame gen was doing just fine compared to FSR. Input lag isn't the issue, otherwise it'd be affecting LS FG too. I'm only having issues with FSR. Also I know what input lag is, input lag doesn't "look" like 60hz lol.
Mr Keefy May 18 @ 1:10am 
Input lag is something you "feel" when moving the mouse and the picture/cursor moves a fraction of a second later. Using the word FEEL makes it seem like you have an input lag issue
Alex May 18 @ 1:12am 
I have the same problem on GamePass version. FSR FG works fine in other games. (3060 Ti).
BEEP! May 18 @ 1:16am 
Originally posted by space:
Originally posted by jatyin:
Brother, I'm not referring to input lag. The game physically looks like it's running at 60fps, even with frame gen at 120fps, as if it's not working at all.
it feels like 60 cause of the input lag...
Dude their not talking about input lag they straight up told you it's not working and isn't showing 120FPS and they tested it with Lossless which worked just fine.
BEEP! May 18 @ 1:17am 
Originally posted by Mr Keefy:
Input lag is something you "feel" when moving the mouse and the picture/cursor moves a fraction of a second later. Using the word FEEL makes it seem like you have an input lag issue
There not talking about input lag their straight up saying the in game FG isn't working and isn't generating the extra frames for them and they tested it with another program which worked and showed the generated frames.
BEEP! May 18 @ 1:18am 
OP try updating the FSR files with DLSS Swapper and see if that fixes it.
opus132 May 18 @ 1:19am 
Originally posted by Astral Projection:
Should have dedicated all that work to running fast a native resolutions. :steamfacepalm:

Can't do that with ray tracing.
It's also not working for me. I turn on FSR FrameGen and it literally chops my framerate in half from 65 down to 35. Looks absolutely awful. Hope ID fixes it. Ridiculous that i need frame gen to run this game with a Ryzen 7600x and 6800xt. Thats not a bad PC at all and I have to downgrade the res from 1440 to 1080 and set FSR to Balance just to get an average of 65fps. Meanwhile I can run Eternal at 140fps at full resolution and high graphics and Dark Ages looks about the same as Eternal if you ask me in terms of graphical fidelity. They need to quite making games only for people with the newest $900 gpus and optimize their games for the average GPU.
Last edited by blairtheii; May 18 @ 1:21am
Mr Keefy May 18 @ 2:19am 
Originally posted by BEEP!:
Originally posted by Mr Keefy:
Input lag is something you "feel" when moving the mouse and the picture/cursor moves a fraction of a second later. Using the word FEEL makes it seem like you have an input lag issue
There not talking about input lag their straight up saying the in game FG isn't working and isn't generating the extra frames for them and they tested it with another program which worked and showed the generated frames.
I know. Reading failure detected
BEEP! May 18 @ 2:24am 
Originally posted by Mr Keefy:
Originally posted by BEEP!:
There not talking about input lag their straight up saying the in game FG isn't working and isn't generating the extra frames for them and they tested it with another program which worked and showed the generated frames.
I know. Reading failure detected
At least your not the Space dude that doubled down after reading it twice lol.
Originally posted by jatyin:
The game says it's running at 120fps with FSR frame gen, but the game looks like 60fps. I tested the game with Lossless Scaling frame gen at 120fps, and it felt smooth. Is FSR frame gen broken? It works in my other games just fine.

It’s broken. Somehow FSR frame generation was overlooked in this game and a lot of other people are having issues with it. Me too. It’s reporting boosted fps of course, but it feels less smooth, more jank and choppy than it does in other games. Silent Hill 2 remake of all games, even with ray tracing enabled (I’m a psychopath ik), feels smoother than fsr frame generation in doom dark ages.

Amongst the “small patches” Id software has released, you’ll have to wait for a major patch that addresses or hopefully fixes this issue :/
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