DOOM: The Dark Ages

DOOM: The Dark Ages

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to the people calling this the easiest doom
stop playing on hurt me plenty and use modifiers, this is the hardest doom game ever with lowest parry window, max projectile speed and 150% game speed on nightmare, cosmic barons are absolute ♥♥♥♥♥♥♥♥ with this, people got filtered by marauders in eternal? they were a complete joke compared to every heavy demon in this game
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Showing 1-15 of 19 comments
I don't think it's fair to judge a game's difficulty based on settings that the game was not balanced around.
Originally posted by rambley enjoyer 73:
I don't think it's fair to judge a game's difficulty based on settings that the game was not balanced around.

This

Also TDA's nightmare is easier than every other Doom's nightmare. It is the easiest DooM
Dixon Sider May 17 @ 6:55pm 
I think this one and Eternal about equal in difficulty. Eternal is difficult at first then gets easy, this game is easy at first then gets difficult. This coming from playing both games on the hardest difficulty with no modifiers.
Last edited by Dixon Sider; May 17 @ 6:56pm
I do think it's a little easier compared to Eternal. On 2016 and Eternal, I played on Ultra-Violence and that was a good place to have challenge but not deleted. I tried Nightmare a few times and was able to do it, but it wasn't as enjoyable given how much I had to focus.

Right now, I'm playing TDA on Nightmare and it's a good difficulty for me (no modifiers). From my experience overall, I'd argue it is easier, but it's not like they made it a baby mode. I'm still dying a good bit.
The problem is not the parry window, it is the parry itself being in the game that makes the combat very easy. Due to the parry (and the shield block) I never have to quickly move in combat, I can just wait for the parryable attack and do the posture damage to the attacking demons. Doom (2016) and Doom Eternal were brutal in Nightmare mode compared to this, because there were levels where you were locked in a small arena with dozens of demons, and all you could to for the defence was to move fast.
Originally posted by HeideKnight:
The problem is not the parry window, it is the parry itself being in the game that makes the combat very easy. Due to the parry (and the shield block) I never have to quickly move in combat, I can just wait for the parryable attack and do the posture damage to the attacking demons. Doom (2016) and Doom Eternal were brutal in Nightmare mode compared to this, because there were levels where you were locked in a small arena with dozens of demons, and all you could to for the defence was to move fast.
chapter 18s optional encounter was so bad i would have dropped it to easy if i didn't find a BFC shot because of how small the arena was, if the sprint actually worked for directions other than forward it might not be so bad
jV May 17 @ 7:17pm 
how about the devs balance the difficulty properly instead of being lazy with sliders and making me do it for them?
I blame the shield and the new melee combat options
Originally posted by jV:
how about the devs balance the difficulty properly instead of being lazy with sliders and making me do it for them?
exactly, hell i've dropped it to 100% game speed and it's a complete joke now even with the minimal parry window i can actually parry barons and whiplashs now
Originally posted by Neptune PurpleHeart:
Originally posted by HeideKnight:
The problem is not the parry window, it is the parry itself being in the game that makes the combat very easy. Due to the parry (and the shield block) I never have to quickly move in combat, I can just wait for the parryable attack and do the posture damage to the attacking demons. Doom (2016) and Doom Eternal were brutal in Nightmare mode compared to this, because there were levels where you were locked in a small arena with dozens of demons, and all you could to for the defence was to move fast.
chapter 18s optional encounter was so bad i would have dropped it to easy if i didn't find a BFC shot because of how small the arena was, if the sprint actually worked for directions other than forward it might not be so bad
Spoiler, I am in chapter 10 now. But good to know that it gets harder later on (as I had hoped and expected).
Originally posted by Neptune PurpleHeart:
use modifiers,with parry window, projectile and game speed on nightmare
You literally just said why the game is bad and is barely a doom game
I would also add that Imps NEVER throwed Red Electro Snakes at you
They threw FireBalls
Auron May 17 @ 8:44pm 
The whining about difficulty will happen when the slow people get to the last few parry intensive encounters... Then again I suppose anything below UV and Nightmare is trivial.

I did think UV was too easy and upgraded to Nightmare halfway through the game tbf.
this game you can literally run around and use 1 weapon the whole game and throw the busted ass shield that stuns every thing with that rune attack, i am not even using the bfc or berserk power and i have 3 life sigils available like this game requires less movement and less monster knowledge like plus the difficult game speed of eternal is 150% in this game
fyi no slayer gates sad(1 slayer gate is harder then anything in this game)
still a great doom tho loving it so far
to be fair i did just beat ultrakill before i played dark ages witch is way harder then any doom on any difficulty
Originally posted by rambley enjoyer 73:
I don't think it's fair to judge a game's difficulty based on settings that the game was not balanced around.
Acshually...

The game seems to have been balanced around the hardest settings, but it is not imposing them onto you. I hate that Id and the common gaming crowd saw Eternal challenge as a detriment when it was one of the better aspects of the game.

In other words, Super Gore Nest Master Level was the coolest thing I have ever experienced in a videogame.
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