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parry is fine, the only downside it forces you into waiting and passive reaction play, instead of actively using abilities
Not being able to animation cancel into a parry is definitely one of the choices of all time.
Increased projectile speed and lowered the parry window time.
Naw, best part of the game are those 2002 throwback turret sections. It's super inventive to reach so far back into the bag that literally no one saw it coming.