DOOM: The Dark Ages

DOOM: The Dark Ages

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Arhat May 17 @ 5:15am
How did you tolerate/survive ch 6?
I have ptsd from ubisoft open world formula, this was a instant turnoff for me.
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Khanjima May 17 @ 5:18am 
They throw you into more large sandboxes you best brace yourself. The first time It's not so bad, but then they difficulty spike them out of nowhere. Plus it just gets old spending 12 minutes every time just running all over the place to get the scattered secrets and collectibles
I dont actually mind, because this is the kind of maps you play in classic doom, even way more big and open in community maps

in fact, I love when the game is this open, I have more fun personally
Arhat May 17 @ 5:21am 
Originally posted by Khanjima:
They throw you into more large sandboxes you best brace yourself. The first time It's not so bad, but then they difficulty spike them out of nowhere. Plus it just gets old spending 12 minutes every time just running all over the place to get the scattered secrets and collectibles

I suspected this, already uninstalled. Thank god it was on gamepass, not being able to refund after 5-6 hours on steam.
Originally posted by Arhat:
I have ptsd from ubisoft open world formula, this was a instant turnoff for me.
if you dont like sandbox they put in, just turn your brain off and follow quest marker, move from point A to point B, game kinda easy so you can survive .
Magneo May 23 @ 7:06pm 
Yep. Parts of Ch 6 are kickin' my butt. I don't how many times I've attempted those two larger arenas. Big spike in difficulty. Don't want to mess with sliders yet. One to go, then I'm done & we'll see what 7's like.
Same as every other chapter, I ripped and tore until it was done.
Nekros May 23 @ 7:18pm 
So I guess any map design that's not strictly a hallway is gonna be considered open world at this rate. Doom 3 would be right up your alley as it's nothing but hallways.

Japes aside the semi open levels here are nothing compared to the mindless collectathon shoved into each ♥♥♥♥♥♥♥ title where you do it to clear the map of a bunch of useless markers.
Originally posted by Nekros:
So I guess any map design that's not strictly a hallway is gonna be considered open world at this rate. .
TDA is still very linear, I don't get it. Follow objective marker, clear room, find secrets.. rinse and repeat except now you pick the objectives in whatever order you want.
Last edited by UNBREAKABLE; May 23 @ 7:29pm
%100 completion
RodroG May 24 @ 2:01am 
Originally posted by Ultra-Violence:
%100 completion

Lol, I got 99% completion in Chapter 6 because I forgot to complete a challenge (?). The Slayer will eventually return to complete it 100%.

On the OP's topic, I enjoyed the semi-open-world formula. As @UNBREAKABLE mentioned, TDA is still very linear in terms of gameplay. Semi-open environments are visually appealing and artistically valuable in TDA, so I like to traverse and explore them.
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