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The AAA companies need to cut prices in half because of competition.
✅ Fair Concern:
It’s understandable that many gamers feel stretched financially. With inflation and rising living costs, $60–$70 USD is a significant ask for entertainment. Pricing sensitivity is real.
🤖 Counterpoint:
While this is valid, it’s not unique to Doom: The Dark Ages. The standard price for AAA games in 2025 is $69.99 USD—matching major releases from Sony, Microsoft, and third-party publishers. The price reflects:
Increased development costs (especially with high-fidelity graphics, advanced AI, voice acting, etc.).
Longer production timelines (5–6 years is common for games like this).
Higher expectations for polish and post-launch support.
It’s not that Doom: The Dark Ages is overpriced—it’s priced in line with the industry norm for AAA single-player experiences.
2. “There Should Be Flexible Pricing”
📉 Misguided Expectation:
Some argue that games should have variable pricing tiers—offering cheaper versions or modular content. While that sounds consumer-friendly, it doesn't align well with single-player, narrative-driven games like Doom, which are sold as complete, cohesive experiences.
🤖 Rebuttal:
Flexible pricing makes more sense for live-service games or titles with a heavy multiplayer focus (where content can be modular or seasonal). Doom games offer:
Full campaigns.
High replayability (difficulty tiers, secrets, challenges).
Potential post-launch content (horde modes, expansions).
Selling a “partial Doom” experience would undermine the integrity and pacing of the campaign. It’s not like a battle pass or episodic structure.
Conclusion: Modular pricing isn't appropriate for a single-player FPS like this, and doing so would likely anger just as many fans who expect a premium experience at full price.
3. “Doom Should Be Cheaper Because It’s Not Open World”
🧩 Misunderstanding of Value:
Some players equate game value to things like open world size or multiplayer longevity. Since Doom: The Dark Ages isn’t confirmed to be open world or multiplayer-focused, some might assume it’s “less content.”
🤖 Rebuttal:
Doom’s value isn’t in its map size—it’s in its tight design, combat mechanics, and replayability. The last two games (Doom 2016 and Doom Eternal) delivered:
~15–20 hours of tightly designed campaign.
Unique enemy design and combat flow.
Multiple playstyles and skill depth.
That’s arguably more value per hour than some bloated open-world games that pad their runtime. Quality and design density matter more than raw scale.
4. “Games Should Reflect Economic Conditions”
🧠 Empathy, But Not Practicality:
This sentiment is emotionally relatable—but not entirely realistic from a business perspective.
🤖 Rebuttal:
Development studios don’t operate on gamer sentiment—they operate on budgets, timelines, and investor expectations. id Software and Bethesda have to recoup:
Years of salaried development.
Cutting-edge tech (likely using a new version of id Tech).
Marketing, voice acting, and distribution.
Just as other industries don’t lower prices because of economic hardship (e.g., smartphones, streaming services, movies), neither does gaming. What developers can and often do instead is:
Offer sales within months of release.
Provide deluxe/standard editions with options.
Include the game in Game Pass, which Bethesda games often do now (great for affordability).
✅ Final Rebuttal Summary
Vaakari’s concern about pricing is emotionally valid but economically and contextually flawed:
$70 is now the standard AAA price point—Doom: The Dark Ages is not an outlier.
The Doom franchise historically delivers polished, complete single-player games that justify full price through quality.
The value of a game isn’t just in how “big” it is—it’s in the design, replayability, and satisfaction of the gameplay loop.
Bethesda and Xbox’s Game Pass ecosystem is a likely workaround for players who don’t want to pay full price at launch.
ill be buying after i beat it on gamepass tho.
So when Denuvo is removed and it's on a DEEEP Discount, is when I will buy it...
Xmas sale will be the best time. By then, Denuvo will more than likely be removed and it will be more than likely 50% off.
It's not doing well compared to 2016 and Eternal...
And why should this be a problem?
People buy the games they wanna play.
No one is forcing them to buy EVERYTHING.
And if they know that a game is coming out in a few months, how about saving up some money? And once again, it's available on game pass.
And there are cheaper Steam Key's out there.
I bought the premium edition key, for $55.
Actually we are getting sick of also the damn DOOM TRAIN bs.
Time Quake fans get their time in the light. I would KILL for a damn Quake 1 and 2 Remade.
JUST THOSE two. I don't give a damn about Quake 3 or 4.
If we get a Quake 1 and 2 remade, with also their expansions remade, I am good.