DOOM: The Dark Ages

DOOM: The Dark Ages

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vaakari May 17 @ 5:14am
Not buying until price drops!!
They are too greedy to understand that high price hurts sales, bad.
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Caesar May 17 @ 6:43am 
K
Its dirty cheap since you can just buy gamepass for a month
Zafarion May 17 @ 7:21am 
I agree. The major problem (for iD software) is that too many games are being released nowadays. People don't have money/time to buy/play everything. The indies are taking the crown with their lower prices and quality.

The AAA companies need to cut prices in half because of competition.
Last edited by Zafarion; May 17 @ 8:04am
cool story bro but who asked
1. “The Game Costs Too Much in Today’s Economy”

✅ Fair Concern:
It’s understandable that many gamers feel stretched financially. With inflation and rising living costs, $60–$70 USD is a significant ask for entertainment. Pricing sensitivity is real.

🤖 Counterpoint:
While this is valid, it’s not unique to Doom: The Dark Ages. The standard price for AAA games in 2025 is $69.99 USD—matching major releases from Sony, Microsoft, and third-party publishers. The price reflects:

Increased development costs (especially with high-fidelity graphics, advanced AI, voice acting, etc.).

Longer production timelines (5–6 years is common for games like this).

Higher expectations for polish and post-launch support.

It’s not that Doom: The Dark Ages is overpriced—it’s priced in line with the industry norm for AAA single-player experiences.
2. “There Should Be Flexible Pricing”

📉 Misguided Expectation:
Some argue that games should have variable pricing tiers—offering cheaper versions or modular content. While that sounds consumer-friendly, it doesn't align well with single-player, narrative-driven games like Doom, which are sold as complete, cohesive experiences.

🤖 Rebuttal:
Flexible pricing makes more sense for live-service games or titles with a heavy multiplayer focus (where content can be modular or seasonal). Doom games offer:

Full campaigns.

High replayability (difficulty tiers, secrets, challenges).

Potential post-launch content (horde modes, expansions).

Selling a “partial Doom” experience would undermine the integrity and pacing of the campaign. It’s not like a battle pass or episodic structure.

Conclusion: Modular pricing isn't appropriate for a single-player FPS like this, and doing so would likely anger just as many fans who expect a premium experience at full price.
3. “Doom Should Be Cheaper Because It’s Not Open World”

🧩 Misunderstanding of Value:
Some players equate game value to things like open world size or multiplayer longevity. Since Doom: The Dark Ages isn’t confirmed to be open world or multiplayer-focused, some might assume it’s “less content.”

🤖 Rebuttal:
Doom’s value isn’t in its map size—it’s in its tight design, combat mechanics, and replayability. The last two games (Doom 2016 and Doom Eternal) delivered:

~15–20 hours of tightly designed campaign.

Unique enemy design and combat flow.

Multiple playstyles and skill depth.

That’s arguably more value per hour than some bloated open-world games that pad their runtime. Quality and design density matter more than raw scale.
4. “Games Should Reflect Economic Conditions”

🧠 Empathy, But Not Practicality:
This sentiment is emotionally relatable—but not entirely realistic from a business perspective.

🤖 Rebuttal:
Development studios don’t operate on gamer sentiment—they operate on budgets, timelines, and investor expectations. id Software and Bethesda have to recoup:

Years of salaried development.

Cutting-edge tech (likely using a new version of id Tech).

Marketing, voice acting, and distribution.

Just as other industries don’t lower prices because of economic hardship (e.g., smartphones, streaming services, movies), neither does gaming. What developers can and often do instead is:

Offer sales within months of release.

Provide deluxe/standard editions with options.

Include the game in Game Pass, which Bethesda games often do now (great for affordability).

✅ Final Rebuttal Summary

Vaakari’s concern about pricing is emotionally valid but economically and contextually flawed:

$70 is now the standard AAA price point—Doom: The Dark Ages is not an outlier.

The Doom franchise historically delivers polished, complete single-player games that justify full price through quality.

The value of a game isn’t just in how “big” it is—it’s in the design, replayability, and satisfaction of the gameplay loop.

Bethesda and Xbox’s Game Pass ecosystem is a likely workaround for players who don’t want to pay full price at launch.
Fight the fight. Be a warrior for us All.
I rarely purchase games any more, I pay for game pass ultimate and some bangers have released on there recently, DOOM The Dark Ages, Indiana Jones and the Great Circle, The Elder Scrolls IV Oblivion Remastered, S.T.A.L.K.E.R. 2 Heart of Chornobyl and Expedition 33 to name a few.
Ghostvenger92 (Banned) May 17 @ 7:27am 
Originally posted by vaakari:
They are too greedy to understand that high price hurts sales, bad.
you streamer riding pony lmao. After playing on gamepass the game gets better as you progress and upgrade. I think the game fully deserves the purchase at the price.

ill be buying after i beat it on gamepass tho.
Same. Also when Denuvo is removed.

So when Denuvo is removed and it's on a DEEEP Discount, is when I will buy it...
Better to wait a month or 2 and get it on sale or get it from CDkeys for €60 :VBCOOL:
Last edited by Dr. Steve Brule; May 17 @ 7:33am
Originally posted by Dr. Steve Brule:
Better to wait a month or 2 and get it on sale :VBCOOL:

Xmas sale will be the best time. By then, Denuvo will more than likely be removed and it will be more than likely 50% off.

It's not doing well compared to 2016 and Eternal...
Originally posted by Zafarion:
The major problem (for iD software) is that too many games are being released nowadays. People don't have money/time to buy/play everything.

And why should this be a problem?
People buy the games they wanna play.
No one is forcing them to buy EVERYTHING.

And if they know that a game is coming out in a few months, how about saving up some money? And once again, it's available on game pass.
And there are cheaper Steam Key's out there.
I bought the premium edition key, for $55.
Originally posted by Zafarion:
I agree. The major problem (for iD software) is that too many games are being released nowadays. People don't have money/time to buy/play everything. The indies are taking the crown with their lower prices and quality. For example, I'm purchasing almost one game per week lately (and that's only a fraction of what is being released and only in the genres I like) with much lower prices than AAA releases. I want to play all of them but I'm running out of time.

Actually we are getting sick of also the damn DOOM TRAIN bs.

Time Quake fans get their time in the light. I would KILL for a damn Quake 1 and 2 Remade.

JUST THOSE two. I don't give a damn about Quake 3 or 4.

If we get a Quake 1 and 2 remade, with also their expansions remade, I am good.
Caradog May 17 @ 7:38am 
Generally uninterested in doom but thought this looked interesting. But 70 quid for a digital incomplete version with no physical production costs....what meds they on and where can I buy them instead.
I'm not even sure I'll bother when the price drops either. It just doesn't look fun.
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