DOOM: The Dark Ages

DOOM: The Dark Ages

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Anyone getting VRAM memory leaks?
I'm noticing a weird issue with my game. When I die (ie: reload a checkpoint) more of my VRAM is used until eventually I have none left and my FPS is halved. For reference I am using a 4070ti Super on basically max settings with the latest drivers. Is there a fix to this or do I have to wait for a patch?
Last edited by TheRedCap; May 16 @ 11:55am
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Showing 1-15 of 16 comments
Selenium May 16 @ 12:16pm 
I'm having the same issue with the Gamepass version for PC. I seem to be able to avoid the issue by using balanced DLSS instead of quality.
Mine is stable, thankfully. I maxed out the texture setting, as my video card has 20 GB. And it's using something like half the VRAM I think, and seems stable. Interesting that DLSS settings are changing the behavior. I am using FSR.
I haven't noticed but ive only played a little and only died once.
Originally posted by Selenium:
I'm having the same issue with the Gamepass version for PC. I seem to be able to avoid the issue by using balanced DLSS instead of quality.
Interesting, does your GPU have a similar amount of VRAM?
4080Super , longest I have played is 1 hour straight and no vram leak. Using 566.36 driver, edited the cfg to remove driver check warning @ startup.
Selenium May 16 @ 3:34pm 
Originally posted by TheRedCap:
Originally posted by Selenium:
I'm having the same issue with the Gamepass version for PC. I seem to be able to avoid the issue by using balanced DLSS instead of quality.
Interesting, does your GPU have a similar amount of VRAM?

12 gb 4070ti. I'm playing on a 5120x1440 display. When I use "quality" dlss and all high settings, it's actually running great most of the time, with some vram to spare. But when loading cutscenes or reloading checkpoints and stuff like that, I eventually go to ZERO free vram(which is when my frames get gutted, same case as you). Switching to balanced I guess has given more of a buffer to prevent that from happening.

Edit - it just happened on balanced too. It does seem to be a leak issue, it's always after I've been playing fine for a while, then starts up after a cutscenes or reload. I am using the latest stable drivers(576.40). Just played through all of the first chapter on all high settings, quality dlss at 5120x1440, and it ran great at around 90fps. The performance metrics showed I still had about 1 gig of vram to spare for the whole chapter. Then, when it does the cutscene and loads into the next chapter, I have ZERO free vram and my frames drop massively.

Edit again - Just played all of chapter "Siege part two", quality dlss and all high settings. Ran great, over 100fps most of the time. Then as soon as the cutscene for the next chapter starts, I run out of vram and frames drop way down.

Edit - OK my issue seems to be entirely with the cutscenes. Especially cutscenes starting a new chapter. Or just starting new chapters in general. Just started the chapter after Abyssal Forest, it doesn't have a cutscene but my performance still dropped into the 20s. So maybe it's only when I start a new chapter.
Last edited by Selenium; May 16 @ 6:24pm
Originally posted by Quick☢420™:
4080Super , longest I have played is 1 hour straight and no vram leak. Using 566.36 driver, edited the cfg to remove driver check warning @ startup.
I'll rollin' with the same hardware/driver and like yourself, I haven't had any VRAM leaks.
Originally posted by Selenium:
Originally posted by TheRedCap:
Interesting, does your GPU have a similar amount of VRAM?

12 gb 4070ti. I'm playing on a 5120x1440 display. When I use "quality" dlss and all high settings, it's actually running great most of the time, with some vram to spare. But when loading cutscenes or reloading checkpoints and stuff like that, I eventually go to ZERO free vram(which is when my frames get gutted, same case as you). Switching to balanced I guess has given more of a buffer to prevent that from happening.

Edit - it just happened on balanced too. It does seem to be a leak issue, it's always after I've been playing fine for a while, then starts up after a cutscenes or reload. I am using the latest stable drivers(576.40). Just played through all of the first chapter on all high settings, quality dlss at 5120x1440, and it ran great at around 90fps. The performance metrics showed I still had about 1 gig of vram to spare for the whole chapter. Then, when it does the cutscene and loads into the next chapter, I have ZERO free vram and my frames drop massively.

Edit again - Just played all of chapter "Siege part two", quality dlss and all high settings. Ran great, over 100fps most of the time. Then as soon as the cutscene for the next chapter starts, I run out of vram and frames drop way down.

Edit - OK my issue seems to be entirely with the cutscenes. Especially cutscenes starting a new chapter. Or just starting new chapters in general. Just started the chapter after Abyssal Forest, it doesn't have a cutscene but my performance still dropped into the 20s. So maybe it's only when I start a new chapter.
Yeah with me I play with DLSS Quality on UW and I usually have like 4-5 gb spare VRAM before it fills up after I die a few times. Considering this issue isn't widespread I wonder if its a driver issue? I'm gonna check my rebar settings
Draconus May 16 @ 6:47pm 
Originally posted by Selenium:
I'm having the same issue with the Gamepass version for PC. I seem to be able to avoid the issue by using balanced DLSS instead of quality.


playing game fine no dlss no issues get 137 fps on 1080p ultra nightmare and 100 fps average on 2560 x 1440p ultra nightmare everything no frame gen no dlss bs... .... game runs like absolute butter on a rtx 4070 ti super on win 10 x64 pro os :steamthumbsup:
Last edited by Draconus; May 16 @ 6:49pm
Selenium May 16 @ 8:52pm 
Originally posted by TheRedCap:
Originally posted by Selenium:

12 gb 4070ti. I'm playing on a 5120x1440 display. When I use "quality" dlss and all high settings, it's actually running great most of the time, with some vram to spare. But when loading cutscenes or reloading checkpoints and stuff like that, I eventually go to ZERO free vram(which is when my frames get gutted, same case as you). Switching to balanced I guess has given more of a buffer to prevent that from happening.

Edit - it just happened on balanced too. It does seem to be a leak issue, it's always after I've been playing fine for a while, then starts up after a cutscenes or reload. I am using the latest stable drivers(576.40). Just played through all of the first chapter on all high settings, quality dlss at 5120x1440, and it ran great at around 90fps. The performance metrics showed I still had about 1 gig of vram to spare for the whole chapter. Then, when it does the cutscene and loads into the next chapter, I have ZERO free vram and my frames drop massively.

Edit again - Just played all of chapter "Siege part two", quality dlss and all high settings. Ran great, over 100fps most of the time. Then as soon as the cutscene for the next chapter starts, I run out of vram and frames drop way down.

Edit - OK my issue seems to be entirely with the cutscenes. Especially cutscenes starting a new chapter. Or just starting new chapters in general. Just started the chapter after Abyssal Forest, it doesn't have a cutscene but my performance still dropped into the 20s. So maybe it's only when I start a new chapter.
Yeah with me I play with DLSS Quality on UW and I usually have like 4-5 gb spare VRAM before it fills up after I die a few times. Considering this issue isn't widespread I wonder if its a driver issue? I'm gonna check my rebar settings

I totally forgot about rebar. Enabled it for this game in Nvidia Profile Inspector and the problem completely went away! I hope you have similar luck.
Spartanz1080 May 16 @ 9:22pm 
I had this issue on my 4090 when I was forcing DLSS4 preset K latest super resolution and frame gen model and custom DLSS percentage at 80% via the NVIDIA app and it would slowing fill up to 23gb vram used over time and then the performance would tank. It would take about 2 hours though. But I learned the game has native DLSS4 transformer model so I put the overrides in the NVIDIA app back to use the 3d application settings and just used the in game DLSS and frame gen settings and it fixed the issue the VRAM stays under 16 GB used over time and does not climb up anymore
twi May 17 @ 4:59am 
I've got a 16GB 4060 Ti and the memory leak in this game is insane. I've turned texture size down to the minimum, and still, within about 15 minutes of playing, the VRAM gets maxed out and my frame rate goes down to 60 with tonnes of flicker.

Requirement seems to be dying a number of times.

EDIT:
Originally posted by Spartanz1080:
… I put the overrides in the NVIDIA app back to use the 3d application settings and just used the in game DLSS and frame gen settings and it fixed the issue the VRAM stays under 16 GB used over time and does not climb up anymore

Yup, that does seem to fix the issue. I was also using overrides 🤓

Last edited by twi; May 17 @ 8:16am
Quintella May 17 @ 10:35am 
Originally posted by Spartanz1080:
I had this issue on my 4090 when I was forcing DLSS4 preset K latest super resolution and frame gen model and custom DLSS percentage at 80% via the NVIDIA app and it would slowing fill up to 23gb vram used over time and then the performance would tank. It would take about 2 hours though. But I learned the game has native DLSS4 transformer model so I put the overrides in the NVIDIA app back to use the 3d application settings and just used the in game DLSS and frame gen settings and it fixed the issue the VRAM stays under 16 GB used over time and does not climb up anymore

Fixed for me. I'm on the Game Pass version. Quite odd that DLSS Override was causing VRAM issues.

Thanks!
TheRedCap May 17 @ 12:01pm 
Originally posted by Spartanz1080:
I had this issue on my 4090 when I was forcing DLSS4 preset K latest super resolution and frame gen model and custom DLSS percentage at 80% via the NVIDIA app and it would slowing fill up to 23gb vram used over time and then the performance would tank. It would take about 2 hours though. But I learned the game has native DLSS4 transformer model so I put the overrides in the NVIDIA app back to use the 3d application settings and just used the in game DLSS and frame gen settings and it fixed the issue the VRAM stays under 16 GB used over time and does not climb up anymore
You are a saint, I have the override on in the app! I will try this

Edit: this worked!!! thank you everyone for your help
Last edited by TheRedCap; May 17 @ 1:52pm
Klagold May 22 @ 3:24pm 
Originally posted by Spartanz1080:
I had this issue on my 4090 when I was forcing DLSS4 preset K latest super resolution and frame gen model and custom DLSS percentage at 80% via the NVIDIA app and it would slowing fill up to 23gb vram used over time and then the performance would tank. It would take about 2 hours though. But I learned the game has native DLSS4 transformer model so I put the overrides in the NVIDIA app back to use the 3d application settings and just used the in game DLSS and frame gen settings and it fixed the issue the VRAM stays under 16 GB used over time and does not climb up anymore


That completely solved my issue. Thank you so much! You're the man!
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