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They are just very low res with an overlayed another texture to fake detail.
But all this does is that high and low fequency detail exists, but not medium one, making for some blurry but noisy textures.
It isnt using even close to max vram i have
This is totally baseless. I just compared 2048 to 4096 memory pool size on my 4090 and see little difference in quality or framerate / the game runs rock solid either way. Even between Low and Ultra Nightmare texture filtering quality the material quality in game is largely the same to my eye…Possibly the texture options are capped to high setting here like they are with other settings. Maybe in preparation for ultra and ultra nightmare setting update to control some effect related to path tracing that they plan to implement later.
OP is correct there are some poor quality textures if you look closely - which is disappointing because it detracts from the material quality of objects around the game world. It sort of doesn’t matter in action though but it feels like texture resolution is an arbitrary limit on PC given our VRAM goes up to 24+ GB