DOOM: The Dark Ages

DOOM: The Dark Ages

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Very blurry and low res textures, any fix?
Ok, it cant be only me. Im playing on a 4080 and the textures set to max looks kinda blurry, like if i set it to low or something.
To be honest, i cant see any difference between low and max outside of reflections, its blurry on low and blurry on max.

And i dont mean like blurry blurry, its like there are super low res textures with another "detailed" texture layerd on top on everything, but the underlying textures are extremely low res. I know this decal texture tech of using multiple uv maps is as old as doom3 and was used in Eternal too, but i swear Eternal had higher res base textures. Maybe that explains how this game loads in 1 second?

Only enemies look sharp, those guys have at lest 4x the texture res, but environments?

Anybody has same problems/ impressions?
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Showing 1-6 of 6 comments
Crank upp DLSS sharpness to max ingame and the game looks normal, i think the devs must have been drunk when they set it to around 40.
slocik May 16 @ 9:01am 
Originally posted by 𝕊𝕎𝔸ℕ𝕊𝕆ℕ:
Crank upp DLSS sharpness to max ingame and the game looks normal, i think the devs must have been drunk when they set it to around 40.
Nah, i dont mean image sharpness, i mean textures on the models themselves,
They are just very low res with an overlayed another texture to fake detail.
But all this does is that high and low fequency detail exists, but not medium one, making for some blurry but noisy textures.
Originally posted by slocik:
Ok, it cant be only me. Im playing on a 4080 and the textures set to max looks kinda blurry, like if i set it to low or something.
To be honest, i cant see any difference between low and max outside of reflections, its blurry on low and blurry on max.

And i dont mean like blurry blurry, its like there are super low res textures with another "detailed" texture layerd on top on everything, but the underlying textures are extremely low res. I know this decal texture tech of using multiple uv maps is as old as doom3 and was used in Eternal too, but i swear Eternal had higher res base textures. Maybe that explains how this game loads in 1 second?

Only enemies look sharp, those guys have at lest 4x the texture res, but environments?

Anybody has same problems/ impressions?
don't touch texture size pool. if it set to 2048 by default, leave it be
slocik May 16 @ 9:13am 
Originally posted by Catticus, Coveter of Snack:
don't touch texture size pool. if it set to 2048 by default, leave it be
Why?
It isnt using even close to max vram i have
Originally posted by slocik:
Originally posted by Catticus, Coveter of Snack:
don't touch texture size pool. if it set to 2048 by default, leave it be
Why?
It isnt using even close to max vram i have
it is some kind of reserved vram. just don't touch it and leave it at the value that quality preset sets
Originally posted by Catticus, Coveter of Snack:
Originally posted by slocik:
Why?
It isnt using even close to max vram i have
it is some kind of reserved vram. just don't touch it and leave it at the value that quality preset sets

This is totally baseless. I just compared 2048 to 4096 memory pool size on my 4090 and see little difference in quality or framerate / the game runs rock solid either way. Even between Low and Ultra Nightmare texture filtering quality the material quality in game is largely the same to my eye…Possibly the texture options are capped to high setting here like they are with other settings. Maybe in preparation for ultra and ultra nightmare setting update to control some effect related to path tracing that they plan to implement later.

OP is correct there are some poor quality textures if you look closely - which is disappointing because it detracts from the material quality of objects around the game world. It sort of doesn’t matter in action though but it feels like texture resolution is an arbitrary limit on PC given our VRAM goes up to 24+ GB
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Showing 1-6 of 6 comments
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