DOOM: The Dark Ages

DOOM: The Dark Ages

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The decrease in modern game performance
Eternal max graphics on a 2070 Super i7-9700k gives me 165 frames consistently.

The dark ages lowest graphics on same hardware at native gives me 40 fps.

I understand hardware falls behind as time goes on. However ray tracing artificially bottlenecks gpus and rigs that would be perfectly capable of running a game with baked lighting.

It’s clear there is a push from GPU manufactures to implement raytracing to force people to upgrade when before you’d have to upgrade in maybe another 10 years.

Raytracing is a blight and any respected dev would not sacrifice performance to this degree just for better shadows.
Last edited by Razzar; May 15 @ 4:07pm
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Showing 1-10 of 10 comments
DM May 15 @ 4:07pm 
Eternal is a 5 year old game. Work out how technology and minimum requirements work, and then come back...
space May 15 @ 4:09pm 
"this old game runs better on old hardware than new game, more shocking news at 11"
Razzar May 15 @ 4:18pm 
Originally posted by space:
"this old game runs better on old hardware than new game, more shocking news at 11"
You just not gonna contend with the fact my hardware would be fine if they didn’t implement forced raytracing or you just gonna jerk yourself off because you got expensive specs?

Also laughable to pretend like it’s normal for 5 years to go by and pretend like going from 165 frames max quality to 40 frames lowest native is somehow normal.

It shouldn’t be expected for fans to have to shill out over a 1000 dollars on new gpus just because ray tracing is forced on.

It’s called artificial bottlenecking with raytracing.
Last edited by Razzar; May 15 @ 4:21pm
BEEP! May 15 @ 4:21pm 
Yep Doom DA look a little better than Eternal not by a whole lot but runs like 2X to 3X worse in every way where about 90% of PC gamers will be forced to use upscaling to combat the performance.

That's modern gameing 101 game's don't look much better than game's 5-10years ago but are 2X-3X more demanding because of reasons.
Last edited by BEEP!; May 15 @ 4:21pm
Deimos May 15 @ 4:24pm 
The BEST card I ever had in terms of longevity was the 1080TI. That lasted me 3 years at 1440p. Got it in 2017. It stopped performing adequately in 2020. Had to wait until 2021 to replace it with a 3080. And the performance and uplift of the 1080TI is widely documented to have been an anomaly.

And here you are, complaining that 6 year hardware, that wasn't even top of the line at the time of purchase, is not performing. Welcome to reality.
Razzar May 15 @ 4:25pm 
Originally posted by BEEP!:
Yep Doom DA look a little better than Eternal not by a whole lot but runs like 2X to 3X worse in every way where about 90% of PC gamers will be forced to use upscaling to combat the performance.

That's modern gameing 101 game's don't look much better than game's 5-10years ago but are 2X-3X more demanding because of reasons.
Like I don’t get how someone who can run this but has to use upscaling can defend this.

You paid how much for a card and still require AI and fake frames to boost your fps to a reasonable amount? I’d be pissed if I spent money on a 4000 or 5000 series card and have to use these techniques.
Razzar May 15 @ 4:26pm 
Originally posted by Deimos:
The BEST card I ever had in terms of longevity was the 1080TI. That lasted me 3 years at 1440p. Got it in 2017. It stopped performing adequately in 2020. Had to wait until 2021 to replace it with a 3080. And the performance and uplift of the 1080TI is widely documented to have been an anomaly.

And here you are, complaining that 6 year hardware, that wasn't even top of the line at the time of purchase, is not performing. Welcome to reality.
Why are you defending artificial bottlenecking with ray tracing?

Like are you able to comprehend the reality of me being able to run this game pretty well if there was no forced raytracing? Does that compute?
Last edited by Razzar; May 15 @ 4:27pm
While I do agree with you to an extent, Raytracing is simply the future so fortunately or unfortunately you're going to have to get used to it in upcoming releases. When it's done really well, it does make a HUGE difference in ambiance and atmosphere. Portal RTX is pretty impressive.

Going to have to wait out the next half a decade until mid range hardware doesn't chug when RTX is enabled.
Razzar May 15 @ 4:29pm 
Originally posted by regalager:
While I do agree with you to an extent, Raytracing is simply the future so fortunately or unfortunately you're going to have to get used to it in upcoming releases. When it's done really well, it does make a HUGE difference in ambiance and atmosphere. Portal RTX is pretty impressive.

Going to have to wait out the next half a decade until mid range hardware doesn't chug when RTX is enabled.
It will not be this performance heavy if it is used widely in the future. Why do you think every game that has it has it be optional? Because they understand a large portion of the hardware in use right now can’t/wont support it at decent frames.

Mandatory RT at this point in time does one thing and that is cut out a portion of your paying customers.
Last edited by Razzar; May 15 @ 4:30pm
BEEP! May 15 @ 4:33pm 
Originally posted by Razzar:
Originally posted by Deimos:
The BEST card I ever had in terms of longevity was the 1080TI. That lasted me 3 years at 1440p. Got it in 2017. It stopped performing adequately in 2020. Had to wait until 2021 to replace it with a 3080. And the performance and uplift of the 1080TI is widely documented to have been an anomaly.

And here you are, complaining that 6 year hardware, that wasn't even top of the line at the time of purchase, is not performing. Welcome to reality.
Why are you defending artificial bottlenecking with ray tracing?

Like are you able to comprehend the reality of me being able to run this game pretty well if there was no forced raytracing? Does that compute?
It also doesn't help were two gens of GPU hardware which weren't much of a improvement over the last 3000s like the last two gen of hardware were basically software update in all but the highest end hardware.

So were playing game's that don't look much better than game's 5-10years ago on hardware that's not much better than hardware 5years ago which is a hell of a lot more expensive now and game's are now like 2x to 3X more demanding were basically almost everyone is forced to rely on upscaling so now our game's are now blurrier than game's 5-10years ago because of the upscaling and badly implement TAA.

Modern gameing is a ♥♥♥♥ show.
Last edited by BEEP!; May 15 @ 4:34pm
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Date Posted: May 15 @ 4:05pm
Posts: 10