DOOM: The Dark Ages

DOOM: The Dark Ages

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Spider boss level 4 - How to tell a quality of gameplay design by the small things.
See, you have a spider shooting orbs and you have to deflect the green orbs to damage the spider. The usual shield reflection mechanic that you practices 4 levels now.

HOWEVER, no matter what direction your shield is facing, once it hits the green orb it will go back exactly to where the boss is.

If this isn't baby-hand-holding-easy-console friendly ♥♥♥♥♥♥♥♥ then tell me what is.

Any idea if this changes on higher difficulties? I doubt it.

This isn't about nitpicking, it's just to show you who this game is made for.

Since you might not be convinced and you might be calling me names in your head by now check this out:

You can run circles around that spider boss in that arena and he won't ever hit you. There is no punishment even for not facing the boss.

Casual game made for casual gamers by casual developers.
Last edited by AssPained; May 15 @ 1:51pm
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The boss is introduced as a basic enemy on level 5. This serves as an introduction to the first more complicated demon, or super heavy demon. In a vacuum it is easy but combine it with other enemies and it's more complicated than you make it out to be. It is underwhelming as an individual boss, but I can't imagine a better introduction to a more complicated enemy than this.

As for parrying the boss, I was also initially skeptical about the auto-aiming projectiles, but again, this is in a vacuum. By stage 13 your constantly parrying a barrage of projectiles and melee attacks by multiple demons from varying distances, and aiming these projectiles would make effectivly parrying far more difficult and less rewarding. Once you unlock runes, they are so much more powerful than the projectile that I would completely forgo aiming because its reward is too little.

However, I do think that there should be a difficulty option to turn on aiming the parried projectiles.

You come off as very elitist at the end. Nothing wrong with people playing casually.
I knew there would be Soulslike bosses in the game as soon as they revealed that there would be a parry mechanics. Parry the boss until their stance breaks to deal high damage, awful. And yes, the boss itself was easy, it really seems that the green orbs are always reflected in the right direction after a parry. I just don't think that such mechanics belong in a Doom game.
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Date Posted: May 15 @ 1:50pm
Posts: 2