Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ugh. I really wanna play it. Their games are usually so well optimized right out the gate. Strangely the app "Lossless Scaling" frame gen is working but it like doubles the lag time and isn't as smooth as regular frame gen built into the game.
GPU generated fake frames might make things look smoother but will have no effect on inputs. Or maybe a placebo effect at best ...
This technology is a technology to reduce latency.
Although FG generation will increase FPS, it requires calculating the image between two FPS, and these images need to be calculated in advance (the increase in behavior will increase latency), and the delayed output of the picture will look like a stutter, and the display is too slow to match the screen display time.
Dude, it’s busted. Stop trying to explain away poor implementation of FG. It looks fine in any other title that supports it.