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I doubt Stratton ever cared about the music that much. He probably cannot even tell the difference.
As a short first example: Maybe Mick does not care for those awards and never bothered to pick them up.
But I will say that jealousy because of the recognition Gordon got from the soundtracks sounds very silly to me. The soundtrack works so well in 2016 and Eternal because it fits with the rest of the game. If the soundtrack slaps, but the rest is awful, we would not remember it at all. For example; Anthem's soundtrack is amazing, yet no one knows it, because the game flopped. Same goes for Concord. It's an amazing soundscape, but nobody liked the game, it was only around for 11 days and so the soundtrack will never get any recognition as well.
If anything Marty Stratton and Hugo Martin get put in the spotlight constantly. Also way before Mick decided to move on. Makes sense, they are the leading men behind the trilogy.
They didn't rehire him and Mick would have outright refused. Gordon made that statement very clear : "I didn't quit DOOM, I quit a toxic client".
It's clear that the production of Doom Eternal was way more chaotic then it was supposed to be. Bad communication between parties can ruin a lot. And when it comes to enormous amounts of pressure and deadlines, those lines of communication are key to keeping things together. Considering that fell completely apart, Gordon really outdid himself on the soundtrack of Eternal. Probably because he got way more creative freedom with it as well (even though Gordon says that a lot of his work was initially rejected, but was put in the game anyway, but they did not pay him for that work, which is were a big part of his grievances lie).
Personally, I think Andrew Hulshut would have been an amazing choice to compose the music for The Dark Ages. He did a great job with Ancient Gods Part One. But maybe this scope is too big for him to tackle or something. I think the music of the Dark Ages fits the atmosphere, but there was never any headbanging moments like in 2016 or Eternal. That is a shame and an obvious step back from the other games.
I'll always remember "BFG Division", and I'll probably won't remember a single track from Dark Ages.
In general, I feel like Dark Ages is a missed opportunity - in terms of general art direction the game isn't very "dark age'y". It's just another resurrected DOOM with cyber dragons. I think if they went all in into the "dark ages" theme, a more rustical style (crossbows, impalers, whatnot - maybe magic infused plasma launchers?) the end result would have been so much more meaningful and stylish. Image a more dirty, grounded, primitive & "analog" Doom.
Maybe that was the original idea behind the dark ages in early stages of preproduction but some shareholders got scared it won't appeal to the masses?
The Ancient Gods soundtrack proved that Mick isn't a necessity, per say as I generally liked the tracks in those six levels. Don't get me wrong though, the actual tracks Mick did in main DOOM Eternal were definitely more memorable.
Here, I don't know what happened. It all just kind of sounds the same. That echoing train horn sound follows you throughout the entire game, and some of the ambient tracks when you're not in direct combat sounds like it came straight out of Hollywood.