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In regards to impact, it really varies from weapon to weapon - I think for example both of the skull crushing weapons feel *awful* to use, same with the first plasma rifle, but stuff like the Chainshot and the second plasma rifle feel incredible and pack the kick that they should, especially with upgrades. The weapon arsenal is a bit bloated (genuinely you could just remove half of the weapons from the game, it'd be completely fine) and I don't think the game puts its best foot forward with the weapons it gives you early on at all.
I might reconsider my opinion on the game after 5-8 hours of gameplay, but it feels like it's not what a Doom game is.
-This is not a roguelike. Returnal being a roguelike is because of the Dying = start over and random elements such as which rooms and items you'll come across. Has nothing to do with how the projectiles look.
-Finishers are timed. After a short while, enemies will go out of their 'finish him' state and fight like normal. Much like 2016/Eternal.
-They have presets, but added in the ability to customize certain elements to make it more challenging or more accessible for players. Depending on how you look at it. My guess is that they really needed to add this to get some sort of replay value out of it, because of the lack of any other modes it would seem.
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What annoys me the most is when I melee attack enemies, it goes into this animation, but you can still get hit while doing a combo. I find that to be kind of stupid, because you are basically stuck in this animation. On higher difficulties this pretty much drains your health. Would feel like you could still get hit when doing Glory Kills in 2016/Eternal.
Bingo!!! You nailed it 100%. I actually started a similar thread calling this out as the hallmark of lazy, modern-day game design. Half these so-called “game designers” aren’t even gamers. they’re just talented programmers with zero passion for gameplay. They absolutely included that slider because they couldn’t be bothered to take the time to properly balance anything.
I died once because I got animation of picking up a key card.