DOOM: The Dark Ages

DOOM: The Dark Ages

Statistiche:
"Story in a game is like story in a porn movie... Its not that important"
John Carmack was right in the case of DOOM!
lets get back to basics and forget all the super mario and b movie plot
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Visualizzazione di 16-30 commenti su 110
Calling me stupid won't make you right.

I never called you stupid, if you feel like the one - its not my fault.

You seem to be pretty surprised and agitated about the fact people have OPINIONS. Can we skip this part? I am well aware on what opinion is, no need to shout the word every time you recognize it. We exchange opinions here, what else do you expect?

The genre does not "turn wrong" just because it does not follow the direction you wanted.

Of course, it turned wrong not because of me, but because people want movies, not games. With drama, characters, minorities and good endings where everyone is either happy or dead.

The Doomlike/Quakelike trend already started to get stale since 1997 (with Blood being the swansong of the Build Engine) so were Street Fighter II clones before Tekken shifted the genre.

Hell, Quake II was also more narrative heavy.

I don't like Q2 either, but I don't have bad words against it. While HL is downright shi­t, Q2 is just meh and not my cup of tea.

What i consider a good narrative is how the story is told in Unreal '98 (it came a half-year before HL!!!!!). However, stupid people who want movies don't know how to read, thats why it never became revolutionary.
Messaggio originale di zero hope >:(:
Messaggio originale di Ikagura:
The story is simple yet the narration itself is a leap forward.

A leap forward to railroad corridor games? thanks, i'll pass, can we go back before the leap please? The genre took a wrong turn after HL. A bad genre pillar which gave a bad example to follow.

You saying it's a "♥♥♥♥♥♥ game" is just your damn opinio
An exposure of the century, no doubt. You are a smart one aren't you?

Tons of indy "boomer shooters" have come out over the last few years, and many big budget more recent shooters like Doom 16/Eternal, Shadow Warrior, Serious Sam, etc. are about killing tons of enemies in arenas, not story telling. If anything the scripted corridor shooter genre is pretty much dead at this point. You wish came true years ago.
Ultima modifica da Zapmaster; 8 set 2024, ore 8:57
Half Life- kinda like Doom/Quake before it, provided a template for the narrative linear shooter for devs/pubs looking for commercial success at that time.

Making easier, more approachable titles that felt more like a movie/Rollercoaster ride than a game was a big part of selling Video Games to the mainstream in the Half-Life/Half-Life 2 era. It was what the audience was buying - in larger numbers in many cases than the more hardcore arena shooters Id built it's reputation on.

Now that the format is established it's come full circle and the "spoonful of sugar" that was narrative is being recognized as the excess, and audiences are demanding more core gameplay instead.

That's all generalizations of course - plenty still like the narrative. But you can see a lot of titles moving towards "gamier" focus.
Messaggio originale di Zapmaster:
Tons of indy "boomer shooters" have come out over the last few years, and many big budget more recent shooters like Doom 16/Eternal, Shadow Warrior, Serious Sam, etc. are about killing tons of enemies in arenas, not story telling. If anything the scripted corridor shooter genre is pretty much dead at this point. You wish came true years ago.

And thats great. The age of of HL-instilled disease is over and the game is not considered so influential anymore.

I still think Doom 16/Eternal could be less corridoric between arenas though.
doom cant survive the current video game market without having a story visibly present. sorry.
Messaggio originale di zero hope >:(:
Calling me stupid won't make you right.

I never called you stupid, if you feel like the one - its not my fault.

Just stop with that passive agressive behaviour of yours:

You obviously implied this with:
Messaggio originale di zero hope >:(:
An exposure of the century, no doubt. You are a smart one aren't you?

Then I pointed it out but now you're acting oblivious on purpose while making me believe I'm the only one coming up with that. That's typical gaslighting there.


Messaggio originale di zero hope >:(:
You seem to be pretty surprised and agitated about the fact people have OPINIONS. Can we skip this part? I am well aware on what opinion is, no need to shout the word every time you recognize it. We exchange opinions here, what else do you expect?
You are trying to push your opinion as a fact instead of giving real arguments.

You are allowed to not like a game but don't try making it sound as if people that like it are wrong and that the game is objectively no good when it was actually great.

Messaggio originale di zero hope >:(:
The genre does not "turn wrong" just because it does not follow the direction you wanted.

Of course, it turned wrong not because of me, but because people want movies, not games. With drama, characters, minorities and good endings where everyone is either happy or dead.
People want to have fun.

There is nothing wrong with narration in games. Characters are part of video games after all.

I mean even in the 80's there were narrative focused video games like textual adventures and point 'n clicks.

The genre would've become stale if FPS A was like FPS B. People welcomed Crysis and Farcry, people welcomed Goldeneye and Perfect Dark as well for giving a new way of playing FPS.

System Shock and Deus Ex even gave birth to a new subgenre of FPS: the Immersive Sim.


Hell: many of the most praised games had great stories (like MGS, OoT and FF7) so there was a demand.

PS: What's the issue with good endings?

Messaggio originale di zero hope >:(:
The Doomlike/Quakelike trend already started to get stale since 1997 (with Blood being the swansong of the Build Engine) so were Street Fighter II clones before Tekken shifted the genre.

Hell, Quake II was also more narrative heavy.

I don't like Q2 either, but I don't have bad words against it. While HL is downright shi­t, Q2 is just meh and not my cup of tea.

What i consider a good narrative is how the story is told in Unreal '98 (it came a half-year before HL!!!!!).
You disliking these games won't make them objectively bad, it's just your subjective opinion once again.

Unreal '98 is a multiplayer-focused game like Quake III Arena, there's almost no story outside of the intro and some text.


However, stupid people who want movies don't know how to read, thats why it never became revolutionary.

Don't call people stupid because of that. Don't act as if you're better than everyone else just because you're more patient to read walls of text that have no incidence to gameplay.

In video games there's also video.

Unreal isn't revolutionary simply because it was another Quakelike?

People praised HL for a good reason and don't call them stupid because they like something you don't.

Messaggio originale di Zapmaster:
Messaggio originale di zero hope >:(:

A leap forward to railroad corridor games? thanks, i'll pass, can we go back before the leap please? The genre took a wrong turn after HL. A bad genre pillar which gave a bad example to follow.


An exposure of the century, no doubt. You are a smart one aren't you?

Tons of indy "boomer shooters" have come out over the last few years, and many big budget more recent shooters like Doom 16/Eternal, Shadow Warrior, Serious Sam, etc. are about killing tons of enemies in arenas, not story telling. If anything the scripted corridor shooter genre is pretty much dead at this point. You wish came true years ago.
Although games like Goldeneye 64 and Perfect Dark should become popular next.
Ultima modifica da Ikagura; 8 set 2024, ore 10:06
your intellect is being wasted on forum discussions. i suggest you leave it and do something more productive with your time.
Messaggio originale di zero hope >:(:
Messaggio originale di Zapmaster:
Tons of indy "boomer shooters" have come out over the last few years, and many big budget more recent shooters like Doom 16/Eternal, Shadow Warrior, Serious Sam, etc. are about killing tons of enemies in arenas, not story telling. If anything the scripted corridor shooter genre is pretty much dead at this point. You wish came true years ago.

And thats great. The age of of HL-instilled disease is over and the game is not considered so influential anymore.
Don't be mad because video games are changing but you don't.

In fact, even during the era of Doom 1 video games were knowing a shift (with 3D and 32-bits) so technically some people missed the more arcadey experience with limited lives and a score (two things from Wolfenstein 3D that went missing in Doom 1).



Messaggio originale di Joker:
doom cant survive the current video game market without having a story visibly present. sorry.
Hell, even Doom 1 had narration with the text and its ending, Doom 2 even had more implications and storytelling with its visuals.



Messaggio originale di Joker:
your intellect is being wasted on forum discussions. i suggest you leave it and do something more productive with your time.
Yeah, this is getting out of hand.
Messaggio originale di zero hope >:(:
Messaggio originale di Zapmaster:
Tons of indy "boomer shooters" have come out over the last few years, and many big budget more recent shooters like Doom 16/Eternal, Shadow Warrior, Serious Sam, etc. are about killing tons of enemies in arenas, not story telling. If anything the scripted corridor shooter genre is pretty much dead at this point. You wish came true years ago.

And thats great. The age of of HL-instilled disease is over and the game is not considered so influential anymore.

I still think Doom 16/Eternal could be less corridoric between arenas though.

Is it? I find most of these new boomer shooters to be boring as ♥♥♥♥, just lazy generic design that I've had enough of in the 90's. The trend is starting to feel like an easy to way to make some quick cash at this point in the indy scene. And I am definitely a gameplay first type of player, it's why I loved Doom Eternal so much, it innovated while still firmly remaining combat focused. When Half Life 1 came out it blew me away, it was amazing to play a game that felt rooted in realistic environments rather then abstract mazes to solve. But eventually I did get bored of the format and yearned for simpler shooters. Balance and innovation are key in game design IMO, so I don't think any one approach is superior to the other personally.
Ultima modifica da Zapmaster; 8 set 2024, ore 11:10
Messaggio originale di Zapmaster:
Messaggio originale di zero hope >:(:

And thats great. The age of of HL-instilled disease is over and the game is not considered so influential anymore.

I still think Doom 16/Eternal could be less corridoric between arenas though.

Is it? I find most of these new boomer shooters to be boring as ♥♥♥♥, just lazy generic design that I've had enough of in the 90's. The trend is starting to feel like an easy to way to make some quick cash at this point in the indy scene. And I am definitely a gameplay first type of player, it's why I loved Doom Eternal so much, it innovated while still firmly remaining combat focused. When Half Life 1 came out it blew me away, it was amazing to play a game that felt rooted in realistic environments rather then abstract mazes to solve. But eventually I did get bored of the format and yearned for simpler shooters. Balance and innovation are key in game design IMO, so I don't think any one approach is superior to the other personally.
Agreed.

In 2024 you cannot really afford to make the game exactly like in the 90's.
@Ikagura now that was a wall of text. do you expect me to answer everything?

Don't be mad because video games are changing but you don't.
Don't call people stupid
don't try making it sound as if people that like it are wrong
Don't act as if you're better than everyone else just because you're more patient to read walls of text

how about i order you what to feel and what to feel not, what to do and what not to do?
go boss your mom, or kids - whoever you got there. (thats an order!)

if a game frustrates me - i express my frustration, thats simple

i'll skip all the fa­rt vapor parts and answer only the important ones, so it stays a discussion. and the is the fart vapor is everything you say concerning my persona - "you think this", "you do that", "you don't do that". I am not even that important to be talked about, ♥♥♥♥♥♥♥.

now, if you excuse me, we get back to discussing games:

PS: What's the issue with good endings?
Nothing wrong with good endings until they are expected as obligatory. My issue is not with the good endings, my issue is with people demanding the good finales as and won't take anything else, like, the open ending concept.

Check out Stray discussion boards, for example. People are generally mad that the cat wasn't reunited with its pack in the finale, and no, it is not 3-4 people ranting, it is a recurrent complaint made by many since the release.

Unreal '98 is a multiplayer-focused game like Quake III Arena, there's almost no story outside of the intro and some text.

Wrong. Thats Unreal Tournament '99, and I speak about the different game. The very first Unreal '98 was a singleplayer-focused game with a story campaign of 38 (iirc) playable maps. The game gave more or less the same vibes we got later in Dark Souls - strong enemies who do really fight back, and the story narrated through the brief logs you find across the world, mostly found at dead bodies.

I suggest to check it out if you missed it. Or at least to read what was so special about it
https://www.eurogamer.net/unreal-retrospective

"Although we often think of Half-Life as the original shooter with a worthwhile story, Unreal got there first - and is arguably the more compelling of the two."

Unreal isn't revolutionary simply because it was another Quakelike?
No, it wasnt a quakelike, it was different. Its kinda a mystery to me why the game was so easily forgotten. It was cool and revolutionary on so many layers, and no, it feels very different from Quake. The most important difference is that enemies got a somewhat proper AI, really do fight back and don't want to die. You don't kill crowds, you withstand individuals and you are more concerned on survival than on destroying everybody.

Unreal tournament 99 was nothing revolutional indeed

The genre would've become stale if FPS A was like FPS B. People welcomed Crysis and Farcry, people welcomed Goldeneye and Perfect Dark as well for giving a new way of playing FPS.
I still think there were innovative fps games introducing the new ways to play. Thief the Dark Project and Left 4 Dead are the good examples of innovative games with an approach that does not su­ck.
Messaggio originale di Zapmaster:
Messaggio originale di zero hope >:(:

And thats great. The age of of HL-instilled disease is over and the game is not considered so influential anymore.

I still think Doom 16/Eternal could be less corridoric between arenas though.

Is it? I find most of these new boomer shooters to be boring as ♥♥♥♥, just lazy generic design that I've had enough of in the 90's.

yep, the bad games are still made. ditching a narrative won't magically make your game good

the good part is that trend to make cinematic scripted shooters is dying and people exploring other approaches.
the bad part is people NOT exploring the other approaches and blatantly go back though

still i am curious to see what will come next when both cinematic and boomer shooters won't suffice anymore.

is Amid Evil considered a proper boomer shooter, btw? i enjoyed every second of it
Messaggio originale di zero hope >:(:
@Ikagura now that was a wall of text. do you expect me to answer everything?

Don't be mad because video games are changing but you don't.
Don't call people stupid
don't try making it sound as if people that like it are wrong
Don't act as if you're better than everyone else just because you're more patient to read walls of text

how about i order you what to feel and what to feel not, what to do and what not to do?
go boss your mom, or kids - whoever you got there. (thats an order!)

if a game frustrates me - i express my frustration, thats simple
Just say you're not fan instead of straight up saying "it's trash" then.

Your opinion is not a fact, thanks.

PS: Once again you are patronising others for disagreeing with them.

Half-Life is a successful game that has been praised by many gamers over the decades regardless if you like it or not, deal with it.
Ultima modifica da Ikagura; 9 set 2024, ore 2:46
when will mods close this thread for unconstructive dialogue?
Messaggio originale di Ikagura:
Half-Life is a successful game that has been praised by many gamers over the decades regardless if you like it or not, deal with it.
I deal with it by speaking the truth. The game sucked and still sucks. It should be forgotten asap. Even Valve eventually realised it, thats why you never get HL3
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Data di pubblicazione: 7 set 2024, ore 17:32
Messaggi: 110