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I never called you stupid, if you feel like the one - its not my fault.
You seem to be pretty surprised and agitated about the fact people have OPINIONS. Can we skip this part? I am well aware on what opinion is, no need to shout the word every time you recognize it. We exchange opinions here, what else do you expect?
Of course, it turned wrong not because of me, but because people want movies, not games. With drama, characters, minorities and good endings where everyone is either happy or dead.
I don't like Q2 either, but I don't have bad words against it. While HL is downright shit, Q2 is just meh and not my cup of tea.
What i consider a good narrative is how the story is told in Unreal '98 (it came a half-year before HL!!!!!). However, stupid people who want movies don't know how to read, thats why it never became revolutionary.
Tons of indy "boomer shooters" have come out over the last few years, and many big budget more recent shooters like Doom 16/Eternal, Shadow Warrior, Serious Sam, etc. are about killing tons of enemies in arenas, not story telling. If anything the scripted corridor shooter genre is pretty much dead at this point. You wish came true years ago.
Making easier, more approachable titles that felt more like a movie/Rollercoaster ride than a game was a big part of selling Video Games to the mainstream in the Half-Life/Half-Life 2 era. It was what the audience was buying - in larger numbers in many cases than the more hardcore arena shooters Id built it's reputation on.
Now that the format is established it's come full circle and the "spoonful of sugar" that was narrative is being recognized as the excess, and audiences are demanding more core gameplay instead.
That's all generalizations of course - plenty still like the narrative. But you can see a lot of titles moving towards "gamier" focus.
And thats great. The age of of HL-instilled disease is over and the game is not considered so influential anymore.
I still think Doom 16/Eternal could be less corridoric between arenas though.
Just stop with that passive agressive behaviour of yours:
You obviously implied this with:
Then I pointed it out but now you're acting oblivious on purpose while making me believe I'm the only one coming up with that. That's typical gaslighting there.
You are trying to push your opinion as a fact instead of giving real arguments.
You are allowed to not like a game but don't try making it sound as if people that like it are wrong and that the game is objectively no good when it was actually great.
People want to have fun.
There is nothing wrong with narration in games. Characters are part of video games after all.
I mean even in the 80's there were narrative focused video games like textual adventures and point 'n clicks.
The genre would've become stale if FPS A was like FPS B. People welcomed Crysis and Farcry, people welcomed Goldeneye and Perfect Dark as well for giving a new way of playing FPS.
System Shock and Deus Ex even gave birth to a new subgenre of FPS: the Immersive Sim.
Hell: many of the most praised games had great stories (like MGS, OoT and FF7) so there was a demand.
PS: What's the issue with good endings?
You disliking these games won't make them objectively bad, it's just your subjective opinion once again.
Unreal '98 is a multiplayer-focused game like Quake III Arena, there's almost no story outside of the intro and some text.
Don't call people stupid because of that. Don't act as if you're better than everyone else just because you're more patient to read walls of text that have no incidence to gameplay.
In video games there's also video.
Unreal isn't revolutionary simply because it was another Quakelike?
People praised HL for a good reason and don't call them stupid because they like something you don't.
Although games like Goldeneye 64 and Perfect Dark should become popular next.
In fact, even during the era of Doom 1 video games were knowing a shift (with 3D and 32-bits) so technically some people missed the more arcadey experience with limited lives and a score (two things from Wolfenstein 3D that went missing in Doom 1).
Hell, even Doom 1 had narration with the text and its ending, Doom 2 even had more implications and storytelling with its visuals.
Yeah, this is getting out of hand.
Is it? I find most of these new boomer shooters to be boring as ♥♥♥♥, just lazy generic design that I've had enough of in the 90's. The trend is starting to feel like an easy to way to make some quick cash at this point in the indy scene. And I am definitely a gameplay first type of player, it's why I loved Doom Eternal so much, it innovated while still firmly remaining combat focused. When Half Life 1 came out it blew me away, it was amazing to play a game that felt rooted in realistic environments rather then abstract mazes to solve. But eventually I did get bored of the format and yearned for simpler shooters. Balance and innovation are key in game design IMO, so I don't think any one approach is superior to the other personally.
In 2024 you cannot really afford to make the game exactly like in the 90's.
how about i order you what to feel and what to feel not, what to do and what not to do?
go boss your mom, or kids - whoever you got there. (thats an order!)
if a game frustrates me - i express my frustration, thats simple
i'll skip all the fart vapor parts and answer only the important ones, so it stays a discussion. and the is the fart vapor is everything you say concerning my persona - "you think this", "you do that", "you don't do that". I am not even that important to be talked about, ♥♥♥♥♥♥♥.
now, if you excuse me, we get back to discussing games:
Nothing wrong with good endings until they are expected as obligatory. My issue is not with the good endings, my issue is with people demanding the good finales as and won't take anything else, like, the open ending concept.
Check out Stray discussion boards, for example. People are generally mad that the cat wasn't reunited with its pack in the finale, and no, it is not 3-4 people ranting, it is a recurrent complaint made by many since the release.
Wrong. Thats Unreal Tournament '99, and I speak about the different game. The very first Unreal '98 was a singleplayer-focused game with a story campaign of 38 (iirc) playable maps. The game gave more or less the same vibes we got later in Dark Souls - strong enemies who do really fight back, and the story narrated through the brief logs you find across the world, mostly found at dead bodies.
I suggest to check it out if you missed it. Or at least to read what was so special about it
https://www.eurogamer.net/unreal-retrospective
"Although we often think of Half-Life as the original shooter with a worthwhile story, Unreal got there first - and is arguably the more compelling of the two."
No, it wasnt a quakelike, it was different. Its kinda a mystery to me why the game was so easily forgotten. It was cool and revolutionary on so many layers, and no, it feels very different from Quake. The most important difference is that enemies got a somewhat proper AI, really do fight back and don't want to die. You don't kill crowds, you withstand individuals and you are more concerned on survival than on destroying everybody.
Unreal tournament 99 was nothing revolutional indeed
I still think there were innovative fps games introducing the new ways to play. Thief the Dark Project and Left 4 Dead are the good examples of innovative games with an approach that does not suck.
yep, the bad games are still made. ditching a narrative won't magically make your game good
the good part is that trend to make cinematic scripted shooters is dying and people exploring other approaches.
the bad part is people NOT exploring the other approaches and blatantly go back though
still i am curious to see what will come next when both cinematic and boomer shooters won't suffice anymore.
is Amid Evil considered a proper boomer shooter, btw? i enjoyed every second of it
Your opinion is not a fact, thanks.
PS: Once again you are patronising others for disagreeing with them.
Half-Life is a successful game that has been praised by many gamers over the decades regardless if you like it or not, deal with it.