DOOM: The Dark Ages

DOOM: The Dark Ages

Hyperion Biga Nov 10, 2024 @ 6:39pm
3
Ugly HUD ruining everything again?
Doom Eternal is ugly. I just saw a video of it, to remind myself how bad it looks. The garish HUD and colorful powerups squirting around look horrid.

2016 had it's flaws as a game, and the textures were of lower quality, but the art style and aesthetic style is much better. The HUD isn't obtrusive

Dark Ages trailer looks good, the colors look good. But if Eternal style HUD is slapped on it, it will look bad again. Hope they go "back to basics" with the medieval theme. Less stupid lore, less garish graphics, more just dark style and fast paced violence

Doom game should look like death metal album cover art. Not like some garish rainbow


--------------------- about the so-called "Lore" -------------------

The whole premise of these games is so stupid, that the lore is just ridiculous.

"Before he became a hero.. he was the super weapon of gods and kings"

LMAO LMAO LMAO that whole sentence alone is so laughable (on purpose for sure) that people who want "detailed lore" are so funny to me...

Doom was never intended to be serious, Doom is "heavy metal cliche lyrics - the game". Being all serious about the "lore" is so ♥♥♥♥♥♥♥ funny. I don't want to be locked into a room, to listen to some BS. I don't want to listen to BS dialogue by some character, nor read BS codex. Just give me guns and metal music, let me smash everything that gets in my way. Just like 2016 doomguy did, he smashed everything boring with his fist

2016 did the lore part right. Except it locked me in a room a few times, which I hated. You should always be able to break the door and not listen to characters whining... unless it's a masked loading screen
Last edited by Hyperion Biga; Nov 10, 2024 @ 6:49pm
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Showing 1-15 of 25 comments
Sar Nov 10, 2024 @ 9:51pm 
You can change the color scheme of
Eternal’s HUD in settings
Atom's Tired Nov 11, 2024 @ 12:20pm 
Originally posted by Sar:
You can change the color scheme of
Eternal’s HUD in settings
Adding onto this, there are multiple HUD mods for additional options :P
Grampire Nov 12, 2024 @ 12:03pm 
Eternal takes itself faaaaaaar less seriously than 2016, and this looks like it's going to be even more ridiculous than either. You have an effing shield with a chainsaw built in and a dudebro fur coat.

Also default amber colored HUD in Eternal is excellent, and you can turn most of it off as well.
Sar Nov 12, 2024 @ 12:14pm 
Quakecon leakers said there’s going to be an animated Doomguy face in the bottom middle of the screen, so yeah. I expect the default color scheme to be more subdued this time around, to match the general darker this time around.

I also thought Doom 2016 HUD was way too generic, and I really don’t like the design of health and armor bars.
Neon Triangle Nov 14, 2024 @ 5:39pm 
Originally posted by Sar:
Quakecon leakers said there’s going to be an animated Doomguy face in the bottom middle of the screen, so yeah.

You mean like classic Doom where you get different facial animations for certain events, or Quake III style where it's just a 3D head looking around? I mean it's interesting that they brought that detail back, but I do hope the HUD as a whole looks more the older games (I also didn't like 2016's HUD).
Sar Nov 15, 2024 @ 12:11am 
I have no idea. 3D probably, but they said the animations weren’t finalized.
The developers would be more likely to address your concerns if you didn't come across as some obnoxious and self-entitled whiner, which seems to be common in gaming communities these days.

Try to work on that - it's ugly. Have a nice day.
Last edited by Cybernetic General; Nov 16, 2024 @ 8:20am
Sar Nov 16, 2024 @ 8:26am 
The developers wouldn’t address OP’s concerns even if he was the nicest person alive. He knows it, he just wants to complain about optional features which can be turned off.
Hyperion Biga Dec 4, 2024 @ 5:05pm 
Originally posted by Grampire:
Eternal takes itself faaaaaaar less seriously than 2016, and this looks like it's going to be even more ridiculous than either. You have an effing shield with a chainsaw built in and a dudebro fur coat.

Also default amber colored HUD in Eternal is excellent, and you can turn most of it off as well.

I don't mind ridiculous, 2016 plot was very ridiculous too. I mean just the aesthetics

I don't want lore. The late Total Biscuit (RIP) hated even the very limited lore of 2016. I agree with him 100%. It's totally useless waste of time. I want to shoot things. I remember how TB got mad even when 2016 locked him a room like 3 times, he tried to break the door to not listen. He would hated Eternal, if he was alive

I want good aesthetic, like a album cover for death metal band. They don't have neon pink, neon green, neon yellow, neon nothing. 2016 was like that.

Eternal ruined it. Dark Ages trailer looks good but they can still ruin it
Last edited by Hyperion Biga; Dec 4, 2024 @ 5:17pm
Hyperion Biga Dec 4, 2024 @ 5:06pm 
Originally posted by Sar:
The developers wouldn’t address OP’s concerns even if he was the nicest person alive. He knows it, he just wants to complain about optional features which can be turned off.

I'm not nice at all. I hate idiots, who seem to be numerous since Eternal did so well. I hated Eternal too, pirated it and played for 20 minutes, uninstalled. Too ugly to pay for, too ugly to pirate, bad music

The HUD in Eternal was NOT optional it was built into it.... core part of gameplay

2016 was worth money. Looked nice. Gameplay had flaws (= some unbalanced OP perks), but still the better game. Better music, better graphics.... better
Last edited by Hyperion Biga; Dec 4, 2024 @ 5:18pm
Stimoceiver Dec 4, 2024 @ 8:19pm 
low iq 'private profile' ragebait. you got your awards
Grampire Dec 5, 2024 @ 12:28pm 
Originally posted by Hyperion Biga:
Originally posted by Grampire:
Eternal takes itself faaaaaaar less seriously than 2016, and this looks like it's going to be even more ridiculous than either. You have an effing shield with a chainsaw built in and a dudebro fur coat.

Also default amber colored HUD in Eternal is excellent, and you can turn most of it off as well.

I don't mind ridiculous, 2016 plot was very ridiculous too. I mean just the aesthetics

I don't want lore. The late Total Biscuit (RIP) hated even the very limited lore of 2016. I agree with him 100%. It's totally useless waste of time. I want to shoot things. I remember how TB got mad even when 2016 locked him a room like 3 times, he tried to break the door to not listen. He would hated Eternal, if he was alive

I want good aesthetic, like a album cover for death metal band. They don't have neon pink, neon green, neon yellow, neon nothing. 2016 was like that.

Eternal ruined it. Dark Ages trailer looks good but they can still ruin it

Total Biscuit was a great critic but why speak for someone who never got to play the game. It's beyond disrespectful.

Eternal's cutscenes and lore is far, FAR more skippable than 2016.

Eternal's aesthetic is an amazing callback to the OG games, and levels like the Blood Swamps, UAC Atlantica, Cultist Base and Super Gore Nest are among the best FPS levels ever assembled and are visually more memorable than any single level in 2016.
Sar Dec 5, 2024 @ 12:56pm 
Hell yeah, Cultist Base!
Hyperion Biga Dec 9, 2024 @ 4:08pm 
Originally posted by Grampire:
Eternal's cutscenes and lore is far, FAR more skippable than 2016.

But they put in far more lore, than 2016. Terribly bad lore. Dumber than the lyrics of a ManoWar song. Only a moron would think Doom lore makes Doom game better

The whole plotline since 1993 is basically a joke, why would you need lore for it. "Space marine travels to hell to shoot demons, he has a weapon called Big F***ing Gun". LMAO.. they came up with this 1993 idea when probably high, in 5 seconds

All the lore in Eternal had to be built on this stupid foundation, and the results speak for themselves... "Superweapon of gods and kings" LMAO LMAO LMAO

Originally posted by Grampire:
Eternal's aesthetic is an amazing callback to the OG games
Why would it need to be "callback" to the era of ugly games with 0 art direction. Doom 2016 was mordernized in just the right ways, and stylish color palette was one of them

Even in 1993, it was always trying to mimic the "heavy metal" aesthetic. So in 2016, they made the music sound like real metal, with real guitars. Instead of the terrible SoundBlaster imitations of 1993. And made the graphics more like real metal album covers

I'm a huge metal fan (actually play I in a death metal band), have a huge collection of metal LPs and old CDs, and I have never seen metal album covers with this kind of stupid Doom Eternal color scheme. Like Candy Crush. No metal band wants their LP/CD sleeve to look like Candy Crush. They'd be laughed at, nobody wants to even hear after 1 look
Last edited by Hyperion Biga; Dec 9, 2024 @ 4:20pm
Grampire Dec 10, 2024 @ 11:21am 
Originally posted by Hyperion Biga:
Originally posted by Grampire:
Eternal's cutscenes and lore is far, FAR more skippable than 2016.

But they put in far more lore, than 2016. Terribly bad lore. Dumber than the lyrics of a ManoWar song. Only a moron would think Doom lore makes Doom game better

The whole plotline since 1993 is basically a joke, why would you need lore for it. "Space marine travels to hell to shoot demons, he has a weapon called Big F***ing Gun". LMAO.. they came up with this 1993 idea when probably high, in 5 seconds

All the lore in Eternal had to be built on this stupid foundation, and the results speak for themselves... "Superweapon of gods and kings" LMAO LMAO LMAO

Once again, what's worse - being locked in a room with a talking robot for an unskippable amount of time, or a bunch of cutscenes that when skipped add up to less total time than that one scene?

Who cares if there's more. It's all easily ignored and you get right back into the action. Hell, I would be surprised if there's not a mod that just auto-skips it all for you.

The lore is stupid and it's easily ignored, and the game is still just as awesome when you do. Let the people who do like it and want it - have it.

Originally posted by Hyperion Biga:
Originally posted by Grampire:
Eternal's aesthetic is an amazing callback to the OG games
Why would it need to be "callback" to the era of ugly games with 0 art direction. Doom 2016 was mordernized in just the right ways, and stylish color palette was one of them

Even in 1993, it was always trying to mimic the "heavy metal" aesthetic. So in 2016, they made the music sound like real metal, with real guitars. Instead of the terrible SoundBlaster imitations of 1993. And made the graphics more like real metal album covers

I'm a huge metal fan (actually play I in a death metal band), have a huge collection of metal LPs and old CDs, and I have never seen metal album covers with this kind of stupid Doom Eternal color scheme. Like Candy Crush. No metal band wants their LP/CD sleeve to look like Candy Crush. They'd be laughed at, nobody wants to even hear after 1 look

Do you really think they couldn't have made the OG games a muddy combination of browns and blacks like 2016 if they'd have wanted to?

They were limited to a 256 color palettes to make the game look that way,[doomwiki.org] and if there were effects that exceeded that number - and there were - they'd have to program in a palette switch.

If they'd have used the same bank of drab colors it would have made the game much easier to code. So you think they went through all the extra effort to make the game look colorful just for ♥♥♥♥♥ and giggles? And no, if anything the tech limitations would have pushed them to do exactly that if they'd have wanted the game to look that way. It's pretty clear they wanted the game to be colorful and anyone who's played the original with even a single bump on their brain and zero coding experience can pick up on that.

The notion the OG games had zero art direction is exceedingly disrespectful as well and is easily the most laughable thing I've seen on these forums in a while. The way the guns were animated and the weapons they chose, the level design, Doomguy's face, the demons, even the powerups.... Doom's visuals are so critical to its identity they're basically iconic. When the OG games stray too far from the original concept we get screaming in these very forums about how "not Doom" they look.

As for the music - Bobby Prince was a Jazz musician covering 80's metal and grunge. There are lots of 80's metal album covers that look like Doom's aesthetics could have been pulled straight from the cover. Just check out Motley Crue, Megadeth, Iron Maiden, Dio, even Metallica and Alice and Chains - all of them have color that pops.

When you're advertising physical media in a record/cd/electronics store having an album with a color that pops is going to get a hell of a lot more attention than a tacticool brown and grey "Doom 2016" aesthetic.
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