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Eternal’s HUD in settings
Also default amber colored HUD in Eternal is excellent, and you can turn most of it off as well.
I also thought Doom 2016 HUD was way too generic, and I really don’t like the design of health and armor bars.
You mean like classic Doom where you get different facial animations for certain events, or Quake III style where it's just a 3D head looking around? I mean it's interesting that they brought that detail back, but I do hope the HUD as a whole looks more the older games (I also didn't like 2016's HUD).
Try to work on that - it's ugly. Have a nice day.
I don't mind ridiculous, 2016 plot was very ridiculous too. I mean just the aesthetics
I don't want lore. The late Total Biscuit (RIP) hated even the very limited lore of 2016. I agree with him 100%. It's totally useless waste of time. I want to shoot things. I remember how TB got mad even when 2016 locked him a room like 3 times, he tried to break the door to not listen. He would hated Eternal, if he was alive
I want good aesthetic, like a album cover for death metal band. They don't have neon pink, neon green, neon yellow, neon nothing. 2016 was like that.
Eternal ruined it. Dark Ages trailer looks good but they can still ruin it
I'm not nice at all. I hate idiots, who seem to be numerous since Eternal did so well. I hated Eternal too, pirated it and played for 20 minutes, uninstalled. Too ugly to pay for, too ugly to pirate, bad music
The HUD in Eternal was NOT optional it was built into it.... core part of gameplay
2016 was worth money. Looked nice. Gameplay had flaws (= some unbalanced OP perks), but still the better game. Better music, better graphics.... better
Total Biscuit was a great critic but why speak for someone who never got to play the game. It's beyond disrespectful.
Eternal's cutscenes and lore is far, FAR more skippable than 2016.
Eternal's aesthetic is an amazing callback to the OG games, and levels like the Blood Swamps, UAC Atlantica, Cultist Base and Super Gore Nest are among the best FPS levels ever assembled and are visually more memorable than any single level in 2016.
But they put in far more lore, than 2016. Terribly bad lore. Dumber than the lyrics of a ManoWar song. Only a moron would think Doom lore makes Doom game better
The whole plotline since 1993 is basically a joke, why would you need lore for it. "Space marine travels to hell to shoot demons, he has a weapon called Big F***ing Gun". LMAO.. they came up with this 1993 idea when probably high, in 5 seconds
All the lore in Eternal had to be built on this stupid foundation, and the results speak for themselves... "Superweapon of gods and kings" LMAO LMAO LMAO
Why would it need to be "callback" to the era of ugly games with 0 art direction. Doom 2016 was mordernized in just the right ways, and stylish color palette was one of them
Even in 1993, it was always trying to mimic the "heavy metal" aesthetic. So in 2016, they made the music sound like real metal, with real guitars. Instead of the terrible SoundBlaster imitations of 1993. And made the graphics more like real metal album covers
I'm a huge metal fan (actually play I in a death metal band), have a huge collection of metal LPs and old CDs, and I have never seen metal album covers with this kind of stupid Doom Eternal color scheme. Like Candy Crush. No metal band wants their LP/CD sleeve to look like Candy Crush. They'd be laughed at, nobody wants to even hear after 1 look
Once again, what's worse - being locked in a room with a talking robot for an unskippable amount of time, or a bunch of cutscenes that when skipped add up to less total time than that one scene?
Who cares if there's more. It's all easily ignored and you get right back into the action. Hell, I would be surprised if there's not a mod that just auto-skips it all for you.
The lore is stupid and it's easily ignored, and the game is still just as awesome when you do. Let the people who do like it and want it - have it.
Do you really think they couldn't have made the OG games a muddy combination of browns and blacks like 2016 if they'd have wanted to?
They were limited to a 256 color palettes to make the game look that way,[doomwiki.org] and if there were effects that exceeded that number - and there were - they'd have to program in a palette switch.
If they'd have used the same bank of drab colors it would have made the game much easier to code. So you think they went through all the extra effort to make the game look colorful just for ♥♥♥♥♥ and giggles? And no, if anything the tech limitations would have pushed them to do exactly that if they'd have wanted the game to look that way. It's pretty clear they wanted the game to be colorful and anyone who's played the original with even a single bump on their brain and zero coding experience can pick up on that.
The notion the OG games had zero art direction is exceedingly disrespectful as well and is easily the most laughable thing I've seen on these forums in a while. The way the guns were animated and the weapons they chose, the level design, Doomguy's face, the demons, even the powerups.... Doom's visuals are so critical to its identity they're basically iconic. When the OG games stray too far from the original concept we get screaming in these very forums about how "not Doom" they look.
As for the music - Bobby Prince was a Jazz musician covering 80's metal and grunge. There are lots of 80's metal album covers that look like Doom's aesthetics could have been pulled straight from the cover. Just check out Motley Crue, Megadeth, Iron Maiden, Dio, even Metallica and Alice and Chains - all of them have color that pops.
When you're advertising physical media in a record/cd/electronics store having an album with a color that pops is going to get a hell of a lot more attention than a tacticool brown and grey "Doom 2016" aesthetic.